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imported>Soranin
just dumping these dialogues before bed, tomorrow i'll make the pages
imported>Soranin
Probs gonna finish this today
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==Outcome==
==Outcome==
The Bartletts were killed.
The Bartletts were killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
</tabber>
<tabber>
Myrtle Platt=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Myrtle Platt oversees a Templar-branded warehouse on the outskirts of Southwark. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the Blighters. Unusual noises from the warehouse have recently garnered police attention.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target using hanging barrels.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Myrtle Platt''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Myrtle Platt]].
==Dialogue==
*Blighter 1:''Those bobbies ever gonna shov’ off? They’re making me nervous.''
*Blighter 2:''You can’t be frightened, 'arry, those lot feed on your fears.''
*Blighter 1:''One of us should go in and warn Miss Pratt, I don’t like the look of those coppers.''
*Cop 1:''What do you reckon’s inside?''
*Cop 2:''Probably nothing, I’ve bust a thousand of warehouses like this. They all look like there’s something dangerous but end up being filled with soap and glassware.''
*Cop 1:''This job is never very exciting.''
==Outcome==
Platt was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
The Fletchers=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Josephine and Francis Fletcher are known as the kindly couple down the road who take in children off the streets and provide them with a better life. In reality, the Fletchers all but kidnap the children and send them to training facilities outside the city, creating new soldiers for the ever-growing Blighter army.''
| type = Templar hunt memory
| fullsync = <small>
*Double assassinate the targets.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''The Fletchers''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templars [[Josephine Fletcher]] and [[Francis Fletcher]].
==Dialogue==
*Josephine Fletcher:''And what do we say afterwards?''
*Children:''May the Father of Understanding guide us.''
*Josephine Fletcher:''And who do you serve?''
*Children:''The Grand Master.''
*Josephine Fletcher:''Excellent! Run along now!''
*Francis Fletcher:''Our plan is coming along splendidly, darling.''
*Josephine Fletcher:''Where’s our next recruitment, dearest?''
*Francis Fletcher:''Charring Cross. No one looks for tourists’ missing children.''
*Josephine Fletcher:''We’ll have an army for the Grand Master in no time.''
==Outcome==
The Fletchers were killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Tom Eccleston=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Tom Eccleston is the fastest runner in London. A member of the Templar Order, he works as a messenger, carrying vital information that greatly impacts the city's political machinations. Often, Tom delivers government secrets with the Order before bringing the letters to their final destinations.''
| type = Templar hunt memory
| fullsync = <small>
*Air assassinate the target.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Tom Eccleston''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Tom Eccleston]].
==Outcome==
Eccleston was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Captain Hargrave II=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Captain Hargrave died years ago at the hands of his own son, Samuel, who promptly stole his identity and his job. Hired by the Templars to patrol the border of the Thames for intruders and wrong doing, Samuel Hargrave has sent many a victim to the bottom of the river.''
| type = Templar hunt memory
| fullsync = <small>
*Throw the body in Thames river.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Captain Hargrave II''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Samuel Hargrave]].
==Dialogue==
*Hargrave:''No exceptions, do you hear? No documentation, no entrance to the port.''
*Dock Worker 1:''Aye, aye captain!''
*Hargrave:''This is an important job we have, can’t just have any old riff raff come into our port. You don’t see papers, you throw them overboard, and I don’t want anyone swimming to shore.''
*Dock Worker 1:''Yes, Sir.''
*Dock Worker 2:''You think it’s a bit harsh?''
*Dock Worker 3:''Making’em disappear? I suppose.''
*Dock Worker 2:''There has to be a more civilized way of dealing with… outsiders.''
*Dock Worker 3:''I don’t think it’s wise to question Captain Hargrave.''
*Dock Worker 2:''He seems a bit different than usual, the Captain does.''
*Dock Worker 3:''How so? I haven’t noticed anything.''
*Dock Worker 2:''Doesn’t he seem younger to you at all? I don’t think he’s actually Captain Hargrave we’ve always worked for.''
*Dock Worker 3:''You’ve gone loony, mate. Should I send for bedlam?''
==Outcome==
Hargrave was killed.


==References==
==References==

Revision as of 18:12, 8 May 2020

My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons
  • Maybe add the templar hunt memories from Syndicate

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories

Templar Hunts

Era|Memories|ACS

The Lambeth Bullies was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Ada Cobleigh and Clyde Cobleigh.

Dialogue

Outcome

The Coleigh siblings were killed.

References

ACSMemories

Era|Memories|ACS

The Jekyll Brothers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar siblings Kent Jekyll and Raphael Jekyll.

Dialogue

Outcome

The Jekyll Brothers were killed.

References

ACSMemories

Era|Memories|ACS

Argus and Rose Bartlett was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Argus Bartlett and Rose Bartlett.

Dialogue

Outcome

The Bartletts were killed.

References

ACSMemories

Gang Stongholds

Era|Memories|ACS

Spitalfields was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.

Dialogue

Outcome

Spitalfields became a Rook stronghold. CHECK THIS ONE

References

ACSMemories

Era|Memories|ACS

Battersea Bellows was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.

Dialogue

Outcome

Battersea Bellows became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Echostreet Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Echostreet Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Echostreet Alley became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

The Mint was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of The Mint to deal some direct damage to the Blighters.

Dialogue

Outcome

The Mint became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Jacob's Island was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Jacob's Island to deal some direct damage to the Blighters.

Dialogue

Outcome

Jacob's Island became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Field Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Field Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Field Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Black Swan Yard was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Black Swan Yard to deal some direct damage to the Blighters.

Dialogue

Outcome

Black Swan Yard became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Rosemary Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Rosemary Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Rosemary Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Clare Market was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Clare Market to deal some direct damage to the Blighters.

Dialogue

Outcome

Clare Market became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

St. Giles Rookery was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of St. Giles Rookery to deal some direct damage to the Blighters.

Dialogue

Outcome

St. Giles Rookery became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Devil's Acre was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.

Dialogue

Outcome

Devil's Acre became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Blue Anchor Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Blue Anchor Alley became a Rook stronghold.

References

ACSMemories