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==Outcome==
==Outcome==
The targets were killed.
The targets were killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
</tabber>
===Gang Stongholds===
<tabber>
Spitalfields CHECK THIS ONE=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''After a decline in the silk industry, Spitalfields degenerated from merchant dwellings into a slum. Now it acts as headquarters to Kaylock's division of London's most notorious gang, the Blighters.''
| type = Gang stronghold memory
| fullsync = <small>
*Free and protect captured Clinkers.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Spitalfields''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.
==Dialogue==
==Outcome==
Spitalfields became a Rook stronghold. CHECK THIS ONE
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Battersea Bellows=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Though it is now a thoroughly industrial area, this land once featured a great deal of residential housing. Unmoved by the plight of the working class, however, Cletus Strain bought a section of the Battersea Bellows and built a Blighter stronghold that now controls the area. This is one of two stronghold locations in Lambeth.''
| type = Gang stronghold memory
| fullsync = <small>
*Kill the leader undetected.
*Free and protect captured Rooks.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Battersea Bellows''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.
==Dialogue==
==Outcome==
Battersea Bellows became a Rook stronghold.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Echostreet Alley=
When Blighters under leader Cletus Strain's command build their stronghold in Lambeth, they dubbed it Echostreet Alley due to the loud screeching of trains pulling into Waterloo station, echoing through the backstreets. This is one of two strongholds that exists in Lambeth.
Burn Blighter heist plans.
Free and protect captured Rooks.
|-|
The Mint=
Once the site of an opulent mansion used by Henry VII for minting, this location now houses the Southwark Blighters, led by Octavia Plumb. This is one of two strongholds in the borough of Southwark.
Do not let lookouts call reinforcements.
Burn Blighter heist plans.
|-|
Jacob's Island=
Said to have smelled like a graveyard, Jacob's Island was plagued by illness and disease, and was known as a breeding ground for villainous characters and radical activity. This reputation was only strengthened when the Southwark Blighters established a presence in the surrounding area. This is one of two strongholds in Southwark.
Do not let lookouts call reinforcements.
Kill the leader undetected.
|-|
Field Lane=
Once home to an infamous black market, often overlooked by the police, Field Lane now belongs to Bloody Nora, City of London burough's head leader. This borough is one of three controlled by the Blighters.
Kill the leader undetected.
Burn Blighter heist plans.
|-|
Black Swan Yard=
A stronghold on the river Thames, Black Swan Yard was so named for a prevalence of mute swans whose pure white feathers had been tainted by the soot and smoke of industry. Following a number of failed development projects, the site was abandoned. It was then that it became a base of the operations for Bloody Nora's Blighters - one of three in the borough.
Do not let lookouts call reinforcements.
Kill the leader undetected.
|-|
Rosemary Lane=
Known for being the dirtiest of East End alleyways, a section of Rosemary Lane's slums were knocked down to make room for a Blighter stronghold, under the leadership of Bloody Nora. This stronghold is one of three in the London burough.
Free and protect captured Rooks.
Kill the leader undetected.
|-|
Clare Market=
Untouched by the Great Fire of London, some Elizabethan buildings still survive in the area. Named after the neighboring food market, the Clare Market stronghold is now home to London's most notorious gang, the Blighters, working under the leadership of Strand borough Gang Leader Victor Lynch. This is one of two Blighter strongholds in the Strand.
Burn Blighter heist plans.
Do not let lookouts call reinforcements.
|-|
St. Giles Rookery=
Overcrowded and squalid, this area became known as Britain's worst slum. When plans were laid to clear the slum, the Blighters bought the land and built a stronghold under the leadership of Victor Lynch. This is one of two Blighter strongholds in the Strand.
Free and protect captured Rooks.
|-|
Devil's Acre=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Dating back to medieval times, this area, controlled then by Westminster Abbey, once provided a safe haven for criminals and debtors. Now the area houses the most violent of Blighter strongholds, headed by the notorious Lilla "the Bludger" Graves. This is one of two stronghold locations in the borough of Westminster.''
| type = Gang stronghold memory
| fullsync = <small>
*Free and protect captured Rooks.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Devil's Acre''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.
==Dialogue==
==Outcome==
Devil's Acre became a Rook stronghold.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Blue Anchor Alley=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''This Blighter stronghold, headed by the heavyweight champion Lilla Graves, now stands on an area once frequented by sailors and fishmongers. Residents are said to have a great appreciation for all things of the sea. This is one of two strongholds located in the borough of Westminster.''
| type = Gang stronghold memory
| fullsync = <small>
*Burn Blighter heist plans.
*Kill the leader undetected.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Blue Anchor Alley''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.
==Dialogue==
==Outcome==
Blue Anchor Alley became a Rook stronghold.


==References==
==References==

Revision as of 04:43, 5 May 2020

My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons
  • Maybe add the templar hunt memories from Syndicate

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories

Templar Hunts

Era|Memories|ACS

Martin Church was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Martin Church.

Dialogue

Outcome

Church was killed.

References

ACSMemories

Era|Memories|ACS

The Lambeth Bullies was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Ada Cobleigh and Clyde Cobleigh.

Dialogue

Outcome

The Coleigh siblings were killed.

References

ACSMemories

Era|Memories|ACS

The Fletchers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Josephine Fletcher and Francis Fletcher.

Dialogue

Outcome

The Fletchers were killed.

References

ACSMemories

Era|Memories|ACS

Beatrice Gribble was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Beatrice Gribble.

Dialogue

Outcome

Gribble was killed.

References

ACSMemories

Era|Memories|ACS

The Slaughterhouse Siblings was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the The Slaughterhouse Siblings.

Dialogue

Outcome

The Slaughterhouse Siblings were killed.

References

ACSMemories

Era|Memories|ACS

Eveline Dipper was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Eveline Dipper.

Dialogue

Outcome

Dipper was killed.

References

ACSMemories

Era|Memories|ACS

Thomas Blackroot was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Thomas Blackroot.

Dialogue

Outcome

Blackroot was killed.

References

ACSMemories

Era|Memories|ACS

Louis Blake was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Louis Blake.

Dialogue

Outcome

Blake was killed.

References

ACSMemories

Era|Memories|ACS

Peter Needham was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Peter Needham.

Dialogue

Outcome

Needham was killed.

References

ACSMemories

Era|Memories|ACS

Argus and Rose Bartlett was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Argus Bartlett and Rose Bartlett.

Dialogue

Outcome

The Bartletts were killed.

References

ACSMemories

Era|Memories|ACS

Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Myrtle Platt.

Dialogue

Outcome

Platt was killed.

References

ACSMemories

Era|Memories|ACS

Phillip Beckinridge was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Phillip Beckinridge.

Dialogue

Outcome

Beckinridge was killed.

References

ACSMemories

Era|Memories|ACS

The Jekyll Brothers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar siblings Kent Jekyll and Raphael Jekyll.

Dialogue

Outcome

The Jekyll Brothers were killed.

References

ACSMemories

Era|Memories|ACS

Tom Eccleston was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Tom Eccleston.

Dialogue

Outcome

Eccleston was killed.

References

ACSMemories

Era|Memories|ACS

Captain Hargrave II was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Samuel Hargrave.

Dialogue

Outcome

Hargrave was killed.

References

ACSMemories

Era|Memories|ACS

Harold Drake was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Harold Drake.

Dialogue

Outcome

Drake was killed.

References

ACSMemories

Era|Memories|ACS

Wallace Bone was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Wallace Bone.

Dialogue

Outcome

Bone was killed.

References

ACSMemories

Era|Memories|ACS

Edgar Collicott and Bodyguard was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Edgar Collicott and his bodyguard.

Dialogue

Outcome

The targets were killed.

References

ACSMemories

Gang Stongholds

Era|Memories|ACS

Spitalfields was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.

Dialogue

Outcome

Spitalfields became a Rook stronghold. CHECK THIS ONE

References

ACSMemories

Era|Memories|ACS

Battersea Bellows was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.

Dialogue

Outcome

Battersea Bellows became a Rook stronghold.

References

ACSMemories

When Blighters under leader Cletus Strain's command build their stronghold in Lambeth, they dubbed it Echostreet Alley due to the loud screeching of trains pulling into Waterloo station, echoing through the backstreets. This is one of two strongholds that exists in Lambeth. Burn Blighter heist plans. Free and protect captured Rooks.

Once the site of an opulent mansion used by Henry VII for minting, this location now houses the Southwark Blighters, led by Octavia Plumb. This is one of two strongholds in the borough of Southwark. Do not let lookouts call reinforcements. Burn Blighter heist plans.

Said to have smelled like a graveyard, Jacob's Island was plagued by illness and disease, and was known as a breeding ground for villainous characters and radical activity. This reputation was only strengthened when the Southwark Blighters established a presence in the surrounding area. This is one of two strongholds in Southwark. Do not let lookouts call reinforcements. Kill the leader undetected.

Once home to an infamous black market, often overlooked by the police, Field Lane now belongs to Bloody Nora, City of London burough's head leader. This borough is one of three controlled by the Blighters. Kill the leader undetected. Burn Blighter heist plans.

A stronghold on the river Thames, Black Swan Yard was so named for a prevalence of mute swans whose pure white feathers had been tainted by the soot and smoke of industry. Following a number of failed development projects, the site was abandoned. It was then that it became a base of the operations for Bloody Nora's Blighters - one of three in the borough. Do not let lookouts call reinforcements. Kill the leader undetected.

Known for being the dirtiest of East End alleyways, a section of Rosemary Lane's slums were knocked down to make room for a Blighter stronghold, under the leadership of Bloody Nora. This stronghold is one of three in the London burough. Free and protect captured Rooks. Kill the leader undetected.

Untouched by the Great Fire of London, some Elizabethan buildings still survive in the area. Named after the neighboring food market, the Clare Market stronghold is now home to London's most notorious gang, the Blighters, working under the leadership of Strand borough Gang Leader Victor Lynch. This is one of two Blighter strongholds in the Strand. Burn Blighter heist plans. Do not let lookouts call reinforcements.

Overcrowded and squalid, this area became known as Britain's worst slum. When plans were laid to clear the slum, the Blighters bought the land and built a stronghold under the leadership of Victor Lynch. This is one of two Blighter strongholds in the Strand. Free and protect captured Rooks.

Era|Memories|ACS

Devil's Acre was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.

Dialogue

Outcome

Devil's Acre became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Blue Anchor Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Blue Anchor Alley became a Rook stronghold.

References

ACSMemories