| *'''Michelle Rodriguez:''' ''It's Monday, October 30th, 1697, on the open Arabian Sea. Captain William Kidd is on the deck of his ship, Adventure Galley, an impressive frigate measuring just over 130 feet. Onboard are 160 men, primed to attack as soon as the order is given.<br><br>William Kidd is not yet a pirate. At this point, he still thought of himself as a privateer, commissioned by the King of England to plunder and sink any enemy ships that stood in his way in the Indian Ocean. But in the fall of 1697, he was going through a rough patch.<br><br>The English lords who had financed his voyage to the East Indies were still awaiting his return to the temps, expecting a hold bursting with spices, delicate fabrics and precious metals. But Kidd hadn't captured anything of significance, just enough to stock up on supplies.<br><br>The crew were also starting to get fed up, living off of loot stolen from other ships. They had just one thing on their minds, attacking a large merchant vessel and hitting the jackpot. So, on October 30th, when a ship appeared on the horizon, they were all ready to attack.<br><br>But William Kidd categorically refused. The vessel was Dutch, thus allies of the Kingdom of England, whose king, William III, was Dutch-born. What's more, she belonged to the powerful East India Company.<br><br>Attacking this vessel was certain to make Kidd unpopular with the king and earn him a noose around his neck. But the sailors didn't care what flag the ship was flying. She had to be attacked.<br><br>One of the adventure galley gunners, William Moore, spoke up against Captain Kidd. His tone was threatening. During the confrontation, Moore frantically gestured with the blade he had just sharpened.<br><br>He had challenged the captain, threatening to stage a mutiny and leave Kidd on a deserted island.<br><br>While the captain may have been cautious, he was also violent and cruel. Kidd grabbed a wooden barrel bound by metal hoops. He raised it to the sky and struck the gunner's head with a violent blow.<br><br>William Moore collapsed in a pool of blood, unconscious. He died of his injuries the following morning. By killing one of his sailors, William Kidd had asserted his authority over a crew ready to mutiny.<br><br>But he had also crossed the line that he couldn't come back from. Not wanting to become a pirate, he had instead become a murderer. If caught, he would be publicly hanged in London.<br><br>His life would never be the same.<br><br>To celebrate the release of the new ''Skull and Bones'' video game, discover the stories of some of the most infamous pirates of the Indian Ocean. The cruel, bloodthirsty privateers, buccaneers and sailors turned criminals terrorized and pillaged the seas. Pirates were not born, they were made.<br><br>I'm Michelle Rodriguez, and you're listening to ''Gangsters of the Seas''.<br><br>Like many sailors who scoured the seas searching for treasure in the 17th century, we don't know much about William Kidd when he was younger. He was born between 1645 and 1654 in Scotland, probably in Dundee, a large port town in the north of the UK. We know nothing about his mother, and all we know about his father is that he was a sailor.<br><br>As soon as William Kidd became an adult, he crossed the Atlantic Ocean to New York, a New World colony the English had taken from the Dutch. The first mention of him dates from 1689. He was about 35 years old and commanding his own ship in the Caribbean, working as a buccaneer.<br><br>Buccaneers weren't really pirates, and they weren't exactly privateers commissioned by the Admiralty. They were opportunists who sailed from island to island, willing to do anything to get their hands on riches and capture ships, ideally without angering any major maritime powers. Kidd was the captain of Blessed William, a small ship that was part of a fleet headed by Thomas Hewitzen, a cruel buccaneer based in Jamaica who waged naval warfare for the Kingdom of England.<br><br>Together, they seized a lot of loot. Their best haul was from Marie-Golante, a French island near Guadalupe, island's few guards were no match for the horde of angry buccaneers. In just a few days, the town was pillaged and destroyed.<br><br>Sometime later, Hewitzen and Kidd did the same to the French colonies of St. Bartholomew and St. Martin. William Kidd wasn't 40 years old and already he had ₤2,000 in his pocket. This was a lot of money for the time, equivalent to around $420,000.<br><br>But this loot attracted unwanted attention and the buccaneer ended up going up against someone stronger.<br><br>Shortly after his raids in the Caribbean, William Kidd crossed paths with Captain Culliford, a feared pirate of the warm Atlantic seas. The pirate stole his loot, ship and most of the crew. Captain Kidd was stripped of his post and left on dry land.<br><br>He lost nearly everything, but he was determined to get back to the sea and managed to find a boat, a small merchant vessel called a sloop. Agile and requiring few crew members, these ships were popular with pirates. With this new boat, called Antigua, Kidd headed to New York.<br><br>He settled in the English colony and gave up life at sea for a while, going into business and meeting people, including one woman in particular, Sarah Cox. She was just 20 years old, but had already been widowed once and remarried to a wealthy Dutch trader. However, this didn't stop her from falling for the Scottish sailor.<br><br>Too bad for her husband, who soon died under suspicious circumstances, allowing Sarah Cox and William Kidd to marry just two days later. Thanks to his twice-widowed wife, who had inherited both her husband's wealth, Kidd became rich. His business prospered.<br><br>For nearly five years, he lived the good life in the New World. Due to his experience as a sailor and close relationship with the governor of New York, he did a few favors and sometimes chased off pirates who sailed too close to shore. But after five years, life on land started getting old, and he was itching for life at sea and the beaches of the Caribbean.<br><br>So, when an English acquaintance suggested that he head to London to mount an expedition in the Indian Ocean, William Kidd didn't think twice.<br><br>The Indian Ocean was the new center of global piracy. Having pillaged the Caribbean, the sea's greatest pirates crossed the Gulf of Guinea and rounded the Cape of Good Hope before entering the warm seas of the Mozambique Channel. Immense riches circulated in this area.<br><br>There were fine fabrics, coffee, spices, precious metals and slaves, not to mention curiosities from China. The cargo leaving Asia for Europe and the New World was coveted by the greatest plunderers of the seas. Europeans were not the only masters of the sea in this region.<br><br>The East India companies contracted by European countries coexisted with merchant ships belonging to local powers. In India, the Mughal and the Maratha empires sold their goods for high sums, and their ships also crossed the seas to the south and the west of the subcontinent, providing new lucrative targets for pirates.<br><br>In London, William Kidd was introduced to important English lords who were members of the Whigs, the dominant political party. Close to the king, these members of parliament were eager to finance an expedition to the Indian Ocean. They gave Captain Kidd ₤7,500, equivalent to more than $1.5 million dollars today, with which he acquired a brand new frigate, the Adventure Galley.<br><br>She was a beautiful three master, weighing it at almost 325 tons and measuring at almost 125 feet with a row of galleys. It was hard work rowing at those ore stations, but it helped the ship's steering. With a crew of 160 men and 34 light cannons, the vessel was full of potential.<br><br>Captain Kidd's letter of marque, a pass of admiralty and a permit to pillage, stated two missions. Rob French ships enemies of the English and sink pirates who had been robbing merchant ships traveling from Asia to Europe for years. This commission lasted until March 1697.<br><br>Captain Kidd and the Adventure Galley set sail on February 27, 1696, along the River Thames. It was a slow journey that would lead the captain to a life of lawlessness and piracy.<br><br>The start of the Adventure Galley's journey was far from smooth. As soon as the ship left the Thames, William Kidd had to give up part of his crew, which he had chosen with care, to a Royal Navy captain.<br><br>Then, when he made a stopover in New York, the replacement crew members he recruited were anything but submissive. They negotiated higher salaries and a higher percentage of the future spoils, but the captain needed them, so he had to accept. To make matters worse, during the long crossing to Africa in the Cape of Good Hope, part of the sails ripped, considerably slowing the ship down.<br><br>When she arrived in Southern Africa, even more of the crew was requisitioned, this time by a man of war.<br><br>When her mission for the kingdom officially ended, the Adventure Galley was moored off the coast of Comoros, in the north of the Mozambique Channel. Kidd had only been granted until March 1697 for his mission, and had failed to capture a single ship. He had two choices, head to a port controlled by the English and try to get his letter of marque extended, or continue his journey and attack other ships without one.<br><br>He chose the second option. Kidd knew that his powerful backers would never forgive him if he returned empty handed. And he had also invested a lot of his own money in his expedition.<br><br>So, in the hope of breaking even, Kidd became a pirate. But he needed a larger crew, having lost 50 men to fever. He hired French buccaneers looking for a new ship and new plunder.<br><br>In the fall of 1697, Captain Kidd was off the Indian coast. He then began a long journey across the seas in search of prey. But even after several months of sailing on the Indian Ocean, Adventure Galley still hadn't found anything to sink her teeth into.<br><br>This brings us back into the opening scene. That fateful day in October when Captain Kidd killed his gunner, William Moore. A Dutch ship appeared on the horizon, the crew ready to make their attack and take their plunder.<br><br>But Kidd made it clear, this was not a ship they would touch. And the only reason he refused to attack the Dutch ship was because he still hoped to be able to save his skin when he returned home.<br><br>Luckily, soon the adventure galley caught her first break. Kidd and his crew were off the coast of the city of Khorakod, in India, when they spotted the Ruparel, a Moorish ship stuffed with precious fabrics. The merchants didn't stand a chance against the pirates.<br><br>The boat was captured, her cargo pillaged, and the Ruparel joined the Scottish captain's fleet. But fortune didn't properly smile on William Kidd until January 30th, 1698. He was off the Malabar coast in western India, ideally located to attack ships with holds bursting with goods.<br><br>One of the men in the crow's nest of the Adventure Galley spotted a sail on the horizon. It was the ''Quedagh Merchant'', a ship belonging to the Mughal Empire. She had an English captain, commissioned by the French East India Company.<br><br>Captain Kidd's two ships set course for her. They hoisted their sails, and the men in the galley started to row. The pirates reached the ''Quedagh Merchant'' in just four hours.<br><br>Kidd boxed his prey in, positioning his ships in the front and the back to avoid being hit by her cannons. He then hoisted the French flag, matching the colors flown by the captain of the captain of the Kadha merchant. Captain Kidd's trick worked.<br><br>The boxed in ship's captain came to parlay aboard the Adventure Galley. But as soon as he set foot on deck, the French flag was replaced by an English one. It was an act of piracy.<br><br>The captain immediately realized he had been played, saying to William Kidd, "You've just gained quite a haul." And he wasn't lying. Aboard the ''Quedagh Merchant'' was incredibly valuable cargo.<br><br>1,200 finely woven cotton garments, 1,400 sacks of brown sugar, 80 chests of opium, potassium nitrate, and large amounts of precious metals. All in all, the loot was worth {{Wiki|Rupee|₹}}200,000. An astonishing treasure, equivalent to over 27 million dollars.<br><br>Each sailor pocketed ₤170,000, or almost $200,000, a crazy sum for men usually paid ₤1 a month.<br><br>Kidd hoped the spoils would save him on his return. Even if his mission had expired, he had taken a ship protected by the French. But the news hadn't yet reached the Indian Ocean.<br><br>The war between England and France was over. This didn't bode well for Kidd, who had just committed an act of piracy. The ''Quedagh Merchant'' and her crew joined the small fleet led by the Adventure Galley.<br><br>Three boats holed stuffed to the brim with loot, headed to St. Maria Island off the coast of Madagascar. There, Kidd proceeded to divvy up the treasure among his crew. Again, this was a breach of privateering rules, as privateers normally waited until their return to claim their loot.<br><br>But St. Marie was a dangerous place for someone with full pockets. As a pirate hideout, it wasn't a place you'd want to hang around. When he dropped anchor by the small island, William Kidd ran into an old acquaintance, Captain Culliford, the same Culliford who had robbed him in the Caribbean several years earlier.<br><br>This time, Kidd managed to keep a part of his treasure. After intense negotiations, he was allowed to leave with a skeleton crew and holds that weren't entirely empty. He decided to abandon the Adventure Galley and the Ruperel.<br><br>The two ships were scuttled off the coast of the pirate hideout. Kidd kept the ''Quedagh Merchant'', which he renamed the Adventure Prize.<br><br>The captain set sail to return to New York on November 15th, 1698. But in the meantime, the tale of his activities had reached the ears of British politicians. The Whigs had lost control of the House of Lords, and his supporters were no longer any use to him.<br><br>The Tories, the party that now had the majority in the House of Lords, declared William Kidd a pirate and put a price on his head.<br><br>As if he knew what was coming, the captain of the Adventure Prize decided to stop in the Caribbean, where he hid part of his treasure and abandoned his impressive ship. He managed to pick up a small sloop, similar to the one that took him to New York after plundering the Marie Galante. While heading north, William Kidd made one last stop in Long Island, where he hid the rest of his treasure.<br><br>He thought he might be able to use it to pay for his freedom if he was arrested when he arrived in New York. And indeed, when William Kidd set foot in the English colony, they were waiting for him. The governor, who was one of his backers, had ordered his arrest.<br><br>Following orders from London, the pirate was locked up in prison, awaiting to be sent back to England. A few months later, William Kidd faced British judges. No matter how hard he tried to defend himself, explaining that he hadn't attacked any ships allied with the Crown of England and had brought back a vast hoard of treasure, the location of which he promised to reveal, he didn't make any difference.<br><br>The pirate, who wasn't allowed to have a lawyer present, realized that without political support, he was finished.<br><br>On January 23rd, 1701, Kidd was sentenced to death by hanging. He was led to the public square. The hangman put the noose around his neck before activating the trap door beneath his feet.<br><br>But the rope broke under his weight. Normally, custom dictated that the prisoner be pardoned if the rope breaks. It was seen as divine intervention.<br><br>But William Kidd wasn't so lucky. He was hanged a second time just a few minutes later.<br><br>A tragic end to a privateer turned reluctant pirate.<br><br>I'm Michelle Rodriguez, and this has been an Ubisoft podcast produced by Paradiso Media. Thanks for listening.'' | | *'''Michelle Rodriguez:''' ''It's Monday, October 30th, 1697, on the open Arabian Sea. Captain William Kidd is on the deck of his ship, Adventure Galley, an impressive frigate measuring just over 130 feet. Onboard are 160 men, primed to attack as soon as the order is given.<br><br>William Kidd is not yet a pirate. At this point, he still thought of himself as a privateer, commissioned by the King of England to plunder and sink any enemy ships that stood in his way in the Indian Ocean. But in the fall of 1697, he was going through a rough patch.<br><br>The English lords who had financed his voyage to the East Indies were still awaiting his return to the temps, expecting a hold bursting with spices, delicate fabrics and precious metals. But Kidd hadn't captured anything of significance, just enough to stock up on supplies.<br><br>The crew were also starting to get fed up, living off of loot stolen from other ships. They had just one thing on their minds, attacking a large merchant vessel and hitting the jackpot. So, on October 30th, when a ship appeared on the horizon, they were all ready to attack.<br><br>But William Kidd categorically refused. The vessel was Dutch, thus allies of the Kingdom of England, whose king, William III, was Dutch-born. What's more, she belonged to the powerful East India Company.<br><br>Attacking this vessel was certain to make Kidd unpopular with the king and earn him a noose around his neck. But the sailors didn't care what flag the ship was flying. She had to be attacked.<br><br>One of the adventure galley gunners, William Moore, spoke up against Captain Kidd. His tone was threatening. During the confrontation, Moore frantically gestured with the blade he had just sharpened.<br><br>He had challenged the captain, threatening to stage a mutiny and leave Kidd on a deserted island.<br><br>While the captain may have been cautious, he was also violent and cruel. Kidd grabbed a wooden barrel bound by metal hoops. He raised it to the sky and struck the gunner's head with a violent blow.<br><br>William Moore collapsed in a pool of blood, unconscious. He died of his injuries the following morning. By killing one of his sailors, William Kidd had asserted his authority over a crew ready to mutiny.<br><br>But he had also crossed the line that he couldn't come back from. Not wanting to become a pirate, he had instead become a murderer. If caught, he would be publicly hanged in London.<br><br>His life would never be the same.<br><br>To celebrate the release of the new ''Skull and Bones'' video game, discover the stories of some of the most infamous pirates of the Indian Ocean. The cruel, bloodthirsty privateers, buccaneers and sailors turned criminals terrorized and pillaged the seas. Pirates were not born, they were made.<br><br>I'm Michelle Rodriguez, and you're listening to ''Gangsters of the Seas''.<br><br>Like many sailors who scoured the seas searching for treasure in the 17th century, we don't know much about William Kidd when he was younger. He was born between 1645 and 1654 in Scotland, probably in Dundee, a large port town in the north of the UK. We know nothing about his mother, and all we know about his father is that he was a sailor.<br><br>As soon as William Kidd became an adult, he crossed the Atlantic Ocean to New York, a New World colony the English had taken from the Dutch. The first mention of him dates from 1689. He was about 35 years old and commanding his own ship in the Caribbean, working as a buccaneer.<br><br>Buccaneers weren't really pirates, and they weren't exactly privateers commissioned by the Admiralty. They were opportunists who sailed from island to island, willing to do anything to get their hands on riches and capture ships, ideally without angering any major maritime powers. Kidd was the captain of Blessed William, a small ship that was part of a fleet headed by Thomas Hewitzen, a cruel buccaneer based in Jamaica who waged naval warfare for the Kingdom of England.<br><br>Together, they seized a lot of loot. Their best haul was from Marie-Golante, a French island near Guadalupe, island's few guards were no match for the horde of angry buccaneers. In just a few days, the town was pillaged and destroyed.<br><br>Sometime later, Hewitzen and Kidd did the same to the French colonies of St. Bartholomew and St. Martin. William Kidd wasn't 40 years old and already he had ₤2,000 in his pocket. This was a lot of money for the time, equivalent to around $420,000.<br><br>But this loot attracted unwanted attention and the buccaneer ended up going up against someone stronger.<br><br>Shortly after his raids in the Caribbean, William Kidd crossed paths with Captain Culliford, a feared pirate of the warm Atlantic seas. The pirate stole his loot, ship and most of the crew. Captain Kidd was stripped of his post and left on dry land.<br><br>He lost nearly everything, but he was determined to get back to the sea and managed to find a boat, a small merchant vessel called a sloop. Agile and requiring few crew members, these ships were popular with pirates. With this new boat, called Antigua, Kidd headed to New York.<br><br>He settled in the English colony and gave up life at sea for a while, going into business and meeting people, including one woman in particular, Sarah Cox. She was just 20 years old, but had already been widowed once and remarried to a wealthy Dutch trader. However, this didn't stop her from falling for the Scottish sailor.<br><br>Too bad for her husband, who soon died under suspicious circumstances, allowing Sarah Cox and William Kidd to marry just two days later. Thanks to his twice-widowed wife, who had inherited both her husband's wealth, Kidd became rich. His business prospered.<br><br>For nearly five years, he lived the good life in the New World. Due to his experience as a sailor and close relationship with the governor of New York, he did a few favors and sometimes chased off pirates who sailed too close to shore. But after five years, life on land started getting old, and he was itching for life at sea and the beaches of the Caribbean.<br><br>So, when an English acquaintance suggested that he head to London to mount an expedition in the Indian Ocean, William Kidd didn't think twice.<br><br>The Indian Ocean was the new center of global piracy. Having pillaged the Caribbean, the sea's greatest pirates crossed the Gulf of Guinea and rounded the Cape of Good Hope before entering the warm seas of the Mozambique Channel. Immense riches circulated in this area.<br><br>There were fine fabrics, coffee, spices, precious metals and slaves, not to mention curiosities from China. The cargo leaving Asia for Europe and the New World was coveted by the greatest plunderers of the seas. Europeans were not the only masters of the sea in this region.<br><br>The East India companies contracted by European countries coexisted with merchant ships belonging to local powers. In India, the Mughal and the Maratha empires sold their goods for high sums, and their ships also crossed the seas to the south and the west of the subcontinent, providing new lucrative targets for pirates.<br><br>In London, William Kidd was introduced to important English lords who were members of the Whigs, the dominant political party. Close to the king, these members of parliament were eager to finance an expedition to the Indian Ocean. They gave Captain Kidd ₤7,500, equivalent to more than $1.5 million dollars today, with which he acquired a brand new frigate, the Adventure Galley.<br><br>She was a beautiful three master, weighing it at almost 325 tons and measuring at almost 125 feet with a row of galleys. It was hard work rowing at those ore stations, but it helped the ship's steering. With a crew of 160 men and 34 light cannons, the vessel was full of potential.<br><br>Captain Kidd's letter of marque, a pass of admiralty and a permit to pillage, stated two missions. Rob French ships enemies of the English and sink pirates who had been robbing merchant ships traveling from Asia to Europe for years. This commission lasted until March 1697.<br><br>Captain Kidd and the Adventure Galley set sail on February 27, 1696, along the River Thames. It was a slow journey that would lead the captain to a life of lawlessness and piracy.<br><br>The start of the Adventure Galley's journey was far from smooth. As soon as the ship left the Thames, William Kidd had to give up part of his crew, which he had chosen with care, to a Royal Navy captain.<br><br>Then, when he made a stopover in New York, the replacement crew members he recruited were anything but submissive. They negotiated higher salaries and a higher percentage of the future spoils, but the captain needed them, so he had to accept. To make matters worse, during the long crossing to Africa in the Cape of Good Hope, part of the sails ripped, considerably slowing the ship down.<br><br>When she arrived in Southern Africa, even more of the crew was requisitioned, this time by a man of war.<br><br>When her mission for the kingdom officially ended, the Adventure Galley was moored off the coast of Comoros, in the north of the Mozambique Channel. Kidd had only been granted until March 1697 for his mission, and had failed to capture a single ship. He had two choices, head to a port controlled by the English and try to get his letter of marque extended, or continue his journey and attack other ships without one.<br><br>He chose the second option. Kidd knew that his powerful backers would never forgive him if he returned empty handed. And he had also invested a lot of his own money in his expedition.<br><br>So, in the hope of breaking even, Kidd became a pirate. But he needed a larger crew, having lost 50 men to fever. He hired French buccaneers looking for a new ship and new plunder.<br><br>In the fall of 1697, Captain Kidd was off the Indian coast. He then began a long journey across the seas in search of prey. But even after several months of sailing on the Indian Ocean, Adventure Galley still hadn't found anything to sink her teeth into.<br><br>This brings us back into the opening scene. That fateful day in October when Captain Kidd killed his gunner, William Moore. A Dutch ship appeared on the horizon, the crew ready to make their attack and take their plunder.<br><br>But Kidd made it clear, this was not a ship they would touch. And the only reason he refused to attack the Dutch ship was because he still hoped to be able to save his skin when he returned home.<br><br>Luckily, soon the adventure galley caught her first break. Kidd and his crew were off the coast of the city of Khorakod, in India, when they spotted the Ruparel, a Moorish ship stuffed with precious fabrics. The merchants didn't stand a chance against the pirates.<br><br>The boat was captured, her cargo pillaged, and the Ruparel joined the Scottish captain's fleet. But fortune didn't properly smile on William Kidd until January 30th, 1698. He was off the Malabar coast in western India, ideally located to attack ships with holds bursting with goods.<br><br>One of the men in the crow's nest of the Adventure Galley spotted a sail on the horizon. It was the ''Quedagh Merchant'', a ship belonging to the Mughal Empire. She had an English captain, commissioned by the French East India Company.<br><br>Captain Kidd's two ships set course for her. They hoisted their sails, and the men in the galley started to row. The pirates reached the ''Quedagh Merchant'' in just four hours.<br><br>Kidd boxed his prey in, positioning his ships in the front and the back to avoid being hit by her cannons. He then hoisted the French flag, matching the colors flown by the captain of the captain of the Kadha merchant. Captain Kidd's trick worked.<br><br>The boxed in ship's captain came to parlay aboard the Adventure Galley. But as soon as he set foot on deck, the French flag was replaced by an English one. It was an act of piracy.<br><br>The captain immediately realized he had been played, saying to William Kidd, "You've just gained quite a haul." And he wasn't lying. Aboard the ''Quedagh Merchant'' was incredibly valuable cargo.<br><br>1,200 finely woven cotton garments, 1,400 sacks of brown sugar, 80 chests of opium, potassium nitrate, and large amounts of precious metals. All in all, the loot was worth {{Wiki|Rupee|₹}}200,000. An astonishing treasure, equivalent to over 27 million dollars.<br><br>Each sailor pocketed ₤170,000, or almost $200,000, a crazy sum for men usually paid ₤1 a month.<br><br>Kidd hoped the spoils would save him on his return. Even if his mission had expired, he had taken a ship protected by the French. But the news hadn't yet reached the Indian Ocean.<br><br>The war between England and France was over. This didn't bode well for Kidd, who had just committed an act of piracy. The ''Quedagh Merchant'' and her crew joined the small fleet led by the Adventure Galley.<br><br>Three boats holed stuffed to the brim with loot, headed to St. Maria Island off the coast of Madagascar. There, Kidd proceeded to divvy up the treasure among his crew. Again, this was a breach of privateering rules, as privateers normally waited until their return to claim their loot.<br><br>But St. Marie was a dangerous place for someone with full pockets. As a pirate hideout, it wasn't a place you'd want to hang around. When he dropped anchor by the small island, William Kidd ran into an old acquaintance, Captain Culliford, the same Culliford who had robbed him in the Caribbean several years earlier.<br><br>This time, Kidd managed to keep a part of his treasure. After intense negotiations, he was allowed to leave with a skeleton crew and holds that weren't entirely empty. He decided to abandon the Adventure Galley and the Ruperel.<br><br>The two ships were scuttled off the coast of the pirate hideout. Kidd kept the ''Quedagh Merchant'', which he renamed the Adventure Prize.<br><br>The captain set sail to return to New York on November 15th, 1698. But in the meantime, the tale of his activities had reached the ears of British politicians. The Whigs had lost control of the House of Lords, and his supporters were no longer any use to him.<br><br>The Tories, the party that now had the majority in the House of Lords, declared William Kidd a pirate and put a price on his head.<br><br>As if he knew what was coming, the captain of the Adventure Prize decided to stop in the Caribbean, where he hid part of his treasure and abandoned his impressive ship. He managed to pick up a small sloop, similar to the one that took him to New York after plundering the Marie Galante. While heading north, William Kidd made one last stop in Long Island, where he hid the rest of his treasure.<br><br>He thought he might be able to use it to pay for his freedom if he was arrested when he arrived in New York. And indeed, when William Kidd set foot in the English colony, they were waiting for him. The governor, who was one of his backers, had ordered his arrest.<br><br>Following orders from London, the pirate was locked up in prison, awaiting to be sent back to England. A few months later, William Kidd faced British judges. No matter how hard he tried to defend himself, explaining that he hadn't attacked any ships allied with the Crown of England and had brought back a vast hoard of treasure, the location of which he promised to reveal, he didn't make any difference.<br><br>The pirate, who wasn't allowed to have a lawyer present, realized that without political support, he was finished.<br><br>On January 23rd, 1701, Kidd was sentenced to death by hanging. He was led to the public square. The hangman put the noose around his neck before activating the trap door beneath his feet.<br><br>But the rope broke under his weight. Normally, custom dictated that the prisoner be pardoned if the rope breaks. It was seen as divine intervention.<br><br>But William Kidd wasn't so lucky. He was hanged a second time just a few minutes later.<br><br>A tragic end to a privateer turned reluctant pirate.<br><br>I'm Michelle Rodriguez, and this has been an Ubisoft podcast produced by Paradiso Media. Thanks for listening.'' |
| | *'''Michelle Rodriguez:''' ''It's December 1707, and we're just 60 miles or so north of Goa, off India's western coast. Kanhoji Angre looks out from atop the rampart walk at the sea fort of which he is governor, surveying the bustling port at his feet. Dozens of merchant ships glide in and out, docking at the quays, filling their holds with spices, fine silks and precious metals.<br><br>He watches on as even more armed ships stock up on supplies before setting sail for new adventures.<br><br>He gazes out to sea, scanning the horizon in the distance as the Arabian Sea rolls endlessly on. It's the largest sea in the Indian Ocean, a vast expanse of water stretching from the Indian coast to the east, to the Horn of Africa, to the west. His word is already law in these waters.<br><br>And he plans on becoming the unchallenged ruler of its waves. Today has been a milestone moment in making his vision reality. Kanhoji Angre has just come out of a meeting with the king of the Maratha Empire, who has appointed him head of the Navy.<br><br>In exchange for his invaluable political support, Kanhoji Angria has been granted full control over the Maratha fleet. All the forts and the infrastructure along the Empire's nearly 315 miles of coastline. Feared by Europe's powers, this sea captain now boasts a strike force greater than any Indian before him.<br><br>At just 29 years old, Kanhoji Angria is only just getting started. An admiral to the Maratha, a pirate to the ship's flying European flags, he will go on to become one of the most powerful sailors to ever roam the Indian Ocean.<br><br>To celebrate the release of the new Skull and Bones video game, discover the stories of some of the most infamous pirates of the Indian Ocean. The cruel, bloodthirsty privateers, buccaneers and sailors turned criminals terrorized and pillaged the seas. Pirates were not born, they were made.<br><br>I'm Michelle Rodriguez, and you're listening to Gangsters of the Seas.<br><br>Kanhoji Angria was born in August 1669 in a military fort on a small island around 65 miles south of Mumbai. His father was a respected sailor under the orders of the Maratha Empire. The Maratha caste was formed of farmers and sailors on India's west coast, whose territory spanned from Mumbai in the north to Goa in the south, encompassing vast stretches of inland areas.<br><br>India at the time was under Mughal rule, but the Hindu Maratha gradually gained their independence from the great Mughal. From the mid-17th century on, their leader, Shivaji, launched ambitious territorial conquests.<br><br>Although smaller in number and less well-equipped, the Maratha army succeeded in containing the offensives launched by their powerful neighbor, and even gained ground. To consolidate his position, the Maratha king took to the seas.<br><br>The Mughals had always overlooked their navy, preferring to conquer on foot or horseback. The sea was left to the traders. But the Maratha saw things differently and were quick to grasp that controlling waters and the coastline was a good strategic move for two reasons.<br><br>It made sense from a military standpoint because a powerful navy meant enemy troops would be restricted to attacking on land should they decide to invade Maratha country. It made sense financially too. Made a lot of sense, in fact.<br><br>Why? Because India in the mid-17th century found itself at the center of a brand new trade route that European powers were looking to develop. From the Cape of Good Hope to the Chinese coast, the Old World Kingdoms plan on exporting the huge wealth and riches of the East westwards.<br><br>Rare spices, precious metals and gemstones, exotic fabrics, all treasures that would, at some point or another, need to travel through India. The profit at stake was colossal.<br><br>And this is the world that Kanhoji Angre was born into. Like his father and most of the men around him, he had his heart set on taking to the sea. And so he joined the Maratha Navy in 1689 at the tender age of 20.<br><br>He learned the ropes under the watchful eye of his father, who had 200 sailors under his command. And thanks to his daring and valor, the young man quickly made a name for himself. At the start of his career, Kanhoji Angria was mostly involved in capturing Mughal merchant ships.<br><br>The Muslim enemies made for juicy targets. Most of the ships that skimmed past the Maratha coast had little in the way of armory and much in their holds. Most were bound for Surat, the northern Indian state of Gujarat, or heading for the Red Sea and the Arabian Peninsula.<br><br>Operating out of their fort's home port south of Mumbai, the Maratha sailors captured ship after ship, hunting them down at the faintest glimmer of a fluttering sail. Their gallivats, small, swift boats equipped with sails and rows of galleys, rushing their targets as the latter watched on helplessly.<br><br>A couple of cannon shots would be fired and the sailors would swarm the decks. Their enemies were no match for Kanhoji Angre and his Maratha sailors. They could be cruel and vicious indeed, slitting the throat of the first sailor to refuse submission.<br><br>Once a ship was captured, it would be brought back to port and drained of its riches. Any cargo seized would be fed back into the local economy, while weapons and ammunition were transferred over to their own ships.<br><br>Kanhoji Angre made a name for himself with these battles. He was often the first to clamor onto the enemy's deck, and he was known for his swordsmanship. He was also an excellent seaman, with a keen sense of the winds and tides that lapped on western India's shores.<br><br>It didn't take long for him to become a true leader of men. Word of his exploits and the many ships he had captured traveled to the Maratha King. In 1680, when one of his admirals died at sea, the sovereign turned to Kanhoji Angre.<br><br>Even though he wasn't even 30 at the time, he became the commander of over a thousand men and several dozen armed ships. The young admiral had his sights set on harnessing this new strike force to power his personal ambitions. Stripping the Mughal ships of their bounty wasn't enough anymore.<br><br>His attention had turned to western ships instead. It was at this point that Kanhoji Angre became a pirate admiral. The Europeans had only been active in the region for a few dozen years by then and were seeking to consolidate their foothold.<br><br>In a bid to map out shipping routes, set up trading posts and forge commercial partnerships with local powers, the western kingdoms outsourced the heavy lifting to private trading companies, with England's East India Company becoming one of the biggest and best known. But it wasn't the only one. The French, Portuguese and Dutch dispatched their own towering ships to secure influence in the region too.<br><br>The East India Trading Companies had one priority above all, to build trade links, as was the case between England and the Mughal Empire from mid 17th century on. But kickback from local communities meant governors and their private owners and their private armies didn't waste time negotiating. These all-powerful companies weren't exactly benevolent when it came to the local peoples.<br><br>When carving out a slice of the riches that abounded in India and other countries in the East, there were no rules. Yet the freshly appointed Admiral wasn't phased by this threat. At the start of 1702, Kanhoji Angre was at sea within striking distance of his home port when he took on an English merchant ship on its way from Calicut in the south of India.<br><br>The six men aboard the ship threatened to report him to the governor of Mumbai, but the Maratha held their ground. Kanhoji Angria decided to seize this ship and imprison the crew. While this might not have been one of his most remarkable feats, it got the message across.<br><br>These waters were his waters, and if the Europeans planned on venturing into them, they would have to bow down to him.<br><br>Many years went by, and the Indian Admiral continued to make life difficult for the ships that kept coming. Time after time, the pattern was repeated. Overly confident English, Dutch or Portuguese ships would drift too close to the Maratha shores and get picked off.<br><br>As Kanhoji Angre coffers piled even higher, his prisons began bursting at the seams.<br><br>In March 1707, he leveled up. After several days on patrol, he ran into the Bombay, one of the enormous merchant ships in the East India Company's fleet. Armed with a dozen guns, and with a crew of 150 men, it was a completely different kind of target.<br><br>And yet, Angria took it in stride. He set out with several ships and ordered the attack. The Maratha sailors sprang into action, surrounding the English vessel.<br><br>The air filled with a thundering of the cannons, and the first to strike were the Indians. They had managed to hit the enemy's mast. The hull came next, shattering under the blows.<br><br>Despite the hellfire raining down on them, the company sailors continued to battle on, refusing to back down even as the grapple hooks hit their main deck. They took aim with their muskets, ready to fire. But they were no match for Kanhoji Angre and his men.<br><br>The Indians came rushing down the deck, cutting down their enemies with their cutlasses. The battle was a bloodbath, resulting in English defeat. The pirate admiral ordered his men to empty the holds and transfer the prisoners, and had a mound of gunpowder kegs piled at the center of the ship.<br><br>He lit the fuse and watched as the Bombay went up in flames, swallowed by an explosion of gunpowder and timber.<br><br>Back in London and other European capitals, Kanhoji Angre was becoming famous. The Maratha shores were now to be feared, and to make matters worse, the man everybody considered a high-flying pirate was readying himself to rise up the ranks. Kanhoji Angria was now a respected sailor, known far and wide across the Maratha land as an important man whose support was key to rising to power.<br><br>As 1707 drew to a close, drama engulfed the imperial court, a battle pitting two potential successors to the throne. One had the admiral support, the other didn't. To tilt the balance in his favor, the latter offered to strike a deal with Angria.<br><br>In return for the admiral support, he would make him overall commander of the entire Maratha fleet. That would mean thousands of men and hundreds of ships at his disposal. Angria would also have carte blanche to deploy the strategy he had in mind.<br><br>The offer was almost too good to be true. All he had to do was accept, and that's precisely what he did. With his new power, Kanhoji Angria embarked on major works, ordering forts to be built along the full length of the coast.<br><br>He intended to have 26 fortresses dotted along the shore, from north to south. Every cove, every bay, every inlet would be covered. He also built shipyards to renovate and bolster his fleet.<br><br>And most important of all, he switched strategy in his dealings with Europe's merchant ships. They were now welcome in the Empire's ports on one condition. They would need to pay a hefty tax.<br><br>Any captain who refused would be killed, their ship pillaged and seized. Kanhoji Angre also put together a competent staff in trusting seasoned European deserters with his biggest ships. English and Dutch pirates found themselves at the helm of Indian vessels of war.<br><br>For the position of Master Gunner, he chose James Plantain, a Jamaican pirate and naval armory expert who had docked in India a few months earlier. But the European companies were not impressed by the Maratha chief's new tax and strategy. They refused to be blackmailed by a man who they considered to be a pirate, whatever the cost.<br><br>On November 4th, 1712, the HCS Algerin, a ship belonging to the East India Company's governor in Mumbai, was attacked for refusing to pay port entry tax. The Indian sailors seized the ship, killed one of the company's English officers, and took his wife hostage. Kanhoji Angre demanded a ransom of 30,000 rupees for a safe return, and the English complied.<br><br>Their ship was returned to them, albeit severely damaged, with empty holds. A few weeks later, the chief commander of a Maratha fleet captured a man of war, a Portuguese galleon with three masts and 30 guns. Ship after ship was seized, as William Ace Le B, governor of the East India Company, was forced to face the facts.<br><br>He negotiated with Angria and agreed to pay the tax. But the truce was short-lived. In 1715, Ace Le B returned to England and his successor, Charles Boone, went back on their agreement.<br><br>In fact, one of the first orders of the company's directors was to capture Kanhoji Angre. Once in Mumbai, the new governor launched an attack. This was no cause for concern for the Maratha pirate.<br><br>His fleet managed to contain the English offences. In retaliation, Kanhoji Angre captured three of the East India Company's merchant ships, ransacked their holds and demanded a ransom for their crews. Once again, he got what he asked for.<br><br>The English decided to turn to the Portuguese for help. They too had been impacted by the Maratha chief's pirate activities. Together, they came up with a plan for a large-scale operation.<br><br>On November 29, 1721, four men of wars, each armed with over 60 guns and 6,000 soldiers, arrived at a fortress near Mumbai where Kanhoji Angre was staying. But the armada led by Commander Thomas Matthews ran into a problem. The Maratha fortress was impregnable, defended by Indian ships that proved terrifyingly effective.<br><br>The Indians' attack on the English and Portuguese ships caused huge losses, allowing the Indian sailors to gain the upper hand. The four English ships were forced to turn back, and once again the invincible pirate emerged victorious. After this crushing defeat, Commander Thomas Matthews returned to England, where he was tried for treason.<br><br>Nobody in London understood how the Indian pirate could have resisted the onslaught without his help. In 1723, the East India Company appointed a new governor, a man who decided not to repeat his predecessor's mistakes, and opted for appeasement. With peace restored and the Imperial Maratha rule in decline, Kanhoji Angre seized the opportunity to seize even more power.<br><br>He continued his expansion, conquered more territories, and even had his own coins minted. On July 4, 1729, 60-year-old Kanhoji Angre died of old age. India's greatest pirate, to European eyes at least, had left this world having succeeded in building an empire within an empire.<br><br>He is still hailed today as a major historical figure of the subcontinent, and even lent his name to the Indian Navy's headquarters.<br><br>I'm Michelle Rodriguez, and this has been an Ubisoft podcast produced by Paradiso Media. Thanks for listening.'' |
| | *'''Michelle Rodriguez:''' ''It's Thursday, February 19th, 1688, off the coast of Ilavache, south of Saint-Domingue. Quartermaster Mathurin Desmarestz standing on the deck of the Santa Rosa, a Spanish 14-gun frigate. The sun is setting, the sky darkening, but the 70 sailors on board are living it up.<br><br>The rum is flowing and the sea shanties echo out into the darkness. The sailors on board are dancing, shouting and brandishing their swords to the heavens as one.<br><br>48 hours earlier, Mathurin Desmarestz and his travel companions were being held on an island by the French Navy. For these buccaneers who answered an omen, it was akin to being thrown in jail. Their only wish was to sail where the mood and the wind took them, always on a permanent quest for new spoils, and they could not accept being held back.<br><br>Today, though, they are free once more. The pirates made a successful getaway. Under the cover of dusky shadows, they boarded a vessel, weighed anchor and set off towards the south.<br><br>For the quartermaster Desmaretz, this would be the start of a pirating adventure that would take him across the world.<br><br>To celebrate the release of the new Skull and Bones video game, discover the stories of some of the most infamous pirates of the Indian Ocean. The cruel, bloodthirsty privateers, buccaneers and sailors turned criminals terrorized and pillaged the seas. Pirates were not born, they were made.<br><br>I'm Michelle Rodriguez, and you're listening to Gangsters of the Seas.<br><br>Some pirates are opportunists, others are born for it. Mathurin Desmaretz was the second kind of pirate, at home on the seven seas. He was a true outlaw, an insatiable bandit sailing from target to target.<br><br>His seafaring history is teeming with mystery and legend. All his crew knew about him was that he was born in France, somewhere on the Atlantic coast, probably around 1650. He must have been around 30 when he started making a name for himself.<br><br>At this time, Mathurin Desmaretz was set up on the French side of the island of Saint-Domingue, a former Spanish colony captured by the French a few decades earlier.<br><br>St. Domain and Tortuga Island to its north were well-known spots for privateers and buccaneers. Privateers work on commission, like sailors for hire, and remain within a given geographic area. Buccaneers, however, are not even really sailors.<br><br>They are hunters, pillagers. They sail on privateer vessels when needed for missions, but always come back to land afterwards. Privateers and buccaneers created a brotherhood with a system of rules and an honor code.<br><br>Under the self-styled name of the Brethren of the Coast, they were essentially based on Tortuga Island. Mathurin Desmarestz was one of them. In 1686, he boarded a ship captained by the privateer Lorenz de Graff.<br><br>This Dutch-born French captain was commissioned to hunt enemy ships. It was a win-win. Privateers took home some coin and France weakened its enemy's navies.<br><br>During the summer, Mathurin Desmaretz was involved in the boarding of a small Spanish frigate, the Santa Rosa, near Cartagena in Colombia. The French privateers stood strong in the face of cannon fire. They started boarding and reached the vessel.<br><br>The fighting was violent. Some privateers were killed. Others maimed.<br><br>Despite this, Desmaretz and his crew ultimately subdued the Spanish sailors. The captain took control of the Santa Rosa and set sail.<br><br>Although Lawrence de Graaff and his crew were adventurers sent on behalf of the governor of Saint-Domingue, they remained cruel, bloodthirsty pillagers at heart. As they were increasingly becoming a nuisance, the authorities eventually caught up with them. The governor ordered them to relocate to Ilavache.<br><br>This former pirate hangout south of the island of Hispaniola had become the garrison for the buccaneers and privateers brought to heel. Once here, they could take to the seas only if so ordered by the admiral governing the island. And they would not be able to attack other ships when doing so.<br><br>A few hundred buccaneers were stuck on the island. Mathurin Desmarestz himself, among them, wasn't planning to stick around. He wanted to be back at sea.<br><br>And in particular, he wanted to be free. At the start of 1688, the governor of St. Domaine was preparing to check on the privateers held on the island. And Desmaretz was setting up a crew of 70 men who refused to be held down.<br><br>With the support of Lorenz de Graff, the men boarded the Santa Rosa at dusk on February 18th, 1688. They raised anchor and set sail. Mathurin Desmaretz then became more than a simple buccaneer happy to do dirty work.<br><br>With Jean Charpeau, elected captain, Desmaretz was appointed quartermaster. He would therefore manage the navigation organization and the supplies for the ship. Desmaretz was the captain's right-hand man.<br><br>With the Isle of Vache behind them, the Santa Rosa and her crew set off for Roatan, an island off the coast of Honduras. They were on the hunt for the Spanish ships transporting the wealth of the colonies back to Europe.<br><br>Upon their arrival, they met Jean Fatton, another notorious privateer who had washed up there a few months earlier. They were members of the Brethren of the Coast. It was only natural, therefore, that they joined the Santa Rosa.<br><br>In October 1688, they were spotted in Newcastle, on the Delaware coast. They were coming to sell the cargo of the Dutch vessel captured a few months prior. Charpin was no longer captain of the Santa Rosa at this point.<br><br>He had been left along the American coast and replaced by Jean Faton. The new captain wanted a change of scenery, and so he suggested to his crew that they set off for Africa. The eastern waters were safer, as pirates like themselves were being permanently pursued in the Caribbean.<br><br>In March of 1689, after several long weeks at sea, the pirate ship finally spotted the islands of Cape Verde. The voyage was rough and took a toll on the ship. Mathurin Desmaretz did not have time to drop anchor, though, as he quickly realized that a nasty surprise was waiting for them.<br><br>They were boarded by a French military vessel commanded by Captain Jean Ducasse. Ducasse needed them for a mission he was conducting against the Dutch colony of Suriname in South America. He immediately requisitioned the pirate ship and her crew.<br><br>Their strive for freedom was once again out of their grasp. Although the captain allowed them to capture the Spanish ship en route, the expedition did not go as smoothly as planned. The French fleet was not even able to attack the Dutch territories.<br><br>A little later, after helping take back the island of St. Kitts, the pirate crew was finally able to break free from the clutches of Jean Ducasse.<br><br>They sailed to Martinique, where the quartermaster intended to leverage his network. Once there, the Count of Blenoc, the governor of Antille, provided his assistance. After all, they were friends and money had changed hands.<br><br>With the Count's support, Mathurin Desmarestz, bought his own ship, the Machine, a merchant vessel that could carry a crew of 120. Some months later, in June 1690, Desmaretz captured his first loot as captain. It all happened off the coast of Trinidad.<br><br>He had been following the Ballista, a towering Spanish ship for several days. The French captain decided the time was right for an attack. He fired a few warning shots and started circling the ship.<br><br>When they were close enough, the crew slung their grappling hooks and climbed aboard.<br><br>Once on board, the French crew didn't hold back. They ran across the main deck, yelling and waving their weapons as they went. Sword and dagger strikes rained down on their enemies and the deck was bathed in blood.<br><br>Mathurin Desmarestz ordered a search of all the decks, piece by piece. Once the final holdouts had been killed or thrown to the waves, the captain started the tally. He was not disappointed.<br><br>In the cargo hold, the pirates had found nearly 45 tons of cocoa, 3,000 flasks of Madeira wine, dozens of iron and steel chests and rolls of fine silk. The plentiful spoils would allow Desmaretz to start a new ambitious campaign. He left the helm of the machine to one of his crew members, the pirate Etienne de Montembeau, and took control of the Spanish vessel, which he renamed the Belle Estrelle.<br><br>In the summer of 1691, both pirate ships arrived in Montenegro. Desmaretz was not planning on hanging around, though. His protector, the Count of Belénac, had returned to France.<br><br>And Desmaretz knew that his successor would likely have him arrested. He stayed long enough to stock up on food and munitions and added 10 guns to his new ship. The machine and the Belle Estrelle sailed eastward to the African coast.<br><br>The captain ordered a first stop in the Azores in early 1692. This stop lasted longer than planned due to the unexpected series of easy loot. Ship after ship passed within range of his guns, all were attacked.<br><br>In a few short months, the pirates had captured a good seven Dutch and English ships. After this fruitful interlude, Desmaretz decided to follow the African coast line south. He knew that around the coast of Gambia, he could easily attack slave traders sailing to the Americas and the Caribbean colonies.<br><br>Their precious human cargo was worth its weight in gold.<br><br>However, the Bellis Trail was quickly spotted. In December 1692, an agent of the Royal African Company reported multiple attacks from the French pirate in a message sent to London. He described the bloodthirstiness of the crew and expressed the concerns of the trading companies working in the region.<br><br>But Demarest did not spend too long in Gambia either. He continued his path southward. An idea had been gnawing at him for months.<br><br>He wanted to reach the Indian Ocean and continue to the Red Sea. Throughout his travels, he had heard rumors of this new sea, a land of plenty for pirates. His head swirled with stories of exploits of the English pirates there.<br><br>He had heard tales of the Mughal vessels whose holds abounded with fantastic treasure, enough loot to keep the crew comfortable for several lifetimes. These stories were all Mathurin Desmarestz needed to weigh anchor.<br><br>At the end of their long voyage, the French pirate crew wasted no time upon their arrival in the Red Sea. Sailing from south to north, from Yemen to Surat, they attacked all Mughal and Arabian vessels whose paths they crossed. From small trading boats to armed navy ships, nothing would stop Mathurin Desmaretz.<br><br>The captain himself headed the boarding each time. He built a notorious name for himself over time. Stories of his sudden attacks, of bee-headed corpses, and the countless dead bodies thrown overboard struck terror into the hearts of the Indian sailors.<br><br>For more than two years, the crew of the Belle Astrale prowled the Red Sea. Mathurin Desmaretz didn't even bother sailing back down to Madagascar to spend some of his loot, finding supplies and provisions along the coast of Arabia and Africa. Slowly but surely, his hold became full of remarkable treasure.<br><br>However, Desmaretz kept playing with fire and putting himself at risk. During the boarding of a Mughal vessel that was much larger and better armed than the Belestrel, she took serious damage. Multiple cannon shots tore through the hull and the sails of the pirate frigate.<br><br>Captain Desmaretz was forced to retreat.<br><br>In September 1694, after several weeks at sea, he landed at the port of Rajapur in India. This area, halfway between Goa and Mumbai, was controlled by the English and their East India Company. They were not gracious hosts.<br><br>If they had recognized the captain of the Belestrel, they would have certainly been tempted to deliver him to the Magal emperor, whose ships had been under attack for months. But Desmaretz did not stick around. Rather than having his boat repaired there, he chose instead to purchase a grab, a small Indian boat.<br><br>This second vessel would allow him to save his crew and some of his loot if the Belestrel ended up sinking. With the good winds in his sails, Mathurin Desmaretz was able to make it to the small island of Mawali in the Comoros Archipelago. With its base surrounded by rays of sharp rocks, he would be able to keep curious vessels away and repair the Belestrel in peace.<br><br>Several weeks of work later, the pirate ship was finally ready to set sail once again. Laid in with treasures, Captain Desmaretz hoped to make a triumphant return to Martinique and enjoy his new fortune.<br><br>Unfortunately, his luck turned. As he was leaving the port of Mawali, a violent storm broke out.<br><br>Powerful gales battered the sails of the ship, pushing her dangerously close to the rocks. Despite his desperate maneuvers, Desmaretz was powerless. And the Belestrel broke up, sinking at the entrance to the bay.<br><br>The crew had just enough time to save a small portion of the treasure and weapons stored in the hold. Now, though, the sailors had to make it back to dry land.<br><br>Desmaretz had no choice but to send six of his men to the neighboring island of Nizhwani to purchase a new ship. This island had a lot more foot traffic though. The pirates were quickly spotted.<br><br>English pirate Henry Every, who had stopped on his way to the Indian Ocean, confiscated the gold they had on them. The six men were forced to explain what had happened to them, and to reveal the position of the rest of the crew. Some days later, Mathurin Desmaretz was able to make out the sails of Captain Every's towering ship on the horizon, as it made its way towards Mowali.<br><br>He took his crew and attempted to find refuge inland. Despite their efforts, Every ultimately captured 50 of his men, forcing them into his own crew. Only a handful of them evaded capture.<br><br>In 1697, Mathurin Desmaretz resurfaced on La Reunion, then called the Boubon Island. He had undertaken a difficult voyage on a small boat from the Comoros. With him were just a few sick and exhausted men.<br><br>The French pirate had lost everything, his treasure, his crew and his ship. He was only 44, but looked a good 15 years older. He was sick, weak and had lost an arm.<br><br>Given his pitiful state, he was granted amnesty by the governor of the island, who felt sorry for him and forgave his criminal past. Full of new hope, he married a 17-year-old Creole widow that year. At the wedding, he finally revealed his true identity.<br><br>He was really called Isaac Verrette. He was just an average Joe from Sainte, a small town in the Charent region of Western France. After a life adventuring on the high seas, he died just three years later.<br><br>As penniless as when he set out.<br><br>I'm Michelle Rodriguez and this has been an Ubisoft podcast produced by Paradiso Media. Thanks for listening.'' |