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{{Era|Realworld}}
{{Apprentice Revamp|Gabriel Auditore|'R BlaiddDdraig}}
{{Quote|On September 1st, 2012, a man is kidnapped in New York. Brought to a secret Abstergo facility in Italy, he is placed in the Animus and forced to relive the memories of his Assassin ancestor. This man is Desmond Miles. This is his story.|The Desmond Files.|Assassin's Creed Initiates}}
[[File:Img_initiates_med1.jpg|right|300px]]
'''''Assassin's Creed: Initiates''''' is a community-oriented project founded by [[Ubisoft]] on 1 September 2012 that is envisioned as "the place for all things ''[[Assassin's Creed (series)|Assassin's Creed]]''." It is currently in an open beta stage.


The website includes a news section, forums for discussion, and a link to [[Ubiworkshop]]'s store. Most notably, it features an explorable map that tracked places, events, people, objects and messages from the series' storyline.
Throughout ''[[Assassin's Creed II]]'', a number of '''bugs''' could be encountered, which are listed below.


==The Desmond Files==
==Minor bugs==
''The Desmond Files'' refers to a collection of images, video clips, transcripts and documents that track the events following [[Desmond Miles]]' capture by [[Abstergo Industries]]. Each file is keyed to a location on an explorable world map and tagged with a timestamp expressed in the UTC ({{Wiki|Coordinated Universal Time}}) standard.
These bugs were either temporary, graphical, or restricted to specific situations.


===September 1 - 15, 2012===
===Airwalking===
<Tabber>
Using this glitch, [[Ezio Auditore da Firenze|Ezio]] could walk through air by going on top of a large building and sprinting. If a knife was thrown just before reaching the edge, he would continue to run, even though there was no visible solid surface under his feet. It could also occur for a short time if he jumped between the stern of the gondola and the man steering it.
1===1 September 2012===
====Kidnapped====
The following data was recorded from a cell phone tower near {{Wiki|Washington Square Park}} in [[New York City]] at 4:02am.


<pre>DATA TRANSCRIPT LEVEL 3
===Auditore cape===
...........................................
When equipping the [[Auditore Cape|Auditore cape]] in the [[Monteriggioni|Monteriggioni Villa]], Ezio became notorious even though the cape's description stated otherwise.
Cell Tower Grid 40SP73ZN
...........................................
UTC 20120901T040224Z
...........................................
[outgoing transmission]
[caller id = private]
[-] [interference]
[+] ...Yes, sir.
[pause]
[+] We have him.
[-] [reply scrambled]
[+] Yes. Shoving him in the van as we speak, sir.
[+] Target will be delivered on schedule.
[transmission ends]</pre>


====Transfer====
===Interrupted assassination===
Security camera footage from {{Wiki|Floyd Bennett Field}}, Brooklyn at 4:37am showed that [[Abstergo Industries|Abstergo agents]] had captured an unidentified Caucasian male, in his mid-twenties, approximately 6' tall and weighing 190lbs. Their destination was unknown.
If an [[Archers|archer]] shot Ezio during a cinematic assassination, the would-be target wouldn't die but would rather simply stand there. Zooming in on the guard's face would show he was not dead, as he blinked and moved his head slightly. However, he could not be killed or unfrozen. It would be as if he had become part of the landscape. Weapons also went through him and he would not participate in any fights.


====Unmarked Hangar====
===Cavalier dual-wielding===
The Abstergo agents landed in {{Wiki|Ciampino}}, [[Italy]], at 6:44pm. They were seen moving the captive, who was identified as Desmond Miles, into a car.
PC: If Ezio picked up a weapon (excluding [[Heavy Weapons|heavy]], [[Long weapons|long]], or [[Short blade|short]] weapons) while he already had one and mounted a horse, he would not drop the weapon that had been picked up. If the horse was made to walk, then Ezio would try to put the weapon in the sheath but would immediately bring it back out.


====Abstergo Campus====
===Climb leap===
Desmond was brought to the [[Abstergo laboratory|Abstergo campus]] in [[Rome]], Italy at 7:37pm. Scramblers from the [[Akashic Satellite Plexus]] prevented satellite imagery from pinpointing the campus' various facilities, and the extraction of geographical coordinates.
When performing a climb leap on a sloped surface such as one of the church towers in [[Venice]], Ezio sometimes fell instead of actually grabbing on to the tiles or stones.
<gallery>
ACi-kidnapping.jpg|Security camera footage of New York.
ACi-transferbklyn.jpg|Security footage of the hangar.
Desmond-Initiates-Kidnapping.jpg|Security camera footage of the victim.
</gallery>
|-|
2===2 September 2012===
====Animus Explained====
At about 10:17am, Dr. [[Warren Vidic]] explained the various functions of the [[Animus]] to Desmond, leaving out the mention of any potential [[Bleeding effect|side effects]] that may occur as a result of its use.


====The Farm====
===Doctor's light===
At 5:53pm, Desmond confided to [[Lucy Stillman]] that his parents raised him in an isolated community of [[Assassins]] simply called "[[the Farm]]." He likened the Farm to a prison where he had felt trapped and cut off from the rest of the world - a life that he resented and eventually ran away from when he was 16.
[[File:Monteriggioni Orb 1.png|160px|right|thumb|The light.]]
A floating orb of light was noticed during night time on the doctor's roof in [[Monteriggioni]]. This was similar to the lighting found in lamps.


<gallery>
===Double weapons===
ACi-abstergo-01.jpg|The interior of the Abstergo Industries facility.
It was possible to be stuck with a weapon that had been picked up. This occurred when Ezio attempted to counter a [[Brute]] with such a weapon, but instead, disarmed the Brute, leaving Ezio holding both weapons. The Brute's weapon could be dropped, but the the weapon that had been picked up previously became fixed to Ezio's hand, and remained so even while running or climbing. Ezio could not attack or switch weapons; he could only block or flee.
ACi-abstergo-02.jpg|The Animi room, containing the Animi used in the [[Animi Training Program]].
File:Assassin's Creed Initiates - Animus Explained|Animus Explained.
File:Assassin's Creed Initiates - The Farm|The Farm.
</gallery>
|-|
3===3 September 2012===
====Preliminary Analysis====
At 11:24am, the results of Desmond's medical examination came up, with the medical examiner reporting that no problems were found, consequently clearing "Subject 17" for continued study.
<gallery>
Desmond Medic Report.jpg|Preliminary analysis of Subject 17.
</gallery>
|-|
4===4 September 2012===
====Access Codes====
Desmond found access codes which allowed him to leave his cell. This led him to discover Lucy's pen, which he later used to access [[Lucy Stillman's e-mail#Abstergo Network|her e-mail]].
<gallery>
File:Assassin's Creed Initiates - Access Codes|Access Codes.
</gallery>
|-|
5===5 September 2012===
====Case File #1394====
On the 4th and 5th of September 2012, Lucy Stillman sent a number of e-mails to various Abstergo employees, regarding the alleged suicide of [[Leila Marino]] in 2007.


====The Mole====
===Duplicating archers===
The following data was recorded from a cell phone tower in [[Florence]], Italy at 10:15pm.         
[[File:Assassin's Creed II guard copying.jpg|164px|right|thumb|Duplication glitch.]]
<pre>DATA TRANSCRIPT LEVEL 3
Sometimes in Venice, rooftop archers would randomly duplicate. However, the cloned archers would all act like ordinary guards on the ground, and would not attack Ezio on sight, only attacking him when he performed an illegal action. At first only one clone would attack Ezio, but gradually, more would join the fight and cause major lag. The duplicated archers were very quick to give up on a chase however, and Ezio could escape them by simply walking away. The duplicates would disappear whenever he left the area. This glitch was confirmed to occur on PS3, Xbox 360, and PC, and has not been patched.
...........................................
Cell Tower Grid 43TP11FP
...........................................
UTC 20120905T221514Z
...........................................
[outgoing transmission]
[caller id = maestranzi, adriano]
[-] William speaking.
[+] Desmond is in Rome.
[-] Yes, I know. My mole confirmed it.
[+] What should we do?
[-] Everything is under control. My agent will ensure his protection.
[+] I have a team ready, I'll–
[-] Negative. Do not intervene. I repeat: Do not intervene.
[transmission ends]</pre>
<gallery>
Lucy_Mail_SentMessages_1.jpg|[[Lucy Stillman's e-mail]].
</gallery>
|-|
6===6 September 2012===
====Coded Message====
Lucy managed to bypass Abstergo's security system and message the Assassins, asking for help. Moments later, at 8:25am, she received a coded reply from an unknown Assassin contact which read "We will be there soon" when deciphered.
<gallery>
Lucy_Mail_ProblemsDownThere.jpg|The coded message.
</gallery>
|-|
7===7 September 2012===
====Rescue Attempt====
At about 6:49pm, a team of Assassins attempted to rescue Desmond, but were neutralized after a firefight with Abstergo security personnel. Vidic questioned Desmond about their presence, to which Desmond denied any involvement. After the team had been neutralized, Desmond mocked Vidic's temporary anxiety, stating that the facility may not have been as secure as they anticipated. However, Vidic revealed that over the course of the past year, the [[Templars]] had been busy hunting down the remnants of the Assassin Order, revealing that most of them had been wiped out, and that Desmond was on his own.
<gallery>
File:Assassin's Creed Initiates - Rescue Attempt|Rescue Attempt.
</gallery>
|-|
8===8 September 2012===
====Eagle Vision====
After Desmond was done reliving the memories of [[Altaïr Ibn-La'Ahad]] at about 5:18pm, he exited the Animus, and soon afterwards, discovered he had unlocked a [[Eagle Vision|unique trait]] his ancestor had once possessed.


====Escape from Abstergo====
360: As a result of a similar glitch, an unaware archer would stop moving, and duplicates of the archer would proceed to literally walk out of it and attack Ezio. This was confirmed to happen in Venice.
At 6:21pm, Desmond, with the aid of Lucy, escaped the Abstergo research facility. As they made their way out, Desmond noticed Lucy taking out several guards with ease – a consequence of her training as an Assassin. Along the way, they reached a door which required a code to allow them to proceed. Using his newfound gift, Desmond found the code, and the two were successful in their escape.
<gallery>
File:Assassin's Creed Initiates - Eagle Vision|Eagle Vision.
File:Assassin's Creed Initiates - Escape from Abstergo|Escape from Abstergo.
</gallery>
|-|
9===9 September 2012===
====Assassin's Hideout====
At 12:38pm, Lucy and Desmond arrived at an Assassin [[Hideout|safe house]] in Rome, located within the {{Wiki|Tor Tre Teste}} industrial area.
<gallery>
ACi-assassinsHideout-01.jpg|The interior of the hideout, showing the Animus 2.0.
ACi-assassinsHideout-02.jpg|Close-up of the Animus 2.0.
ACi-assassinsHideout-03.jpg|The interior of the hideout, showing [[Shaun Hastings]]' desk.
</gallery>
|-|
10===10 September 2012===
====Failure to Report====
The following data was recorded from a cell phone tower in {{Wiki|Brisbane}}, {{Wiki|Australia}}, at 10:14pm.


<pre>DATA TRANSCRIPT LEVEL 3
===Fire-breather===
...........................................
If a [[Carnevale]] performer was about to blow fire upwards near a merchant stand, Ezio could grab anyone nearby and throw them into it. Everyone near it died, including the performer, but fire continued to blow from his mouth.
Cell Tower Grid 27LN153AP
...........................................
UTC 20120910T221401Z
...........................................
[outgoing transmission]
[caller id = public phone]
[-] What the hell do you mean?
[+] You heard me, Gavin. The team failed to report. Again. This is–
[-] When did you last heard from them?
[+] Didn't you get my last em–
[-] When?
[+] Three days. [pause] Over three days ago. Gavin I–
[-] Listen, and listen carefully. We have to move fast. First, keep
only the most vital data. Destroy the rest. Leave no trace. You know
the drill. Second, secure transport. Third, get to the–
[signal interrupted]</pre>
|-|
11===11 September 2012===
====Bleeding Effect====
Desmond discovered that prolonged exposure to the Animus could cause serious side effects, known colloquially as the [[bleeding effect]]. While this could be detrimental to an Animus subject's health, in theory, it could also be beneficial by allowing them to acquire the knowledge and the skills of their ancestors.
<gallery>
File:Assassin's Creed Initiates - Bleeding Effect|Bleeding Effect.
</gallery>
|-|
12===12 September 2012===
====Gunfight====
The following data was recorded from a cell phone tower in {{Wiki|Whistler, British Columbia|Whistler}}, {{Wiki|Canada}}, at 9:21am.


<pre>DATA TRANSCRIPT LEVEL 3
===Floating Ezio===
...........................................
If Ezio was standing on a wooden candelabrum, and moved towards the edge of it, then hung from the candelabrum, and finally dropped onto a small ledge (like thin walls or wooden beams), he would "float" along with the swinging candelabrum as if he was still standing on it.
Cell Tower Grid 50DP122ZN
...........................................
UTC 20120912T092116Z
...........................................
[outgoing transmission]
[caller id = private]
[-] [interference]
[+] Yes, my source confirmed it. As I said, I'll need more men.
[-] I understand, but we can't send anyone. Our forces are already
spread too thin.
[+] But–
[-] There's no one near your position.
[+] Damn it! Listen, Gavin! That's not even close to acceptable. I've
only two operatives here with me. We can't–
[-] Alright. [pause] Alright. I'll do what I can. But it will take a while
for anyone to reach you.
[+] Hold on! Someone's outside– [sound of breaking and entering]
[-] What's going on?
[+] [a scream in the distance]
[-] Janice?
[+] [distant] Who– No! Oh god no! [sound of gunshot]
[-] Janice? Janice!
[+] [a new voice, far away] Secure the area. Make sure there's no
survivors.
[white noise]</pre>
|-|
13===13 September 2012===
====Lost Teams====
At around 7:34pm, Lucy told Desmond that two more Assassin teams had been lost the preceding night, referring to a team in Whistler, British Columbia and an unidentified one. Altogether, 8 Assassins were killed, though the circumstances surrounding the latter team were unknown.


====Missing Person Poster====
===Glitched ground===
Friends of Desmond distributed missing person posters all over New York City, requesting any information that would aid them in finding him.
Sometimes, while walking normally (particularly in Florence), Ezio would suddenly stop and look down, similar to how he acted if he was looking over the edge of a building. It could be solved simply by pulling back and walking away a few feet or simply jumping over the area in question.
<gallery>
ACi-Desmondposter.jpg|Missing person poster of Desmond Miles.
File:Assassin's Creed Initiates - Teams Lost|Lost Teams.
</gallery>
|-|
14===14 September 2012===
====Survivor====
At 11:17am, in Florence, [[Adriano Maestranzi]] sent an e-mail to William Miles, cryptically referring to at least one survivor from the attack on the Assassin team in Whistler, British Columbia.
<gallery>
ACi-emailBusinessTripCutShort.jpg|Adriano's e-mail to William.
</gallery>
|-|
15===15 September 2012===
====Under Attack====
At 9:09pm, an Abstergo assault team led by Dr. Warren Vidic stormed the Assassin hideout in Rome. Though Desmond and Lucy repelled the attackers, the Assassins were forced to abandon their compromised base.


====Cabin in the North====
===Gondola corpse===
Within minutes, Lucy's team headed north to the Italian border, bound for a cabin in the [[Switzerland|Swiss]] {{Wiki|Swiss Alps|Alps}}. The isolated location had been used by the Brotherhood as a base for two centuries, including during [[World War II]], when Assassins aided local {{Wiki|Maquis (World War II)|Maquis}} cells in their resistance against the [[Germany|Germans]].
Dropping a dead body onto a gondola, if it stays in the boat and doesn't bounce out, caused amusing glitches if the gondola was then rowed away. The ragdoll seemed to crawl through the boat and eventually into the water.
<gallery>
File:Assassin's Creed Initiates - Under Attack|Under Attack.
</gallery>
</tabber>
===September 16 - 30, 2012===
<tabber>
16===16 September 2012===
====Roadblock====
At 1:01am, a roadblock set up by the {{Wiki|Polizia di Stato|State Police}} in [[Grosseto]], Italy forced Lucy's team to change destinations.       
<pre>Lucy: Shit! There's a roadblock up ahead. They must have known we'd go north.
Desmond: Where exactly are we?
Rebecca: Check the map. Is there anywhere safe we can set up the equipment?
Someplace with good cover? A cave, anything.
Shaun: No, there's nothing around here for– Hello. Take E78.
Lucy: What–
Shaun: This exit. Turn!
Lucy: I hope you actually have a plan.
Shaun: Wait until you see where I'm taking you.</pre>


====The Sanctuary====
===Headless guard===
Two hours later, Lucy's team arrived in [[Monteriggioni]], north of Grosseto. They set up a new headquarters in the underground [[Sanctuary]] beneath the [[Villa Auditore]], where the old Assassin stronghold's thick walls blocked all electronic signals and shielded them from detection.
Sometimes, when an archer was killed and thrown off a rooftop, the archer's head would get stuck to the wall of the building. A similar effect could be observed after killing a Seeker in combat, with his head being stuck in the ground.
<gallery>
ACi-Roadblock-Order-01.jpg|The roadblock order at Grosseto, Italy.
File:Assassin's Creed Initiates - The Sanctuary|The Sanctuary.
</gallery>
|-|
17===17 September 2012===
====Witness====
At 12:08pm, in Florence, Italy, Adriano Maestranzi sent another e-mail to William Miles, stating that his "associate" had returned safely, and cryptically referring to the attack in Whistler being led by [[Daniel Cross]].
<gallery>
ACi-emailBusinessTripCutShort-2.jpg|Adriano's subsequent e-mail to William.
</gallery>
|-|
18===18 September 2012===
====Animus Recordings====
Recordings of Desmond's sessions in the Animus were found in the abandoned Assassin hideout by Abstergo security personnel.


====Brain Implant====
===Hyper-blending===
At 10:06am, in {{Wiki|Monterey Bay}}, California, [[Alan Rikkin|R.]] e-mailed [[Warren Vidic|V.]] asking whether a scientific study that was [http://iopscience.iop.org/1741-2552/9/5/056012/article published] in a {{Wiki|neural engineering}} journal and [http://www.smh.com.au/technology/sci-tech/a-chip-to-repair-the-brain-20120916-25ztk.html reported] in an {{Wiki|The Sydney Morning Herald|Australian newspaper}} had anything to do with their recently escaped [[Desmond Miles|subject]]. V. replied within the hour, assuring R. that the study was unrelated, and actually far behind the breakthroughs that their own [[Animus Project|project]] had reached.
While [[blending]], if Ezio traveled onto a different surface such as water, or a wall, he remained blended as long as he remained on the respective surface.
<gallery>
ACi-Recordings.jpg|The memory core of the Animus 1.0.
ACi-emailBrainChip-01.jpg|Rikkin's e-mail to Vidic.
ACi-emailBrainChip-02.jpg|Vidic's reply to Rikkin.
<gallery>
|-|
19===19 September 2012===
====Off The Grid====
At 7:06pm, in Florence, Adriano received an e-mail from William that referred to Lucy's team having inopportunely gone dark. William instructed Maestranzi that he should call William if he heard from "[their] Rome sales team", as he needed to talk to them.
<gallery>
ACi-BadTiming-01.jpg|William's e-mail to Adriano.
</gallery>
|-|
20===20 September 2012===
====Signal Detected====
At 3:03am, a mobile phone signal emanating from cell tower grid 43KP11FP in Monteriggioni was detected.
<gallery>
ACi-Signal_Detected.png|Details on the detected signal.
</gallery>
|-|
21===21 September 2012===
====Abstergo's Top Operative====
The following data was recorded from a cell phone tower in [[Philadelphia]], {{Wiki|Pennsylvania}}, in the [[United States|USA]], at 5:52pm.


<pre>DATA TRANSCRIPT LEVEL 3
===Immortal doctor===
...........................................
In the south of Florence, a doctor, when killed, would get back up. Repeatedly striking the doctor forced him so far away from his original spot (which should be out of sight) that he would get back up and not walk back. If Ezio walked back to the original spot, the doctor teleport back to his initial position.
Cell Tower Grid 39YP75EN
...........................................
UTC 20120921T175228Z
...........................................
[outgoing transmission]
[caller id = private]
[-] This isn't a good time, Daniel.
[+] It can't wait.
[-] You already said that to the receptionist.
[+] Yeah, well, you know why I'm calling, don't you.
[-] I don't have time to play 20 Questions now, Daniel.
[+] I know you lost him.
[-] Do you?
[+] Don't do this to me, Warren.
[-] Alright. You know. Who told you?
[+] Never mind that. I have my sources. When were you planning
on telling me?
[-] Telling you? This has nothing to do with you.
[+] Nothing to– Damn it, Warren! I'm the one who delivered him.
Right into your lap! Without me you'd never have found him.
[-] [silence]
[+] And a week later you lost him... Then failed to get him back.
And you personally took part in the assault! What the hell's going
on?
[-] Desmond Miles is not your problem. He is mine.
[+] Yeah, I'm sure he is. Great job at the hideout, by the way. At
least you survived. That's something, I guess.
[-] [sigh] I'm getting tired of this, Daniel. I'm hanging up now.
[+] Wait! I'm coming to Rome. I'll get him back for you.
[-] You will do no such thing.
[+] But–
[-] I'll have need of you soon, Daniel. For now, just hang tight.
[+] Warren–
[-] The situation is under control. Trust me.
[+] Trust you. Right. OK... I trust you.
[-] Goodbye, Daniel.
[+] Yeah, goodb–
[signal interrupted]</pre>
|-|
22===22 September 2012===
====Passwords====
At 4:05pm, in Monteriggioni, Desmond received an e-mail from [[Erudito]] that contained the passwords to the e-mail accounts of his teammates, and also told him to "stay in the loop."
<gallery>
ACi-email-passwords.jpg|Erudito's e-mail to Desmond.
</gallery>
|-|
23===23 September 2012===
====Assignment in Denver====
The following data was recorded from a cell phone tower in [[Philadelphia]], at 7:19pm.


<pre>DATA TRANSCRIPT LEVEL 3
===Tilted character===
...........................................
[[File:Leaning_tower_of_desmond.jpg|thumb|150px|right|Desmond tilted at an odd angle.]]
Cell Tower Grid 39YP75DN
In the [[Memory Corridor]], alternating left and right at quick, timed intervals would eventually cause Desmond or Ezio to tilt at an odd angle. They would also remain tilted the next time the Memory Corridor was accessed. This could be easily fixed by moving in a different direction.
...........................................
UTC 20120923T191911Z
...........................................
[incoming transmission]
[caller id = private]
[+] Cross.
[-] Daniel, I’m glad I caught you.
[+] Doc? Is that you?
[-] Yes, I–
[+] I know, I know. You miss me too much. You can’t bear the  
thought of spending another minute without me in your life.
[-] I–
[+] Alright, alright... I know why you’re calling. I’m sorry I missed
our last appointment. Couldn’t be helped. I’ll be there next week,
OK?
[-] That’s not why I called.
[+] It’s not? Then you really do miss me!
[-] This is serious.
[+] You’re breaking my heart, Doc. You know that. Breaking my
heart.
[-] [pause] Tell me, Daniel. How are you feeling?
[+] Swell. Just swell. Things were real bad for a while you know,
after the incident, but I’m fine now. Thanks to you. You needn’t
worry.
[-] I heard you refused to go on assignment.
[+] [silence]
[-] This isn’t like you–
[+] Yeah, well, I’m not going back there.
[-] Back where?
[+] Denver! The bastard’s want to send me back to Denver! Can
you believe that? After what happened... I’m never setting foot in  
that place again.
[-] But y–
[+] You heard me, Doc. Never!
[-] They need you. They really n–
[+] Never! [pause] Never again... Never again...</pre>
</tabber>


==Trivia==
===Killing civilians===
*In the security camera footage, Desmond was shown with a courier bag and his outfit from ''[[Assassin's Creed: Brotherhood]]'', despite the events taking place around the time of ''[[Assassin's Creed]]''.
On some occasions if Ezio ran up to a herald and killed him, the civilians that were standing in front of the herald wouldn't move. It was possible to kill them without getting any warnings. Their bodies could be looted but not moved. Within a minute or two, the warnings could take effect, resulting in de-synchronization in the case of killing three or more civilians.
*In the security footage from the hangar in Italy, the timestamp displayed (16:44) was two hours earlier than the timestamp from the Desmond File selection column, along with the event description (18:44). This was due to an updated image, which showed Desmond with an added blindfold, in comparison to the [http://images.wikia.com/assassinscreed/images/archive/f/f2/20120912110011!Desmond-Initiates-Kidnapping.jpg previous one].
 
*According to the reports, Desmond did not argue with Warren Vidic after regaining consciousness, as he did in ''Assassin's Creed''.
===Swimming thug===
*On 7 September, for unknown reasons, [http://gyazo.com/19590491a6821e684e3f0a74d81e7983 the map] showed 6 events somewhere in the Atlantic Ocean. Zooming in on the area resulted in the message "Map data not yet available."
[[Video:Assassin's_Creed_II_Bug_Glitch|250px|right|thumb|The swimming thug.]]
360: Sometimes, If a Pazzi thug falls or is pushed into water, instead of drowning he will tread water.
{{-}}
===Standing on a horse===
[[File:118530104-3.jpg|250px|right|thumb|Standing on horseback.]]
Sometimes when pressing the Unarmed hand button, Ezio, instead of getting off the horse, will make a jumping animation from the horse, but remain standing upon it.
 
===Lost weaponry===
Sometimes when countering an attack with a medium weapon, it became a part of the enemy's left hand with the hilt facing up. There was no way to get it back from him; Ezio would have to re-equip it in the Villa armory.
 
Ezio would also drop any hand-held weapon equipped when bribing a herald if, in the short gap between pressing ''"Bribe"'' and the small cut-scene of the transaction, the weapon was drawn out of its sheath. The dropped weapon lay at the herald's feet and could be picked up.
 
===Super speed===
Though the cause was unknown, a glitch could be encountered which made climbing and diving faster than normal. This returned in ''[[Assassin's Creed: Brotherhood]]''.
 
===Phasing===
In [[Venice]], If Ezio grabbed onto boxes and white sheets beside a building and moved toward the wall, he went through the wall and would not be able to exit the building on occasion. This glitch could be solved by ripping a poster off the wall if Ezio was not anonymous.
 
Rarely, when fighting guards in [[Florence]] Ezio fell through boxes and walked through hay carts.
 
===Water down below===
Ezio and NPCs sometimes became stuck beneath the map if pushed into water.
 
===Well portal===
In [[San Gimignano]], sometimes if Ezio fell into a certain well, the screen would turn grey for a few seconds, and he would emerge from a well on the other side of the city
 
===Dropping weapons===
Very rarely, after killing a group of enemies, the weapon would be dropped instead of being put back in its sheath. It could be remedied by simply picking up the weapon.
 
==Major bugs==
These bugs either caused the game to freeze or crash, or disrupted gameplay significantly, requiring the restarting of the memory, or reloading a save to be resolved.
 
===Armor of Altaïr===
While wearing [[Armor of Altaïr]], the game crashed when performing multiple consecutive double assassinations.
 
===Glitched Glyphs===
360 & PS3: After the a [[glyph]] had been solved and the unlocked coded message had appeared, if the A and B buttons for the 360, or the X and O buttons on the PS3 were pressed repeatedly and quickly, the video appeared in full screen, and the game would be stuck there.
 
===Memory Corridor===
The game would rarely crash during transitions involving the Memory Corridor.
 
===Unnatural bleeding===
360: Rarely, a glitch would cause bloodstain textures on Ezio's robes to recursively load, eventually causing his clothing to turn a flat semi-gloss red. This would lag the system within seconds and cause it to crash within a minute. This glitch was officially patched, according to some online forums, but continued to occur occasionally.
 
The appearance of this glitch usually signaled a type of hardware error, though specific action sequences caused it to occur as well. The only method to fix this glitch was by resetting the game or exiting to the Dashboard, before the rapidly-recurring texture-loads caused the game to crash.
 
===Palazzo Medici===
If the "Airwalk" glitch was used to land on the roof of the [[Palazzo Medici]], something not possible by normal means, the interior could be examined. The walls inside were plain and had no windows. If Ezio jumped through the opening and went inside, he would be trapped inside with no way out.
 
==Memory-specific bugs==
These bugs only occurred during certain memories, and were often minor in their impact.
 
===Sibling Rivalry===
Rarely, during [[Sibling Rivalry]], [[Federico Auditore da Firenze|Federico]] would disappear or freeze immediately after the race began. This made it impossible to complete or restart the memory. Restarting the game would solve this.
 
===What Goes Around===
Once Ezio had killed [[Vieri de' Pazzi]] during [[What Goes Around]], and [[Mario Auditore]] was talking to him, another Mario could sometimes be seen standing on a roof in the background.
 
===Novella's Secret===
PC: During [[Novella's Secret]], Killing the [[Agile]] guard before he reached the next guard post caused a blank cut-scene at the entrance to the Assassin Tomb, trapping Ezio. The only way to fix this was to restart the memory
 
===Town Crier===
PC: Antonio Maffei would occasionally not spawn during [[Town Crier]]. This could be resolved by restarting the memory.
 
===With Friends Like These===
[[Video:Where is Jacopo?|right|200px]]
A glitch could be encountered which made it possible to kill [[Jacopo de' Pazzi]] without completing [[With Friends Like These]]. This could be done by using a sword or a dagger to kill Jacopo, from a distance where the Animus' HUD read "Attack" instead of "Interact". The memory could still be completed normally even if the body was moved, by returning to the location and interacting with the space where the body originally lay.
 
===Romagna Holiday===
In [[Romagna Holiday]], during extremely rare cases, the game would freeze while Ezio was fighting the guards after the carriage chase.
 
===That's Gonna Leave a Mark===
Sometimes the civilians knocked down by [[Rosa]] during [[That's Gonna Leave a Mark]] would "float".
 
===By Leaps and Bounds===
Under specific situations during open conflict in [[By Leaps and Bounds]], the game would crash.
 
===Clothes Make the Man===
[[File:Jesusezio.jpg|right|164px|thumb|Ezio floating on water.]]
Instead of leaving the [[Gondola|gondola]] at the end of [[Clothes Make the Man]], Ezio could jump on the gondola's bow instead. This caused the memory to end, but the gondola did not disappear. If the gondola was used afterwards, it would vanish after leaving a certain area but Ezio would act as though he was still using it and would float over the water. If he traveled too far, Ezio eventually dropped into the water.
 
===If At First You Don't Succeed...===
[[File:DSC 2321.jpg|150px|right|thumb|Antonio inside the Palazzo Ducale.]]
Occasionally, while talking to Ezio during [[If At First You Don't Succeed...]] Antonio would teleport to random and even unreachable places.
 
===Infrequent Flier===
Occasionally upon de-synchronization, [[Infrequent Flier]] would restart with Ezio atop Leonardo's workshop rather than the tower.
 
===Cheaters Never Prosper===
It was possible to kill [[Dante Moro]] during [[Cheaters Never Prosper]] and thereby to raise suspicion after stealing the mask. However, this had no other effects and Dante would appear alive in subsequent memories.
 
===Having a Blast===
Staying in the area for a prolonged period of time during [[Having a Blast]] would allow Ezio to fight Dante. However, the Assassin was unable to kill him, though he could be lured to an area such as the docks, and be pushed into the water, killing him instantly. As with the previous memory, this had no other effects and Dante would appear alive in subsequent memories.
 
===Two Birds, One Blade===
In the memory [[Two Birds, One Blade]], while fighting Dante and some guards, it was possible to climb [[L'Arsenale]] and kill [[Silvio Barbarigo]], who strangely, was floating.
 
===Play Along===
In some cases after the completion of [[Play Along]], quitting before the next sequence loaded would cause a major glitch. Upon loading the game, Desmond would be unable to access the Animus, and would be stuck inside the [[Hideout]].
 
===The Bonfire of the Vanities===
If a Rooftop Garden had been used to hide after killing any of [[Girolamo Savonarola|Savonarola's]] 9 lieutenants, after the memory had been completed, Ezio would be unable to leave the rooftop he was on.
 
===In Bocca Al Lupo===
Sometimes during [[In Bocca Al Lupo]], if he was hit with rocks by the guards while climbing, Ezio would fall through the texture, and the memory would have to be restarted to fix the problem.
 
===Vizitazione's Secret===
Occasionally, after locking onto the Agile with the gun, the controls would freeze. Also, jumping to a certain point on rare occasions allowed Ezio to go out of the level with the only re-entry to the game being a restart.


==Source==
==Source==
*''[http://acinitiates.com/ Assassin's Creed: Initiates]'' - ''[http://acinitiates.com/dna/ The Desmond Files]''
*''[[Assassin's Creed II]]''
[[Category:Promotional Media]]

Revision as of 22:36, 24 September 2012


Throughout Assassin's Creed II, a number of bugs could be encountered, which are listed below.

Minor bugs

These bugs were either temporary, graphical, or restricted to specific situations.

Airwalking

Using this glitch, Ezio could walk through air by going on top of a large building and sprinting. If a knife was thrown just before reaching the edge, he would continue to run, even though there was no visible solid surface under his feet. It could also occur for a short time if he jumped between the stern of the gondola and the man steering it.

Auditore cape

When equipping the Auditore cape in the Monteriggioni Villa, Ezio became notorious even though the cape's description stated otherwise.

Interrupted assassination

If an archer shot Ezio during a cinematic assassination, the would-be target wouldn't die but would rather simply stand there. Zooming in on the guard's face would show he was not dead, as he blinked and moved his head slightly. However, he could not be killed or unfrozen. It would be as if he had become part of the landscape. Weapons also went through him and he would not participate in any fights.

Cavalier dual-wielding

PC: If Ezio picked up a weapon (excluding heavy, long, or short weapons) while he already had one and mounted a horse, he would not drop the weapon that had been picked up. If the horse was made to walk, then Ezio would try to put the weapon in the sheath but would immediately bring it back out.

Climb leap

When performing a climb leap on a sloped surface such as one of the church towers in Venice, Ezio sometimes fell instead of actually grabbing on to the tiles or stones.

Doctor's light

File:Monteriggioni Orb 1.png
The light.

A floating orb of light was noticed during night time on the doctor's roof in Monteriggioni. This was similar to the lighting found in lamps.

Double weapons

It was possible to be stuck with a weapon that had been picked up. This occurred when Ezio attempted to counter a Brute with such a weapon, but instead, disarmed the Brute, leaving Ezio holding both weapons. The Brute's weapon could be dropped, but the the weapon that had been picked up previously became fixed to Ezio's hand, and remained so even while running or climbing. Ezio could not attack or switch weapons; he could only block or flee.

Duplicating archers

File:Assassin's Creed II guard copying.jpg
Duplication glitch.

Sometimes in Venice, rooftop archers would randomly duplicate. However, the cloned archers would all act like ordinary guards on the ground, and would not attack Ezio on sight, only attacking him when he performed an illegal action. At first only one clone would attack Ezio, but gradually, more would join the fight and cause major lag. The duplicated archers were very quick to give up on a chase however, and Ezio could escape them by simply walking away. The duplicates would disappear whenever he left the area. This glitch was confirmed to occur on PS3, Xbox 360, and PC, and has not been patched.

360: As a result of a similar glitch, an unaware archer would stop moving, and duplicates of the archer would proceed to literally walk out of it and attack Ezio. This was confirmed to happen in Venice.

Fire-breather

If a Carnevale performer was about to blow fire upwards near a merchant stand, Ezio could grab anyone nearby and throw them into it. Everyone near it died, including the performer, but fire continued to blow from his mouth.

Floating Ezio

If Ezio was standing on a wooden candelabrum, and moved towards the edge of it, then hung from the candelabrum, and finally dropped onto a small ledge (like thin walls or wooden beams), he would "float" along with the swinging candelabrum as if he was still standing on it.

Glitched ground

Sometimes, while walking normally (particularly in Florence), Ezio would suddenly stop and look down, similar to how he acted if he was looking over the edge of a building. It could be solved simply by pulling back and walking away a few feet or simply jumping over the area in question.

Gondola corpse

Dropping a dead body onto a gondola, if it stays in the boat and doesn't bounce out, caused amusing glitches if the gondola was then rowed away. The ragdoll seemed to crawl through the boat and eventually into the water.

Headless guard

Sometimes, when an archer was killed and thrown off a rooftop, the archer's head would get stuck to the wall of the building. A similar effect could be observed after killing a Seeker in combat, with his head being stuck in the ground.

Hyper-blending

While blending, if Ezio traveled onto a different surface such as water, or a wall, he remained blended as long as he remained on the respective surface.

Immortal doctor

In the south of Florence, a doctor, when killed, would get back up. Repeatedly striking the doctor forced him so far away from his original spot (which should be out of sight) that he would get back up and not walk back. If Ezio walked back to the original spot, the doctor teleport back to his initial position.

Tilted character

File:Leaning tower of desmond.jpg
Desmond tilted at an odd angle.

In the Memory Corridor, alternating left and right at quick, timed intervals would eventually cause Desmond or Ezio to tilt at an odd angle. They would also remain tilted the next time the Memory Corridor was accessed. This could be easily fixed by moving in a different direction.

Killing civilians

On some occasions if Ezio ran up to a herald and killed him, the civilians that were standing in front of the herald wouldn't move. It was possible to kill them without getting any warnings. Their bodies could be looted but not moved. Within a minute or two, the warnings could take effect, resulting in de-synchronization in the case of killing three or more civilians.

Swimming thug

250px|right|thumb|The swimming thug. 360: Sometimes, If a Pazzi thug falls or is pushed into water, instead of drowning he will tread water.

Standing on a horse

Standing on horseback.

Sometimes when pressing the Unarmed hand button, Ezio, instead of getting off the horse, will make a jumping animation from the horse, but remain standing upon it.

Lost weaponry

Sometimes when countering an attack with a medium weapon, it became a part of the enemy's left hand with the hilt facing up. There was no way to get it back from him; Ezio would have to re-equip it in the Villa armory.

Ezio would also drop any hand-held weapon equipped when bribing a herald if, in the short gap between pressing "Bribe" and the small cut-scene of the transaction, the weapon was drawn out of its sheath. The dropped weapon lay at the herald's feet and could be picked up.

Super speed

Though the cause was unknown, a glitch could be encountered which made climbing and diving faster than normal. This returned in Assassin's Creed: Brotherhood.

Phasing

In Venice, If Ezio grabbed onto boxes and white sheets beside a building and moved toward the wall, he went through the wall and would not be able to exit the building on occasion. This glitch could be solved by ripping a poster off the wall if Ezio was not anonymous.

Rarely, when fighting guards in Florence Ezio fell through boxes and walked through hay carts.

Water down below

Ezio and NPCs sometimes became stuck beneath the map if pushed into water.

Well portal

In San Gimignano, sometimes if Ezio fell into a certain well, the screen would turn grey for a few seconds, and he would emerge from a well on the other side of the city

Dropping weapons

Very rarely, after killing a group of enemies, the weapon would be dropped instead of being put back in its sheath. It could be remedied by simply picking up the weapon.

Major bugs

These bugs either caused the game to freeze or crash, or disrupted gameplay significantly, requiring the restarting of the memory, or reloading a save to be resolved.

Armor of Altaïr

While wearing Armor of Altaïr, the game crashed when performing multiple consecutive double assassinations.

Glitched Glyphs

360 & PS3: After the a glyph had been solved and the unlocked coded message had appeared, if the A and B buttons for the 360, or the X and O buttons on the PS3 were pressed repeatedly and quickly, the video appeared in full screen, and the game would be stuck there.

Memory Corridor

The game would rarely crash during transitions involving the Memory Corridor.

Unnatural bleeding

360: Rarely, a glitch would cause bloodstain textures on Ezio's robes to recursively load, eventually causing his clothing to turn a flat semi-gloss red. This would lag the system within seconds and cause it to crash within a minute. This glitch was officially patched, according to some online forums, but continued to occur occasionally.

The appearance of this glitch usually signaled a type of hardware error, though specific action sequences caused it to occur as well. The only method to fix this glitch was by resetting the game or exiting to the Dashboard, before the rapidly-recurring texture-loads caused the game to crash.

Palazzo Medici

If the "Airwalk" glitch was used to land on the roof of the Palazzo Medici, something not possible by normal means, the interior could be examined. The walls inside were plain and had no windows. If Ezio jumped through the opening and went inside, he would be trapped inside with no way out.

Memory-specific bugs

These bugs only occurred during certain memories, and were often minor in their impact.

Sibling Rivalry

Rarely, during Sibling Rivalry, Federico would disappear or freeze immediately after the race began. This made it impossible to complete or restart the memory. Restarting the game would solve this.

What Goes Around

Once Ezio had killed Vieri de' Pazzi during What Goes Around, and Mario Auditore was talking to him, another Mario could sometimes be seen standing on a roof in the background.

Novella's Secret

PC: During Novella's Secret, Killing the Agile guard before he reached the next guard post caused a blank cut-scene at the entrance to the Assassin Tomb, trapping Ezio. The only way to fix this was to restart the memory

Town Crier

PC: Antonio Maffei would occasionally not spawn during Town Crier. This could be resolved by restarting the memory.

With Friends Like These

right|200px A glitch could be encountered which made it possible to kill Jacopo de' Pazzi without completing With Friends Like These. This could be done by using a sword or a dagger to kill Jacopo, from a distance where the Animus' HUD read "Attack" instead of "Interact". The memory could still be completed normally even if the body was moved, by returning to the location and interacting with the space where the body originally lay.

Romagna Holiday

In Romagna Holiday, during extremely rare cases, the game would freeze while Ezio was fighting the guards after the carriage chase.

That's Gonna Leave a Mark

Sometimes the civilians knocked down by Rosa during That's Gonna Leave a Mark would "float".

By Leaps and Bounds

Under specific situations during open conflict in By Leaps and Bounds, the game would crash.

Clothes Make the Man

File:Jesusezio.jpg
Ezio floating on water.

Instead of leaving the gondola at the end of Clothes Make the Man, Ezio could jump on the gondola's bow instead. This caused the memory to end, but the gondola did not disappear. If the gondola was used afterwards, it would vanish after leaving a certain area but Ezio would act as though he was still using it and would float over the water. If he traveled too far, Ezio eventually dropped into the water.

If At First You Don't Succeed...

File:DSC 2321.jpg
Antonio inside the Palazzo Ducale.

Occasionally, while talking to Ezio during If At First You Don't Succeed... Antonio would teleport to random and even unreachable places.

Infrequent Flier

Occasionally upon de-synchronization, Infrequent Flier would restart with Ezio atop Leonardo's workshop rather than the tower.

Cheaters Never Prosper

It was possible to kill Dante Moro during Cheaters Never Prosper and thereby to raise suspicion after stealing the mask. However, this had no other effects and Dante would appear alive in subsequent memories.

Having a Blast

Staying in the area for a prolonged period of time during Having a Blast would allow Ezio to fight Dante. However, the Assassin was unable to kill him, though he could be lured to an area such as the docks, and be pushed into the water, killing him instantly. As with the previous memory, this had no other effects and Dante would appear alive in subsequent memories.

Two Birds, One Blade

In the memory Two Birds, One Blade, while fighting Dante and some guards, it was possible to climb L'Arsenale and kill Silvio Barbarigo, who strangely, was floating.

Play Along

In some cases after the completion of Play Along, quitting before the next sequence loaded would cause a major glitch. Upon loading the game, Desmond would be unable to access the Animus, and would be stuck inside the Hideout.

The Bonfire of the Vanities

If a Rooftop Garden had been used to hide after killing any of Savonarola's 9 lieutenants, after the memory had been completed, Ezio would be unable to leave the rooftop he was on.

In Bocca Al Lupo

Sometimes during In Bocca Al Lupo, if he was hit with rocks by the guards while climbing, Ezio would fall through the texture, and the memory would have to be restarted to fix the problem.

Vizitazione's Secret

Occasionally, after locking onto the Agile with the gun, the controls would freeze. Also, jumping to a certain point on rare occasions allowed Ezio to go out of the level with the only re-entry to the game being a restart.

Source