User:D. Cello/sandbox/blogpost: Difference between revisions
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[[File:Uncharted 3-2.jpg|thumb|left|250px|Long-time love interest Elena Fisher tries to stop Nate's journey. Not gonna happen, girl.]] | [[File:Uncharted 3-2.jpg|thumb|left|250px|Long-time love interest Elena Fisher tries to stop Nate's journey. Not gonna happen, girl.]] | ||
The graphics of the game are simply astounding as well. The visuals have been taken to new heights, and the gameplay has gotten a more cinematic focus. The graphics are unlike any I have ever seen in any videogame, and this does the series much honor, as the graphics have always been one of Uncharted's strong suits. Cutscenes fluidly flow into gameplay, and the gameplay has taken a more primary focus in the storytelling. For example, you will have to escape a sinking ship by maneuvering your way across the ship, and in the later part of the game you will control a drugged Drake while running through the streets of a city in Yemen. | The graphics of the game are simply astounding as well. The visuals have been taken to new heights, and the gameplay has gotten a more cinematic focus. The graphics are unlike any I have ever seen in any videogame, and this does the series much honor, as the graphics have always been one of Uncharted's strong suits. Cutscenes fluidly flow into gameplay, and the gameplay has taken a more primary focus in the storytelling. For example, you will have to escape a sinking ship by maneuvering your way across the ship, and in the later part of the game you will control a drugged Drake while running through the streets of a city in Yemen. | ||
The gameplay is still mostly the same as its predecessors. You point and shoot enemies like any other normal third person shooter, and you show off your climbing skills from time to time. Gameplay is linear, meaning you can't walk around cities like a sandbox game. You are set to find your course in a specific destination, and once you finish a chapter you will likely find yourself changing to a new destination or a different scenario. The game offers great variety and challenge, with shooting will standing on a boat during a heavy storm or following a convey of truck while riding on a horse. | |||
But that's not all this game has to offer. The game also comes with an improved version of Uncharted 2: Among Thieves' multiplayer which... I have not really tried out yet. The multiplayer offers several modes, including your basic deathmatch and several exotic modes, set across various maps from the series. I am not a big fan of multiplayer, but judging from what I ''have'' seen of the game's multiplayer, there have been quite a few improvements including that now, regardless of whether you win or lose a match, you will gain experience nonetheless, which was quite an annoyance in the second game. | But that's not all this game has to offer. The game also comes with an improved version of Uncharted 2: Among Thieves' multiplayer which... I have not really tried out yet. The multiplayer offers several modes, including your basic deathmatch and several exotic modes, set across various maps from the series. I am not a big fan of multiplayer, but judging from what I ''have'' seen of the game's multiplayer, there have been quite a few improvements including that now, regardless of whether you win or lose a match, you will gain experience nonetheless, which was quite an annoyance in the second game. | ||
Revision as of 18:25, 30 December 2011

One bartender. Two assassins. One destiny.
And accompanying the release of the PC version of ACR, comes the review, by the Mentor itself ^^
Even though the game has been out for a couple of weeks, PC players are getting it now, so I still will treat the game info as spoilers -- any important event will be hidden by a spoiler box to keep it away for unwanting eyes. Also keep in mind this is my oppinion as a gamer and as a person -- I won't flamboyant the games flaws -- Im not paid by Ubisoft and my commitment to the wiki won't affect my judgement of the games strong and weak spots. If you don't agree with something that I said, sound off in the comments below. If you agree, also write down below ^^
TO THE REVIEW!
War's review
Elch's review
Sima's review

PlayStation 3 gamers tend to get more of the good stuff lately. With major franchises signing exclusive contracts with Sony, buying a PlayStation 3 is the only solution for gamers if they want to be able to play these games. Me, having owned PlayStation 3s since 2006, am absolutely not complaining about playing these masterpieces. And 2011 gave birth to several more of these masterpieces, including the one that in my opinion tops them all; Uncharted 3: Drake's Deception.
Uncharted 3: Drake's Deception is the third major installment in a its series, and succeeds the two other games in terms of storytelling. Meaning that if you haven't played the first two games, you will lack some of the character development and... any connection you might feel to the characters. The game heavily relies on its storyline and the player's own emotions, and as such it assumes you have already played the first two games.

But that's alright, because the actual story is mind-blowing. The game relies more on actual history than its predecessor, and once again focuses on Francis Drake, the ancestor of protagonist Nathan "Nate" Drake. Following in his ancestor's footsteps, Nate discovers his ancestor was sent on a secret mission by Queen Elizabeth I of England and John Dee, that traces back to the Hermetic Order of the Golden Dawn... For those of you who have expressed an interest in the Divine Science pack of Assassin's Creed: Project Legacy, those last three names should sound very familiar. You should also know that Queen Elizabeth had the Second Apple which was located in... ? That's right, Masyaf in Syria. Nate, traveling alongside his long-time companion Victor "Sully" Sullivan, former love interest Chloe Frazer and new buddy Charlie Cutter, starts his journey in London to eventually end up in France and later in... Syria, where his ancestor was secretly sent by Queen Elizabeth. You can do the math...
Throughout Nate's long and thrilling journey through England, France, Syria and eventually Yemen, you will find lots of humor and emotion. I have to say, the Uncharted games are perhaps the only games that make me laugh out loud, due to the occasional dry joke made by Nate or Sully. I will have to admit that as well as laughing, I also had to cry near the ending of the game; which not many games actually do. (You should know that deep inside, I'm quite emotional and sentimental, which I don't always tend to show.)

The graphics of the game are simply astounding as well. The visuals have been taken to new heights, and the gameplay has gotten a more cinematic focus. The graphics are unlike any I have ever seen in any videogame, and this does the series much honor, as the graphics have always been one of Uncharted's strong suits. Cutscenes fluidly flow into gameplay, and the gameplay has taken a more primary focus in the storytelling. For example, you will have to escape a sinking ship by maneuvering your way across the ship, and in the later part of the game you will control a drugged Drake while running through the streets of a city in Yemen.
The gameplay is still mostly the same as its predecessors. You point and shoot enemies like any other normal third person shooter, and you show off your climbing skills from time to time. Gameplay is linear, meaning you can't walk around cities like a sandbox game. You are set to find your course in a specific destination, and once you finish a chapter you will likely find yourself changing to a new destination or a different scenario. The game offers great variety and challenge, with shooting will standing on a boat during a heavy storm or following a convey of truck while riding on a horse.
But that's not all this game has to offer. The game also comes with an improved version of Uncharted 2: Among Thieves' multiplayer which... I have not really tried out yet. The multiplayer offers several modes, including your basic deathmatch and several exotic modes, set across various maps from the series. I am not a big fan of multiplayer, but judging from what I have seen of the game's multiplayer, there have been quite a few improvements including that now, regardless of whether you win or lose a match, you will gain experience nonetheless, which was quite an annoyance in the second game.
Despite not having seen much of the multiplayer, the singleplayer of the game is what I have truly fallen in love with, and I know that I will always be in love with the series. Naughty Dog, if you ever find yourself reading this wiki (on a wild night or whatever): don't leave us hanging, and continue your masterful franchise as long as you are able to.
Vatsa's review

Being a PC gamer is a great experience. Even though most companies do not like our platform, there are still those willing to release games. CD Projekt is one of the companies willing to support the PC platform.
CD Projekt's recent release was The Witcher 2: Assassins of Kings, based on books by Andrzej Sapkowski. Witcher 2 continues the story of Geralt of Rivia, a sterile mutant with supernatural abilities and is trained to be a professional monster hunter.
Like most classic RPGs, Witcher 2 has a lot of things to do besides the story. Along with the sidequests, Witcher 2 consists of mini-games like fistfighting, and crafting useful and much required equipments such as swords, traps and potions. The difference between Witcher and other RPGs is the gray, ambiguous world that abandons right and wrong for a much more complex focus on choices and consequences. Everyone in this game is corrupt to some level. Even Geralt's friends have their own reasons for following him.

As with most RPG's, The Witcher 2: Assassins of Kings features character leveling for Geralt by using talent points to customise him for the players style. There are four areas that you can spend points in: Training, Swordsmanship, Alchemy and Magic.
Combat consists most sword and magic at equal measures. His primary weapons consist of Steels swords (used against human enemies) and Silver swords (used against non-human enemies). Fighting only with the swords is not enough, mastering the magical signs will help a lot in combat. These signs can be used to influence dialogue interactions with NPCs. For instance, player can use the Axii sign to extract information from unhelpful civilians or control a few enemy combatants to fight with Geralt.
Unlike most RPGs that I’ve played recently, The Witcher 2: Assassins of Kings is the most mature one in both style and audience. Witcher 2 conveys an awesome story with a few intimate and a creative language. Most consider the inappropriate for younger gamers (or the sensitive types).

CD Projekt rebuilt their graphics engine to give Witcher 2 a realistic image. This has allowed them to add great detail to the environments and sharp textures (Something which Bioware failed to do with Dragon Age 2). Optimization might be the only drawback for this game, since you'll need on of the beast graphics card capable of handling this game. The voice acting has defiantly received some attention, since even the most unimportant character does not sound static but has some emotions (Not like the annoying voices of Assassin's Creed and how they were recycled for Revelations or the citizens of Skyrim). During my playthrough, I heard only a few voices or static lines, repeat themselves.
If you want to experience an RPG which allows you to make choices either good or bad with proper consequences, (Not like the Renegade Shepard having a few forced paragon choices) then Witcher 2 is the best out there. I believe there are no reviews that might justify this game, but only the gamer who experiences it. If your PC can handle it even at medium (looks great at medium after the previous update) then I suggest you to play this.
Cello's review

Here comes the future. And it saddens me.
Cello out.

"There is no wisdom without love."