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<big><center>[[Assassin's Creed: Revelations]] -- PC version Review</center></big> | <big><center>[[Assassin's Creed: Revelations]] -- PC version Review</center></big> | ||
Revision as of 23:44, 2 December 2011

It is here!
After a year of anticipation, the wait is over: Assassin's Creed: Revelations officially comes out and once more shines the bright light of the Assassins onto a world darkened by Templar treachery.
As Desmond Miles, you will wade through subconscious and memories - both yours and from your ancestors - in order to put your shattered conscious together.
As Ezio Auditore da Firenze, you will journey to the ancient city of Constantinople, following the footsteps of the greatest Master Assassin, in order to discover the Order's most guarded secrets.
And as the legendary Altaïr Ibn-La'Ahad, you will walk through the spires of Masyaf and gain knowledge on the events that came to shape the Assassin Brotherhood and tied together the destinies of three different individuals.
One bartender. Two assassins. One destiny.
And accompanying the release of the PC version of ACR, comes the review, by the Mentor itself ^^
Even though the game has been out for a couple of weeks, PC players are getting it now, so I still will treat the game info as spoilers -- I don't care if someone says "oh, the game is out, it isn't spoilers anymore'. I HATE to be told details, and as such, I respect if someone doesn't want to know spoilers too. As such, this will be spoiler-free, except in a few sections, where the info will be hidden by a spoiler box to keep it away for unwanting eyes ^^
Also keep in mind it's my oppinion as a gamer and as person -- I won't flamboyant the games flaws -- Im not paid by Ubisoft and my commitment to the wiki won't affect my judgement of the games strong and weak spots. If you don't agree with something that I said, sound off in the comments below. If you agree, also write down below ^^
TO THE REVIEW!
You already heard about the hookblade, but you didn't heard how few ziplines there actually is. You read about bombs, but no one told you how often they tend to run out when you most need them. This review will tell you all those aspects other texts forgot, and eventually cover what they said too -- after all, it's a review =P
The game begins with our Desmond friend in the Animus after being in a coma following ACBH's events. Despite Desmond's face looking like it was trampled by a horse (it's even less alike to the original model than the AC2 version), his voice is still coming from the throat of Nolan North -- a presence that even with the Desmond's memories, still is unfortunaly absent from the game. The setting of Desmond's coma limits his interactions with the outside world and remarkably, the inside world as well -- Sixteen appears, but even him feels... shallow -- what in turn makes North's and Desmond's influence in the game extremely weak.
Desmond is catapulted into Ezio's life, and we are presented to the awesome E3 video of the Masyaf fight, but instead of the music "Iron", a Ezio voice-over that doesn't fit the mood is the soundtrack of the animation. Roger Craig Smith is a terrific voice actor, but as we are presented with a scene of Ezio sidesteping a dude and running him aground with his own sword while Ezio muses and narrates about how long Masyaf ins't in Assassin control for over 300 years, you realize the developers might have picked a better moment for Ezio's letter monologue than a 40-vs-1 fighting sequence.
Afterwards, Ezio gets out of Masyaf and all that, and after arriving in Constantinople and metting Yusuf, the games sets you free -- no longer blocked districts like AC and ACBH -- the city is yours to roam.
Ezio
...is a jedi now.
He's old, he's powerful, and he dresses like one. See?
Gameplay
The gameplay is largely unchanged, but still it feels very different. The first thing I noticed is how poorly designed the places are. Unlike AC and AC2 and even BH, there are a lot of buildings in AC that you rpetty much cant climb in one goal. You freerun up a wall, and then Ezio grabs into a ledge and you can't keep climbing -- the reason varies from not having a climbing point to grasp, or the fact that where he is hanging doesn't allow him to put his feet against the wall and use the hookblade, but one way or another, that "fluid" climbing has been hampered by level design in some places.
The hookblade is a cool addiction -- like the Apprentice system in BH, a nice idea, and a few missed opportunities. For one, the hook and throw is simply amazing, altough you'll be surprised how many times the guard you just grabbed by the neck at 15mph with a metal hook and threw from a 4-store high building hits the ground alive. I feel we could have a hook and steal ability isntead of the counter-steal -- in a fight, the priority is kill before being killed, not stealing the gaurd's pouch and have him angry at you for being a assassin with pickpocket tendencies.
Another cool thing is the ziplines -- they really are a blast to use, BUT they are very few in between. They hardly coincide with your path and are not as all proeminent through the city -- you can see them anywhere, but to go to them and use them usually is harder and slower than to just run towards your goal in a straight line. This again is a sign of poor level design. Altough the tunnels cover some of that zipline lack as my admin User:War Clown pointed out, they shouldn't replace it -- ziplines don't involve loading, and are way more fun than using a menu.
The combat system overall is similar to BH, altough the double kill streaks aren't featured anymore -- you can't attack a opponent and hold the attack button to shot guard 2 through guard 1's head or similar -- you cna only kill one at a time, altough Ezio will ocassionaly perform a double kill at his own pace and moment of choice.
Enemies have a wider diversity, altough those freaking agiles are back -- they completely remove the thrill of a chase by stabbing you in the back. Speaking of stab, we have stalkers -- creepy (and ocasionally faggy) sons of bitches who sneak behind you and try to stab you -- but you can counter and stab their throat with their own knife if they grab you before you beat them. We have the Janissaries, that are the sultan's guard and Cesare-level of annoying -- they block 99% of your attacks and you can't counter kill them when their health is full, but unlike AC1 Templars that also couldn't be killed with full health, they have a tendency to not attack you and shoot you every few seconds, making combat with them a frustrating button mashing.
Graphics

Graphics are better than ACBH, Ezio's robe specially -- they are absolutely and completely gorgeous. You have only 3 sets of armor avaiable to purchase, and the first one is the one most similar to the original look -- once more we can't remove armor, a feature that has been heavily missed by fans of the series. BEsides those 3 buyable armors, you can unlock two more -- the Master Assassin, that makes Ezio look like a battle robot, and the armor of Ishak Pasha, a meh armor that has a freaking mask on it. At least the cutscenes remove Ezio's mask so we can see his face in all it's ridiculous splendor. Ridiculous because once more, character designed fucked it up XD To exemplify, my girlfriend looked at him and said "Merlim, what have they done to his face?"
The enviroments are well detailed, except for the high speed ones like the carriage sequences -- the city of Constantinopole looks good -- I especially LOVED what they did to the moon in this game -- it's simply amazing.
Some minor characters model like citizens or stalkers have a few rough edges and bad textures -- far below what you would expect from a AC game -- they look like the citizens on the first AC, but they don't have the excuse of launching in 2007. But Ezio, Altaïr, Al Mualim, and pretty much every voiced character looks very, VERY good.
Sound
Overall pretty good, but nothing remarkable. Jesper Kyd's done a good job once more, altough the soundtrack isn't his best work -- AC and AC2 still beat this one.
Ezio's voice sometimes felt too forced, to be honest -- specially his monologues -- he never had a real italian accent per se in the past games, but they at least felt natural... but Smith did a great job once more.
Story
The story is meh. Altough it's more deep than BH's, to be honest, I barely felt the same impact between the two -- compared to AC and AC2, the story barely twitches the "excitment scale" and scores a 0.5 -- 0 being watching Gilmore Girls, 5 being jumping out of an airplane with a parachute and 10 being seeing a real dragon fly by wearing a Mexican hat and eating the top of the Empire State Building.
Sophia was very present, but there was little romance by itself in the game -- no cool one liners or anything. Btw, Sophia is pretty -- she has lovely breas... er, clothing. Remarkable.
I felt they missed some opportunites, storywise -- no mention of Leo is ever made, nor of any of your past allies. Ezio simply forgets them and moves off.
And the ending... well. Ordinary. I know they promised us answers and all that, but the answers were far too unexciting and the ending far too easy. You can finish off a storyline while also making people look forward to the next installment, but apparently no one knew how to do that this time.
Bugs
Bugs... oh, god, the PC version is plagued by them. Nothing game breaking, thanks heavens, but still, far below what you would expect from an AC game. I'm not talking about ragdolls going crazy (that didn't happened to me once in this game ^^) or Ezio don't grabbing onto something when he clearly should have (this happened way too often, unfortunaly). I'm talking about camera issues, graphics tearing and behaviour inconsitencies.
One of the most common issues I had I believe were caused by Ezio's recent discovered Force-attunemnt. OFten times he would impale a guy through with his sword and turn to hit the next enemy, but the sword had a habit of staying in his first downed enemy and then magically flying through the air to his hand just before he hit the next guard in line. Another one was caused by you killing an opponent in fight, the camera entering slowmo, you stabbing the guy... and the guy hits you back in the face with a sword, completely alive.
The graphic problem I found, beside a few textures clipping, was with the greek fire. Not the enviroment fire that burns, but the one that shoots out of the cannon -- it would usually cause a effect similar to a black hole, where a black spot would circle the fire spray and cause rough edges -- and I tested it in 4 different computers because of the possibility it was driver or graphic cards issues, and, well, it isn't. But as I said, nothing game breaking -- just atmosphere breaking.
And the most annoying one: during one of the later missions, Ezio falls. During this gameplay sequence, the camera shakes wildly to convey the sense of breakneck speed. Once I finished and the cutscene started on the ground, the camera refused to stop. So I was forced to watch Ezio calmly speaks with a guy for 3 minutes while the camera had a epiletic seizure.
Besides that and the fact that during some secret levels Ezio refused to grasp something because of the ABSOLUTELY HORRIFIC fixed camera and me finishing a armor missionand earning a achivement and the game reloading by itself to the last part and forcing me to repick the armor, refinish it and even gain the achievement again without reason, the game is well produced.
Altaïr
Aah, Altaïr ^^ The most badass character ever created by a historical videogame.... your serious complexion, set eyes and fierce nature...
WHAT have they done to you??? >.<
Gameplay
Gameplay is very alike Ezio, with the few exceptions that you play with Altaïr for like... 1% of the game?
(checks with his assistant) Less? Okay... nah, I'm gonna say one percent
For 1% of the game... and of that 1%, 8/10th of it you are a old Altaïr, so you can't fight, or run, or climb, just... walk. Like a old man. ALtaïr. A old man. Walking. Not in a badass manner like in AC. Just... walking. Like that old neighbour of yours that has a dog that barks for half the day. Just... walking.
Graphics
Good as the rest of the game, altough once more the design they went for sucks. Altaïr's robes are so clean and unragged that they look almost cartoonish, unlike AC's gritty look.
Sound
Music is barely inexistent -- it plays, but you won't recall any of the notes XD Abbas is good, Altair is absolutely horrendous. My direttore User:Assassin-Rayne believes it isn't even Philip that made his voice -- he claims to have runned AC and ACR samples of ALtair's voice through a voice matching software, and the result was 10% -- so even if it was Philip, sound direction messed it up so bad it became irrecognazible.
Altough hearing Al Mualim for a short time was fantastic. Simply.. fantastic. Best voice ever. =P
Story
For fans of the AC and defenders of the original premisses and philosophy of the game, it was Terrible. They ruined the character and everything it standed for. I curse that Bowden guy and I feel it's a offense to call him a writer -- it's a blow to the head of people like Stephen King, Tymoth Zahn, Dan Brown, Tolkien, Drew Karpyshyn, and hell, even Shakeaspeare and J.K. Rowling. How I wish that Steven Barnes, the first writer they approached when the first AC was in development, had stayed in production. That guy is awesome. Bowden writes worse than me, and I make typos every two lines.
Bugs
To be honest, didn't had any. There was one mission with Altair that sets the 100%synch objective as " Don't kill anyone", and it failed the moment the memory started. Good knows why, I hadn't even touched the keyboard yet.
And just expanding a little on the comment I made earlier, Skyrim and MW3 are two fantastic games that came out this month too -- if you love open ended games like AC and are willing to lose a good deal of your social life playing a huge game, Skyrim is the one for you. XD I'm not saying you will lose your social life, but you will need a lot of willpower to stop playing it once it bewitches you =P so if you are on a holiday (or your girlfriend isn't around -- Hi honey! =P), use that time to play Skyrim until the initial 10-hour hype passes, that way you can play it less later once you're used to its awesomeness =P
And Modern Warfare 3 is a must-have for the FPS fans -- I played around 3 hours of it so far, and the campaign is simply fantastic: enthralling, cinematic, unexpected, and lots and lots of fun. Get it!
Sooo that is all for today! Enjoy ACR, update the wiki - lets keep this place the awesome compendiumn of Assassin's Creed that it always has been - and post your comments below – me and the staff want to hear your opinions! Safety and peace, folks.
Cello out.

"With most men, unbelief in one thing springs from blind belief in another."