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{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L}}{{Stub}}
{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L}}
 
{{Apprentice Revamp|AgentG231|TheSt0ryTeller}}
[[File:AC1 Map Screen.png|thumb|250px|A map of Acre displayed by the Animus 1.28]]'''Maps''' were used to help the [[Assassins]] navigate around the cities, and plan assassinations or [[investigation]]s. They acted as a compromise and visualization of Altaïr's and Ezio's memories of the cities layouts, as well as giving a sense of direction for [[Desmond Miles]] within the [[Animus]].
[[File:AC1 Map Screen.png|thumb|250px|A map of Acre displayed by the Animus 1.28]]'''Maps''' were used to help the [[Assassins]] navigate around the cities, and plan assassinations or [[investigation]]s. They acted as a compromise and visualization of Altaïr's, Ezio's, Haytham's, and Ratonhnhaké:ton's memories of the cities layouts, as well as giving a sense of direction for [[Desmond Miles]] within the [[Animus]]. More areas appeared on the Animus map after every successful climb and synchronization with a [[View Points|view-point]]. These virtual maps also marked certain key areas that could be recognized by a unique symbol.
 
 
 
 
More areas appeared on the Animus map after every successful climb and synchronization with a [[View Points|view-point]]. These virtual maps also marked certain key areas that could be recognized by a unique symbol.
==<span style="font-size:18px;">Animus maps</span>==
==<span style="font-size:18px;">Animus maps</span>==
<span style="font-size:16px;">High Middle Ages</span>
<span style="font-size:16px;">High Middle Ages</span>


While viewing the memories of [[Altaïr Ibn-La'Ahad]] in the Animus 1.28, the symbols indicated the [[Assassins' Bureau|Assassin's Bureau]], investigation missions ([[Eavesdropping|eavesdropping]], [[Interrogation|interrogation]], [[Pickpocketing|pick-pocketing]] and [[Informants|Assassin informants]]), exits to the [[Kingdom]], and the locations of [[Civilians|citizens]] that could be saved, or had been saved, from soldiers. Additionally, it displayed the icon for Altaïr's assassination targets upon being granted the assassination by the city's bureau leader.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
While viewing the memories of [[Altaïr Ibn-La'Ahad]] in the Animus 1.28, the symbols indicated the [[Assassins' Bureau|Assassin's Bureau]], investigation missions ([[Eavesdropping|eavesdropping]], [[Interrogation|interrogation]], [[Pickpocketing|pick-pocketing]] and [[Informants|Assassin informants]]), exits to the [[Kingdom]], and the locations of [[Civilians|citizens]] that could be saved, or had been saved, from soldiers. Additionally, it displayed the icon for Altaïr's assassination targets upon being granted the assassination by the city's bureau leader.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>


<span style="font-size:16px;">Renaissance</span>
<span style="font-size:16px;">Renaissance</span>


While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side memories (such as races or [[Courier assignments|courier assignments]]), shops ([[Art Merchants|art merchants]], [[Doctors]], [[Blacksmiths|blacksmiths]], [[Tailors|tailors]], and Travel Stations), [[Treasure chests|treasure chests]] and [[Assassin's Tombs|Assassins' tombs]]. The mini-map's frame color also indicated his [[Social Stealth|social status]].<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0 and 2.01, symbols were displayed to mark key memories, side memories (such as races or courier assignments), shops ([[Art Merchants|art merchants]], [[Doctors]], [[Blacksmiths|blacksmiths]], [[Tailors|tailors]], and Travel Stations), [[Treasure chests|treasure chests]] and [[Assassin's Tombs|Assassins' tombs]]. The mini-map's frame color also indicated his [[Social Stealth|social status]].<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds ([[Assassins Guilds|Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia Towers|Borgia towers]], and Cristina Memories. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the [[House of Borgia|Borgia]] grasp.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds ([[Assassins Guilds|Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia Towers|Borgia towers]], and Cristina Memories. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the [[House of Borgia|Borgia]] grasp.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.01 with only minor differences.<ref name="Assassin's Creed: Revelations">''[[Assassin's Creed: Revelations]]''</ref>
 
 
<span style="font-size:16px;">American Revolution</span>
<span style="font-size:16px;">American Revolution</span>


While viewing the memories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]] during the [[American Revolutionary War|American War of Independence]], Desmond could still use view-points to fill his map, but walking through the city would reveal locations as well. The higher the ancestor was, more would be revealed around them.
While viewing the memories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]] during the [[American Revolutionary War]] , Desmond could still use view-points to fill his map, but walking through the city could reveal locations as well. The higher the viewpoint the ancestor was, more information would be revealed around them.
The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as [[Tunnels|tunnel entrances]], ports or captured [[forts]]. The map also logged any tasks or [[Club Challenges|challenges]] Desmond had not completed.
The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as [[Tunnels|tunnel entrances]], ports or captured [[forts]]. The map also logged any tasks or [[Club Challenges|challenges]] Desmond had not completed.


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</gallery>
</gallery>
 
==Trivia==
 
*<span style="line-height:21px;">During the pilgrimage of Ezio in Masyaf in 1511, the map of Masyaf was drastically changed from its appearance in the first game. In the first game, Masyaf castle was always in the north, yet in Revelations, it was moved slightly west.</span>





Revision as of 14:12, 30 September 2013


A map of Acre displayed by the Animus 1.28

Maps were used to help the Assassins navigate around the cities, and plan assassinations or investigations. They acted as a compromise and visualization of Altaïr's, Ezio's, Haytham's, and Ratonhnhaké:ton's memories of the cities layouts, as well as giving a sense of direction for Desmond Miles within the Animus. More areas appeared on the Animus map after every successful climb and synchronization with a view-point. These virtual maps also marked certain key areas that could be recognized by a unique symbol.

Animus maps

High Middle Ages

While viewing the memories of Altaïr Ibn-La'Ahad in the Animus 1.28, the symbols indicated the Assassin's Bureau, investigation missions (eavesdropping, interrogation, pick-pocketing and Assassin informants), exits to the Kingdom, and the locations of citizens that could be saved, or had been saved, from soldiers. Additionally, it displayed the icon for Altaïr's assassination targets upon being granted the assassination by the city's bureau leader.[1]

Renaissance

While viewing the memories of Ezio Auditore da Firenze in the Animus 2.0 and 2.01, symbols were displayed to mark key memories, side memories (such as races or courier assignments), shops (art merchants, Doctors, blacksmiths, tailors, and Travel Stations), treasure chests and Assassins' tombs. The mini-map's frame color also indicated his social status.[2] In Rome, along with the previous symbols, several new ones had been added. These included unique icons for the four guilds (Assassins Guild, Courtesans Guild, Mercenaries Guild and Thieves Guild), the Borgia towers, and Cristina Memories. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the Borgia grasp.[3] In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.01 with only minor differences.[4] American Revolution

While viewing the memories of Haytham Kenway and Ratonhnhaké:ton during the American Revolutionary War , Desmond could still use view-points to fill his map, but walking through the city could reveal locations as well. The higher the viewpoint the ancestor was, more information would be revealed around them. The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as tunnel entrances, ports or captured forts. The map also logged any tasks or challenges Desmond had not completed.

Gallery

Trivia

  • During the pilgrimage of Ezio in Masyaf in 1511, the map of Masyaf was drastically changed from its appearance in the first game. In the first game, Masyaf castle was always in the north, yet in Revelations, it was moved slightly west.


References