A Slave in Trouble: Difference between revisions
imported>Darman36 mNo edit summary |
imported>Lacrossedeamon I never remember the mark up text for notes even though it was my idea to start using them |
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| type = Main | | type = Main | ||
| fullsync = <small> | | fullsync = <small> | ||
*Escort Thérèse away from the plantation in one minute. | *Escort Thérèse away from the plantation in one minute.</small><ref group="note" name="note1">PS Vita version only</ref> | ||
| previous = [[New Orleans by Night]] | | previous = [[New Orleans by Night]] | ||
| next = [[The Safe House]] | | next = [[The Safe House]] | ||
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| location = [[New Orleans]], [[Louisiana|Spanish Louisiana]], {{Wiki|New Spain}} | | location = [[New Orleans]], [[Louisiana|Spanish Louisiana]], {{Wiki|New Spain}} | ||
| date = 16 January 1765}} | | date = 16 January 1765}} | ||
'''A Slave in Trouble''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]]. | '''A Slave in Trouble''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]].<ref>''[[Assassin's Creed III: Liberation]]''</ref> | ||
==Description== | ==Description== | ||
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Aveline discovered the truth about the missing slaves and managed to rescue Thérèse, bringing her to safety. | Aveline discovered the truth about the missing slaves and managed to rescue Thérèse, bringing her to safety. | ||
== | ==Behind the scenes== | ||
The original Vita iteration included a final segment of gameplay in which Aveline must escort Thérèse to the edge of the plantation without being detected. However, in the HD remake, the memory finishes as soon as Aveline exits the barn, thus voiding the memory's original constraint for full [[synchronization]]. | |||
==Gallery== | ==Gallery== | ||
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A Slave in Trouble 6.png|Aveline fighting the guards | A Slave in Trouble 6.png|Aveline fighting the guards | ||
</gallery> | </gallery> | ||
==Notes== | |||
<references group="note"/> | |||
==References== | ==References== | ||
{{reflist}} | |||
{{AC3LMemories}} | {{AC3LMemories}} | ||
{{DEFAULTSORT:Slave in Trouble, A}} | {{DEFAULTSORT:Slave in Trouble, A}} | ||
Revision as of 08:50, 23 June 2024
A Slave in Trouble was a virtual representation of one of Aveline de Grandpré's genetic memories.[1]
Description
After hearing word of disappearing slaves, Aveline infiltrated a plantation to uncover the cause of the problem.
Dialogue
To avoid suspicion, Aveline dressed as a slave.
- Letter: A delivery will arrive at the plantation - a perfect cover. Hide in a wagon and follow the cart to discover the location without being seen.
Aveline quickly made her way to the cart and snuck into the plantation. On the plantation's grounds, she spoke with a group of slaves.
- Slave: Who are you? How'd you get past the guards? We have plenty of trouble here already. Don't need no more.
- Aveline: I'm Aveline. A friend. Slaves have been reported escaped, but none has yet reached any safe house. My contacts fear the worst.
- Slave: If you're a spy, Aveline, you won't find no cause for persecution here. My brothers have vanished. Then my aunt. Today, my youngest sister, Thérèse. They ain't escaped as you say. They're taken. Besides, Thérèse would never survive on her own.
- Aveline: I'll find her. If any have trodden through these fields, they must have left tracks...
Aveline climbed to the highest point of the mansion and scouted the plantation, finding Thérèse in a barn.
- Aveline: Don't be afraid, Thérèse. I'm a friend. Who did this? Your Master?
- Thérèse: Non (No)... the son... Oh! Please help.
- Aveline: Be strong. I'll get you to safety...
The plantation owner's son burst into the barn.
- Son: You'll pay for this. Guards! Hurry! We've got rats in the barn!
Aveline fought the man and his guards, procuring a machete in the process, and managed to kill them all.
- Thérèse: This nightmare, I can't take no more!
- Aveline: His terror is over, Thérèse. Stay with me. We must hurry.
Aveline escorted Thérèse away from the plantation grounds, to safety.
Outcome
Aveline discovered the truth about the missing slaves and managed to rescue Thérèse, bringing her to safety.
Behind the scenes
The original Vita iteration included a final segment of gameplay in which Aveline must escort Thérèse to the edge of the plantation without being detected. However, in the HD remake, the memory finishes as soon as Aveline exits the barn, thus voiding the memory's original constraint for full synchronization.
Gallery
-
Aveline reading the letter from Gérald
-
Aveline infiltrating the plantation
-
Aveline speaking with a slave
-
Aveline surveying the area
-
Aveline fighting the guards
Notes
- ↑ PS Vita version only
References