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==How to play==
==How to play==
Players compete to uncover the best targets for assassination, dealing with guards and competitors. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory.
Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory.


At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards allows for an opportunity to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.
At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.


Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die, causing you to respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city grants you extra cards. Hiding in the merchant district or the area around the palace reduces the amount of cards drawn.
Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn.


Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.
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==References==
==References==
*[http://www.cryptozoic.com/games/assassins-creed-arena Official page]
*[http://www.cryptozoic.com/games/assassins-creed-arena Official page]
*[http://blog.ubi.com/assassins-creed-arena-board-game/ Ubi Blog: Getting Down to Basics]
*[http://blog.ubi.com/assassins-creed-arena-board-game/ UbiBlog: Getting Down to Basics]
[[Category:Assassin's Creed series]]
[[Category:Assassin's Creed series]]
[[Category:Real world games]]
[[Category:Real world games]]

Revision as of 18:34, 18 August 2015


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Assassin's Creed: Arena

Assassin's Creed: Arena is a board game developed by Cryptozoic. It was released on February 26, 2014. 

Description

Assassin's Creed: Arena is set in Constantinople. In the game, players must compete for contracts to assassinate their targets while avoiding each other and guards.

How to play

Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory.

At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.

Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn.

Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.

References