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In a simulation of [[Atlantis]] created by the [[Isu]] [[Aletheia]] in the 5th century BCE, the ''[[Mercenary|misthios]]'' [[Kassandra]] encountered a woman named [[Lyra]], who became a werewolf as a result of experimentations conducted by [[Aita]] through the [[Olympos Project]].<ref name="ACOD">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Judgment of Atlantis]]'' – [[In Dreams]]</ref>
In a simulation of [[Atlantis]] created by the [[Isu]] [[Aletheia]] in the 5th century BCE, the ''[[Mercenary|misthios]]'' [[Kassandra]] encountered a woman named [[Lyra]], who became a werewolf as a result of experimentations conducted by [[Aita]] through the [[Olympos Project]].<ref name="ACOD">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Judgment of Atlantis]]'' – [[In Dreams]]</ref>


During the 9th century, the [[Children of Danu]] employed the use of a druidic concoction which, when used, deployed a fog that gave their wolf companions the illusion and appearance of a werewolf.<ref name="ACV">''[[Assassin's Creed: Valhalla]]'' – ''[[Wrath of the Druids]]''</ref>
During the 9th century, the [[Children of Danu]] employed the use of a druidic concoction which, when used, deployed a fog that gave their wolf companions the illusion and appearance of a werewolf with [[deer]] antlers, which they called a [[púca]].<ref name="ACV">''[[Assassin's Creed: Valhalla]]'' – ''[[Wrath of the Druids]]''</ref>


==Gallery==
==Gallery==
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==Appearances==
==Appearances==
*''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Judgment of Atlantis]]'' {{1st}}
*''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis: Judgment of Atlantis]]'' {{1st}}
*''[[Assassin's Creed: Valhalla]]'' ''[[Wrath of the Druids]]''
*''[[Assassin's Creed: Valhalla]] – [[Wrath of the Druids]]'' {{c|as a púca}}


==References==
==References==

Revision as of 00:46, 30 May 2021


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Lyra as a werewolf

In folklore, a werewolf is a human with the ability to shapeshift into a wolf. Typically, it is recounted that a curse or affliction induces the transformation involuntarily on every night of a full moon.

History

In a simulation of Atlantis created by the Isu Aletheia in the 5th century BCE, the misthios Kassandra encountered a woman named Lyra, who became a werewolf as a result of experimentations conducted by Aita through the Olympos Project.[1]

During the 9th century, the Children of Danu employed the use of a druidic concoction which, when used, deployed a fog that gave their wolf companions the illusion and appearance of a werewolf with deer antlers, which they called a púca.[2]

Gallery

Appearances

References