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[[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, however, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, then the player will simply start a [[Free Running|free running]] sequence.
[[File:Courtesan Escape.JPG|thumb|300px|A trap door in use.]]
'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of one or more sets of gates that close once a player runs through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopen, allowing other players to run through them.


Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.
If a player runs at them while they are still closed, then they will simply start a [[Free Running|free running]] sequence. Simply walking through a trap door in low profile will not trigger them to close.


Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.


Trap doors are always followed by a secondary closing door. They will not close unless the player is running , leaving it agape behind the player.
NPCs will never go into a passage of trap doors, thus are good way to spot other players.  


They also appear in [[Assassin's Creed 2]]. They can be found in the [[Assassin's Tombs]] where the player has to chase an [[Agile]].These ca't be used by the player though.
Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.
 
==Trivia==
*Trap doors also appear in ''[[Assassin's Creed II]]''. They are used in [[Agile]] chases in [[Assassin's Tombs]], though they do not re-open, and cannot be used by the player.
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Tools]]
[[Category:Tools]]

Revision as of 15:26, 3 January 2011

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A trap door in use.

Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood multiplayer. They consist of one or more sets of gates that close once a player runs through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopen, allowing other players to run through them.

If a player runs at them while they are still closed, then they will simply start a free running sequence. Simply walking through a trap door in low profile will not trigger them to close.

Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.

NPCs will never go into a passage of trap doors, thus are good way to spot other players.

Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.

Trivia