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[[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]] ''Multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a free-running sequence.
[[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]]&nbsp;used in the ''[[Assassin's Creed: Brotherhood]] ''Multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a free-running sequence.<br />
Walking through these doors, however, won't close them!
[[Category:Assassin's Creed: Brotherhood]]
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Revision as of 11:36, 24 October 2010

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File:Trapdoor.jpg

Trap doors are the first featured chase-breakers used in the Assassin's Creed: Brotherhood Multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a free-running sequence.

Walking through these doors, however, won't close them!