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==Outcome==
==Outcome==
Ezio beat the man in a race, and the pupil was accepted into the Assassin ranks, starting out as an Apprentice.
Ezio beat the man in a race, and the pupil was accepted into the Assassin ranks, starting out as an Apprentice.
==Trivia==
The Assassin recruited in this memory always has the same name, Yerman Ragar, in every playthrough.


==Gallery==
==Gallery==

Revision as of 09:38, 19 March 2012

Template:WPmemories

The Pupil is a memory in Assassin's Creed: Revelations.

Description

Ezio met a man who claimed to be an Assassin in training. The man challenged Ezio to a race, which Ezio accepted.

Dialogue

Ezio walked past a man.

  • Yerman: Assassin!

Ezio stopped and spoke with the man.

  • Yerman: You have nothing to fear, efendi (friend)! Your identity is safe with me!
  • Ezio: Oh, thank heavens for that.
  • Yerman: Forgive my brash introduction, but I am an Assassin in training myself. I am strong, fast and... quite a hit with the ladies.
  • Ezio: That is a start.
  • Yerman: How about a race, eh? I will prove to you my skill. Say... to that spot there?
  • Ezio: Well, I could spare a few moments.
  • Yerman: All right, go!

Ezio and the Pupil started their race.

Ezio informing Yerman about his training.
  • Yerman: I told you I was good!
    Hahahaha!
    Here we go!
    Did you see that?
    Nice!

Ezio won the race.

  • Yerman: You are good, old man!
  • Ezio: You have some natural talent yourself.

The Pupil's girlfriend walked up to them.

  • Ela: Yerman? Who is this?
  • Yerman: Ah! Ela! Come! Meet my new Mentor. I told you I was an Assassin, my love. And to think you ever doubted me.
  • Ela: Merhaba, efendim. (Hello, sir.)
  • Yerman: We were just taking the air, Ela, and... discussing tactics and such, no?
  • Ezio: No. We were discussing when your training would begin. Sunrise, every day. Galata tower. Understood?
  • Yerman: Ah... evet (yes)! Of course, Mentor.

Outcome

Ezio beat the man in a race, and the pupil was accepted into the Assassin ranks, starting out as an Apprentice.

Trivia

The Assassin recruited in this memory always has the same name, Yerman Ragar, in every playthrough.

Gallery

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line