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imported>RealDaemon |
imported>Jondan removed duplicate table headings and added Barracks initial cost |
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{| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | {| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | ||
! scope="row" | Territory | ! scope="row" | Territory | ||
! scope="col" | Detail | ! scope="col" | Detail | ||
| Line 55: | Line 54: | ||
! scope="row"| Barracks | ! scope="row"| Barracks | ||
| The boys club. | | The boys club. | ||
| style="text-align: center; "| | | style="text-align: center; "| 32000 | ||
| style="text-align: center; "|6000 | | style="text-align: center; "| 6000 | ||
| style="text-align: center; "|12000 | | style="text-align: center; "| 12000 | ||
| style="text-align: center; "| Blacksmith | | style="text-align: center; "| Blacksmith | ||
|} | |} | ||
===Tailor Territory Tree=== | ===Tailor Territory Tree=== | ||
{| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | {| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | ||
! scope="row" | Territory | ! scope="row" | Territory | ||
! scope="col" | Detail | ! scope="col" | Detail | ||
| Line 121: | Line 120: | ||
| style="text-align: center; "| Thieves Guild | | style="text-align: center; "| Thieves Guild | ||
|} | |} | ||
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{| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | {| border="0" cellpadding="5" cellspacing="1" style="width: 600px; " | ||
! scope="row" | Territory | ! scope="row" | Territory | ||
! scope="col" | Detail | ! scope="col" | Detail | ||
Revision as of 16:39, 15 October 2010
This article describes territories as they appear in Assassin's Creed: Project Legacy, a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.
More advanced/expensive territories require that you own at least one of its pre-requisites.
The purchasable territories are laid out as follows:

Mines ---- Stables ------ Blacksmith ---- Barracks
+- Art Merchant - Bazaar -------- Bank
Tailor -+
+- Brothel ------ Thieves Guild - Assassin's Guild
Doctor --- Library ------ Church
Territory Trees
Initial Territory Costs and Output
Mine Territory Tree
| Territory | Detail | Initial Cost | Initial Output (8 Hr) |
Initial Output (24 Hr) |
Required Territory |
|---|---|---|---|---|---|
| Mines | Deep mines mean deep pockets. | 1600 | 400 | 800 | None. |
| Stables | Our steeds are treated as well as our troops. | 3200 | 800 | 1600 | Mines |
| Blacksmith | An army is only as good as its forge. | 24000 | 4800 | 9600 | Stables |
| Barracks | The boys club. | 32000 | 6000 | 12000 | Blacksmith |
Tailor Territory Tree
| Territory | Detail | Initial Cost |
Initial Output (8 Hr) |
Initial Output (24 Hr) |
Required Territory |
|---|---|---|---|---|---|
| Tailor | Clothiers are paid to make you look good. | 4000 | 1000 | 2000 | None |
| Art Merchant | A Renaissance trend-setter. | 16000 | 4000 | 8000 | Tailor |
| Bazaar | Everything you want, nothing you need. | 9600 | 3600 | 7200 | Art Merchant |
| Bank | Safer than a coin pouch. | 64000 | 32000 | 64000 | Bazaar |
| Brothel | Every town has one. | 12000 | 4400 | 8800 | Tailor |
| Thieves Guild | When you're looking for a good scoundrel. | 40000 | 13000 | 26000 | Brothel |
| Assassin's Guild | The fate of the world changes here. | 100000 | 32000 | 64000 | Thieves Guild |
Doctor Territory Tree
| Territory | Detail | Initial Cost |
Initial Output (8 Hr) |
Initial Output (24 Hr) |
Required Territory |
|---|---|---|---|---|---|
| Doctor | Mind the leeches. | 8000 | 2000 | 4000 | None |
| Library | A luxury for those who can actually read. | 19200 | 3600 | 7200 | Doctor |
| Church | Faith is a powerful motivator. | 56000 | 12000 | 24000 | Library |