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Territories: Difference between revisions
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This article describes territories as they appear in '''''[[Assassin's Creed: Project Legacy]]''''', a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for ''[[Assassin's Creed: Brotherhood]]''. | This article describes territories as they appear in '''''[[Assassin's Creed: Project Legacy]]''''', a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for ''[[Assassin's Creed: Brotherhood]]''. | ||
More advanced/expensive territories require that you own at least one of its pre-requisites. | More advanced/expensive territories require that you own at least one of its pre-requisites. | ||
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The purchasable territories are laid out as follows: | The purchasable territories are laid out as follows: | ||
Mines ---- Stables -------- Blacksmith ------ | [[File:Territories.jpg|thumb|Territories window.]] | ||
Mines ---- Stables -------- Blacksmith ------ Barracks | |||
Tailor -+- Art Merchant --- Bazaar ---------- Bank | Tailor -+- Art Merchant --- Bazaar ---------- Bank | ||
Revision as of 02:08, 15 October 2010
This article describes territories as they appear in Assassin's Creed: Project Legacy, a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.
More advanced/expensive territories require that you own at least one of its pre-requisites.
The purchasable territories are laid out as follows:

Mines ---- Stables -------- Blacksmith ------ Barracks
Tailor -+- Art Merchant --- Bazaar ---------- Bank
|
+- Brothel -------- Thieves Guild --- Assassin's Guild
Doctor --- Library -------- Church