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Territories: Difference between revisions

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This article describes territories as they appear in '''''[[Assassin's Creed: Project Legacy]]''''', a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for ''[[Assassin's Creed: Brotherhood]]''.
This article describes territories as they appear in '''''[[Assassin's Creed: Project Legacy]]''''', a [[wikipedia:Facebook|Facebook]] game, designed as a promotion for ''[[Assassin's Creed: Brotherhood]]''.


[[File:Project-legacy-territories.png|thumb|150px|right|Territories screenshot]]
 
 


More advanced/expensive territories require that you own at least one of its pre-requisites.
More advanced/expensive territories require that you own at least one of its pre-requisites.
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The purchasable territories are laid out as follows:
The purchasable territories are laid out as follows:


  Mines ---- Stables -------- Blacksmith ------ Fort
[[File:Territories.jpg|thumb|Territories window.]]
 
 
 
 
 
 
 
 
 
 
  Mines ---- Stables -------- Blacksmith ------ Barracks
   
   
  Tailor -+- Art Merchant --- Bazaar ---------- Bank
  Tailor -+- Art Merchant --- Bazaar ---------- Bank

Revision as of 02:08, 15 October 2010

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This article describes territories as they appear in Assassin's Creed: Project Legacy, a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.



More advanced/expensive territories require that you own at least one of its pre-requisites.

The purchasable territories are laid out as follows:

Territories window.






Mines ---- Stables -------- Blacksmith ------ Barracks

Tailor -+- Art Merchant --- Bazaar ---------- Bank
        |
        +- Brothel -------- Thieves Guild --- Assassin's Guild

Doctor --- Library -------- Church