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Skill Tree (Assassin's Creed: Syndicate): Difference between revisions
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The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the [[Assassins]] [[Jacob Frye|Jacob]] and [[Evie Frye]]. A total of 53 skills can be unlocked and are divided into 3 trees: ''Combat'', ''Stealth'' and ''Ecosystem''. Each time the player gains 1000 xp or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin. | The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the [[Assassins]] [[Jacob Frye|Jacob]] and [[Evie Frye]]. A total of 53 skills can be unlocked and are divided into 3 trees: ''Combat'', ''Stealth'' and ''Ecosystem''. Each time the player gains 1000 xp or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin. | ||
Revision as of 03:48, 5 May 2016
The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the Assassins Jacob and Evie Frye. A total of 53 skills can be unlocked and are divided into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin.
Skills
Combat
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Multi-Finisher | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | When multiple enemies are Near Death, press “Square / X” to execute up to 4 enemies at a time to gain extra XP. |
| Stun Attack | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “X / A” to break an enemy’s defensive stance or to briefly stun them. |
| Counter | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Circle / B” to Counter enemies’ attacks in combat. |
| Tool Combo | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Tri-Angle/ Y” to use your Tools in combat without breaking your combo. |
| Health Boost I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase your Health by 1 segment. |
| Health Boost II | Required Skill Points: 2 | Requirement: Level 2 and Health Boost | Increase your Health by 1 additional segment. |
| Health Boost III | Required Skill Points: 2 | Requirement: Level 3 and Health Boost II | Increase your Health by 1 additional segment. |
| Unstoppable I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase the time before you lose your combo streak due to inaction. |
| Unstoppable II | Required Skill Points: 2 | Requirement: Level 2 and Unstoppable I | The first hit you take during a combo doesn’t end your combo. |
| Slayer I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | When your combo reaches x10, your next attack automatically puts the target in a near death state. |
| Slayer II | Required Skill Points: 2 | Requirement: Level 3 and Slayer I | When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state. |
| Counter Boost | Required Skill Points: 2 | Requirement: Level 2 | Counter attacks have a larger window of opportunity and do increased damage. |
| Execute I | Required Skill Points: 2 | Requirement: Level 3. | Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them. |
| Execute II | Required Skill Points: 4 | Requirement: Level 5 and Execute I | Enemies who see you perform an execution are frightened, causing them to break their defensive stance. |
| Mutilate I | Required Skill Points: 2 | Requirement: Level 3 | Successful attacks bring enemies to Near Death more rapidly. |
| Mutilate II | Required Skill Points: 4 | Requirement:
Level 5 and Mutilate I |
Jacob's successful attacks bring enemies to Near Death much more rapidly. |
| Adrenaline | Required Skill Points: 4 | Requirement: Level 5 | Increase your Health regenerates. |
| Combat Stamina | Required Skill Points: 6 | Requirement: Level 6 | Performing Multi-Kills now regenerates health based on the number of enemies killed. |
Stealth
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Whistle | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination. |
| Knockout | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Hold “Circle / B” to knock an unsuspecting or kidnapped enemy unconscious. |
| Stealth Navigation | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners. |
| Air Assassination | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Square / X" to perform a high-profile assassination from above the target. |
| Lockpicking I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Open locked chests to find money, resources, and rewards. |
| Lockpicking II | Required Skill Points: 2 | Requirement: Level 2 and Lockpicking I | Open most doors in London - except door requiring a master key. |
| Kidnap | Required Skill Points: 0 | Requirement: Mission Reward (1st Bounty Hunt) | Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight. |
| Loot Takedown | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills. |
| Double Assassination | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time. |
| Intimidation | Required Skill Points: 2 | Requirement: Level 2 and Kidnap | Kidnapped enemies will no longer try to escape. |
| Stealth I | Required Skill Points: 2 | Requirement: Level 2 | Steath stat increases by 7. You are less likely to be detected and your assassinations will make less noise. |
| Stealth II | Required Skill Points: 2 | Requirement: Level 3 and Stealth I | Steath stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise. |
| Stealth III (Evie only) | Required Skill Points: 4 | Requirement: Level 5 and Stealth II | Evie's Steath stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise. |
| First Strike I | Required Skill Points: 2 | Requirement: Level 2 | Attack an enemy just before they enter combat to inflict significantly damage. |
| First Strike II | Required Skill Points: 6 | Requirement: Level 6 and First Strike I | Your First Strike attacks inflict even more damage. Possibly killing the enemy outright. |
| Assassin Steps | Required Skill Points: 2 | Requirement:
Level 3 |
You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise. |
| Knife Master I | Required Skill Points: 2 | Requirement: Level 3 | Throwing knives stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills. |
| Knife Master II (Evie only) | Required Skill Points: 4 | Requirement: Level 5 and Knife Master I | Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage. |
| Chamaleon (Evie only) | Required Skill Points: 6 | Requirement: Level 6 and Assassin Steps | In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a Master Assassin allow her to blend into her sorroundings and seemingly disappear. Only enemies in close proximity will be able to detect her. |
Economy
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Countershot | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Tri-Angle / Y" to shoot and enemy that's about to shoot you preempting their attack. |
| Eagle Vision I | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "L3" to activate Eagle Vision. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls. |
| Eagle Vision II | Required Skill Points: 1 | Requirement: Complete Sequence 1 and Eagle Vision I | Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies. |
| Eagle Vision III | Required Skill Points: 2 | Requirement: Eagle Vision II | The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map. |
| Fast Driven | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "X / A" to gain a significant short term speed boost while driving carriages. |
| Leadership I | Required Skill Points: 0 | Requirement: Mission Reward: Spitafields Gang Stronghold | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time. |
| Leadership II | Required Skill Points: 0 | Requirement: Level 3 and Leadership I | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time. |
| Leadership III | Required Skill Points: 0 | Requirement: Level 5 and Leadership II | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time. |
| Gunslinger I | Required Skill Points: 2 | Requirement: Level 3 | When attempting to shoot an empty gun mid-combo, the gun will reload automatically. |
| Gunslinger II (Jacob only) | Required Skill Points: 6 | Requirement: Level 6 and Gunslinger I | Jacob's Countershots are automatic headshots. |
| Scavenger I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | You find more common crafting resources from every source |
| Scavenger II | Required Skill Points: 2 | Requirement: Level 2 and Scavenger I | You find more rare crafting resources from every source. |
| Defense I | Required Skill Points: 2 | Requirement: Complete Sequence 1 | Reduces all Melee damage suffered. |
| Defense II | Required Skill Points: 2 | Requirement: Level 3 and Defense I | Reduces all Ranged damage suffered. |
| Defense III (Jacob only) | Required Skill Points: 4 | Requirement: Level 5 and Defense II | Jacob takes less damage overall. |
| Driver I | Required Skill Points: 2 | Requirement: Level 3 | Collisions inflict less damage and don't slow you down as much while driving. |
| Driver II | Required Skill Points: 4 | Requirement: Level 5 and Driver I | Carriages you drive accelerate significantly faster. |
| Demolition Derby | Required Skill Points: 6 | Requirement: Level 6 | Carriages you drive inflict more damage and take less damage. |