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imported>Darman36 Some cleanup. Does 53 skills include character-exclusive ones? |
imported>DipsonDP →Stealth: This took me fucking hours, dude. |
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| Line 15: | Line 15: | ||
|Required Skill Points: 0 | |Required Skill Points: 0 | ||
|Requirement: Acquired during Sequence 1 | |Requirement: Acquired during Sequence 1 | ||
|When multiple enemies are | |When multiple enemies are Near Death, press “Square / X” to execute up to 4 enemies at a time to gain extra XP. | ||
|- | |- | ||
|Stun Attack | |Stun Attack | ||
| Line 25: | Line 25: | ||
|Required Skill Points: 0 | |Required Skill Points: 0 | ||
|Requirement: Acquired during Sequence 1 | |Requirement: Acquired during Sequence 1 | ||
|Press “Circle / B” to Counter enemies’ attacks in combat | |Press “Circle / B” to Counter enemies’ attacks in combat. | ||
|- | |- | ||
|Tool Combo | |Tool Combo | ||
| Line 35: | Line 35: | ||
|Required Skill Points: 1 | |Required Skill Points: 1 | ||
|Requirement: Complete Sequence 1 | |Requirement: Complete Sequence 1 | ||
|Increase your Health by 1 segment | |Increase your Health by 1 segment. | ||
|- | |- | ||
|Health Boost II | |Health Boost II | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 2 and Health Boost | |Requirement: Level 2 and Health Boost | ||
|Increase your Health by 1 additional segment | |Increase your Health by 1 additional segment. | ||
|- | |- | ||
|Health Boost III | |Health Boost III | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 3 and Health Boost II | |Requirement: Level 3 and Health Boost II | ||
|Increase your Health by 1 additional segment | |Increase your Health by 1 additional segment. | ||
|- | |- | ||
|Unstoppable I | |Unstoppable I | ||
|Required Skill Points: 1 | |Required Skill Points: 1 | ||
|Requirement: Complete Sequence 1 | |Requirement: Complete Sequence 1 | ||
|Increase the time before you lose your combo streak due to inaction | |Increase the time before you lose your combo streak due to inaction. | ||
|- | |- | ||
|Unstoppable II | |Unstoppable II | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 2 and Unstoppable I | |Requirement: Level 2 and Unstoppable I | ||
|The first hit you take during a combo doesn’t end your combo | |The first hit you take during a combo doesn’t end your combo. | ||
|- | |- | ||
|Slayer I | |Slayer I | ||
| Line 65: | Line 65: | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 3 and Slayer I | |Requirement: Level 3 and Slayer I | ||
|When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a | |When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state. | ||
|- | |- | ||
|Counter Boost | |Counter Boost | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 2 | |Requirement: Level 2 | ||
|Counter attacks have a larger window of opportunity and do increased damage | |Counter attacks have a larger window of opportunity and do increased damage. | ||
|- | |- | ||
|Execute I | |Execute I | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 3. | |Requirement: Level 3. | ||
|Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them | |Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them. | ||
|- | |- | ||
|Execute II | |Execute II | ||
|Required Skill Points: 4 | |Required Skill Points: 4 | ||
|Requirement: Level 5 and Execute I | |Requirement: Level 5 and Execute I | ||
|Enemies who see you perform an execution are frightened, causing them to break their defensive stance | |Enemies who see you perform an execution are frightened, causing them to break their defensive stance. | ||
|- | |- | ||
|Mutilate I | |Mutilate I | ||
|Required Skill Points: 2 | |Required Skill Points: 2 | ||
|Requirement: Level 3 | |Requirement: Level 3 | ||
|Successful attacks bring enemies to | |Successful attacks bring enemies to Near Death more rapidly. | ||
|- | |||
|Mutilate II | |||
|Required Skill Points: 4 | |||
|Requirement: | |||
Level 5 and Mutilate I | |||
|Jacob's successful attacks bring enemies to Near Death much more rapidly. | |||
|- | |- | ||
|Adrenaline | |Adrenaline | ||
|Required Skill Points: 4 | |Required Skill Points: 4 | ||
|Requirement: Level 5 | |Requirement: Level 5 | ||
|Increase your Health regenerates | |Increase your Health regenerates. | ||
|- | |- | ||
|Combat Stamina | |Combat Stamina | ||
|Required Skill Points: 6 | |Required Skill Points: 6 | ||
|Requirement: Level 6 | |Requirement: Level 6 | ||
|Performing Multi-Kills now regenerates health based on the number of enemies killed | |Performing Multi-Kills now regenerates health based on the number of enemies killed. | ||
|} | |} | ||
===Stealth=== | ===Stealth=== | ||
{| class="article-table" | |||
|+Stealth tree | |||
|- | |||
!Skill-name | |||
!Amount of Skill Points required | |||
!Requirement | |||
!Explanation | |||
|- | |||
|Whistle | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination. | |||
|- | |||
|Knockout | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Hold “Circle / B” to knock an unsuspecting or kidnapped enemy unconscious. | |||
|- | |||
|Stealth Navigation | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners. | |||
|- | |||
|Air Assassination | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "Square / X" to perform a high-profile assassination from above the target. | |||
|- | |||
|Lockpicking I | |||
|Required Skill Points: 1 | |||
|Requirement: Complete Sequence 1 | |||
|Open locked chests to find money, resources, and rewards. | |||
|- | |||
|Lockpicking II | |||
|Required Skill Points: 2 | |||
|Requirement: Level 2 and Lockpicking I | |||
|Open most doors in [[London]] - except door requiring a master key. | |||
|- | |||
|Kidnap | |||
|Required Skill Points: 0 | |||
|Requirement: Mission Reward (1st Bounty Hunt) | |||
|Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight. | |||
|- | |||
|Loot Takedown | |||
|Required Skill Points: 1 | |||
|Requirement: Complete Sequence 1 | |||
|Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills. | |||
|- | |||
|Double Assassination | |||
|Required Skill Points: 1 | |||
|Requirement: Complete Sequence 1 | |||
|Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time. | |||
|- | |||
|Intimidation | |||
|Required Skill Points: 2 | |||
|Requirement: Level 2 and Kidnap | |||
|Kidnapped enemies will no longer try to escape. | |||
|- | |||
|Stealth I | |||
|Required Skill Points: 2 | |||
|Requirement: Level 2 | |||
|Steath stat increases by 7. You are less likely to be detected and your assassinations will make less noise. | |||
|- | |||
|Stealth II | |||
|Required Skill Points: 2 | |||
|Requirement: Level 3 and Stealth I | |||
|Steath stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise. | |||
|- | |||
|Stealth III (Evie only) | |||
|Required Skill Points: 4 | |||
|Requirement: Level 5 and Stealth II | |||
|Evie's Steath stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise. | |||
|- | |||
|First Strike I | |||
|Required Skill Points: 2 | |||
|Requirement: Level 2 | |||
|Attack an enemy just before they enter combat to inflict significantly damage. | |||
|- | |||
|First Strike II | |||
|Required Skill Points: 6 | |||
|Requirement: Level 6 and First Strike I | |||
|Your First Strike attacks inflict even more damage. Possibly killing the enemy outright. | |||
|- | |||
|Assassin Steps | |||
|Required Skill Points: 2 | |||
|Requirement: | |||
Level 3 | |||
|You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise. | |||
|- | |||
|Knife Master I | |||
|Required Skill Points: 2 | |||
|Requirement: Level 3 | |||
|[[Throwing knives]] stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills. | |||
|- | |||
|Knife Master II (Evie only) | |||
|Required Skill Points: 4 | |||
|Requirement: Level 5 and Knife Master I | |||
|Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage. | |||
|- | |||
|Chamaleon (Evie only) | |||
|Required Skill Points: 6 | |||
|Requirement: Level 6 and Assassin Steps | |||
|In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a [[Master Assassin]] allow her to blend into her sorroundings and seemingly disappear. Only enemies in close proximity will be able to detect her. | |||
|} | |||
===Economy=== | ===Economy=== | ||
{| class="article-table" | |||
|+Combat tree | |||
|- | |||
!Skill-name | |||
!Amount of Skill Points required | |||
!Requirement | |||
!Explanation | |||
|- | |||
|Countershot | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "Tri-Angle / Y" to shoot and enemy that's about to shoot you preempting their attack. | |||
|- | |||
|Eagle Vision I | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "L3" to activate [[Eagle Vision]]. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls. | |||
|- | |||
|Eagle Vision II | |||
|Required Skill Points: 1 | |||
|Requirement: Complete Sequence 1 and Eagle Vision I | |||
|Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies. | |||
|- | |||
|Eagle Vision III | |||
|Required Skill Points: 2 | |||
|Requirement: Eagle Vision II | |||
|The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map. | |||
|- | |||
|Fast Driven | |||
|Required Skill Points: 0 | |||
|Requirement: Acquired during Sequence 1 | |||
|Press "X / A" to gain a significant short term speed boost while driving carriages. | |||
|- | |||
|Leadership I | |||
|Required Skill Points: 0 | |||
|Requirement: Mission Reward: Spitafields Gang Stronghold | |||
|Press "R1 / RB" to recruit [[Rooks]] to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time. | |||
|- | |||
|Leadership II | |||
|Required Skill Points: 0 | |||
|Requirement: Level 3 and Leadership I | |||
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time. | |||
|- | |||
|Leadership III | |||
|Required Skill Points: 0 | |||
|Requirement: Level 5 and Leadership II | |||
|Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time. | |||
|- | |||
|Gunslinger I | |||
|Required Skill Points: 2 | |||
|Requirement: Level 3 | |||
|When attempting to shoot an empty gun mid-combo, the gun will reload automatically. | |||
|- | |||
|Gunslinger II (Jacob only) | |||
|Required Skill Points: 6 | |||
|Requirement: Level 6 and Gunslinger I | |||
|Jacob's Countershots are automatic headshots. | |||
|- | |||
|Scavenger I | |||
|Required Skill Points: 1 | |||
|Requirement: Complete Sequence 1 | |||
|You find more common crafting resources from every source | |||
|- | |||
|Scavenger II | |||
|Required Skill Points: 2 | |||
|Requirement: Level 2 and Scavenger I | |||
|You find more rare crafting resources from every source. | |||
|- | |||
|Defense I | |||
|Required Skill Points: 2 | |||
|Requirement: Complete Sequence 1 | |||
|Reduces all Melee damage suffered. | |||
|- | |||
|Defense II | |||
|Required Skill Points: 2 | |||
|Requirement: Level 3 and Defense I | |||
|Reduces all Ranged damage suffered. | |||
|- | |||
|Defense III (Jacob only) | |||
|Required Skill Points: 4 | |||
|Requirement: Level 5 and Defense II | |||
|Jacob takes less damage overall. | |||
|- | |||
|Driver I | |||
|Required Skill Points: 2 | |||
|Requirement: Level 3 | |||
|Collisions inflict less damage and don't slow you down as much while driving. | |||
|- | |||
|Driver II | |||
|Required Skill Points: 4 | |||
|Requirement: Level 5 and Driver I | |||
|Carriages you drive accelerate significantly faster. | |||
|- | |||
|Demolition Derby | |||
|Required Skill Points: 6 | |||
|Requirement: Level 6 | |||
|Carriages you drive inflict more damage and take less damage. | |||
|} | |||
==Reference== | ==Reference== | ||
Revision as of 03:48, 5 May 2016
|
Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
The skill tree is a User Interface (UI) that allows the player to upgrade the abilities of the Assassins Jacob and Evie Frye. A total of 53 skills can be unlocked and are divided into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points through micro-transactions, they unlock a skill point. In turn, the points unlock a skill, giving the Assassins a new ability. In addition, there are three exclusive skills for each Assassin.
Skills
Combat
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Multi-Finisher | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | When multiple enemies are Near Death, press “Square / X” to execute up to 4 enemies at a time to gain extra XP. |
| Stun Attack | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “X / A” to break an enemy’s defensive stance or to briefly stun them. |
| Counter | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Circle / B” to Counter enemies’ attacks in combat. |
| Tool Combo | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Tri-Angle/ Y” to use your Tools in combat without breaking your combo. |
| Health Boost I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase your Health by 1 segment. |
| Health Boost II | Required Skill Points: 2 | Requirement: Level 2 and Health Boost | Increase your Health by 1 additional segment. |
| Health Boost III | Required Skill Points: 2 | Requirement: Level 3 and Health Boost II | Increase your Health by 1 additional segment. |
| Unstoppable I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase the time before you lose your combo streak due to inaction. |
| Unstoppable II | Required Skill Points: 2 | Requirement: Level 2 and Unstoppable I | The first hit you take during a combo doesn’t end your combo. |
| Slayer I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | When your combo reaches x10, your next attack automatically puts the target in a near death state. |
| Slayer II | Required Skill Points: 2 | Requirement: Level 3 and Slayer I | When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a Near Death state. |
| Counter Boost | Required Skill Points: 2 | Requirement: Level 2 | Counter attacks have a larger window of opportunity and do increased damage. |
| Execute I | Required Skill Points: 2 | Requirement: Level 3. | Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them. |
| Execute II | Required Skill Points: 4 | Requirement: Level 5 and Execute I | Enemies who see you perform an execution are frightened, causing them to break their defensive stance. |
| Mutilate I | Required Skill Points: 2 | Requirement: Level 3 | Successful attacks bring enemies to Near Death more rapidly. |
| Mutilate II | Required Skill Points: 4 | Requirement:
Level 5 and Mutilate I |
Jacob's successful attacks bring enemies to Near Death much more rapidly. |
| Adrenaline | Required Skill Points: 4 | Requirement: Level 5 | Increase your Health regenerates. |
| Combat Stamina | Required Skill Points: 6 | Requirement: Level 6 | Performing Multi-Kills now regenerates health based on the number of enemies killed. |
Stealth
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Whistle | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Arrow Down" to attract your target's attention and lure them to your position for a stealth assassination. |
| Knockout | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Hold “Circle / B” to knock an unsuspecting or kidnapped enemy unconscious. |
| Stealth Navigation | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "X / A" to enter / exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can also stealthily move, Aim (L2 / LT), and Throw / Shoot (R2 / RT) over low cover and around corners. |
| Air Assassination | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Square / X" to perform a high-profile assassination from above the target. |
| Lockpicking I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Open locked chests to find money, resources, and rewards. |
| Lockpicking II | Required Skill Points: 2 | Requirement: Level 2 and Lockpicking I | Open most doors in London - except door requiring a master key. |
| Kidnap | Required Skill Points: 0 | Requirement: Mission Reward (1st Bounty Hunt) | Press "Circle / B" to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight. |
| Loot Takedown | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Automatically loot enemies when you assassinate them, knock them out, kidnap them, or perform Multi-Kills. |
| Double Assassination | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Press "Square / X" to stealthily kill 2 nearby unaware targets at the same time. |
| Intimidation | Required Skill Points: 2 | Requirement: Level 2 and Kidnap | Kidnapped enemies will no longer try to escape. |
| Stealth I | Required Skill Points: 2 | Requirement: Level 2 | Steath stat increases by 7. You are less likely to be detected and your assassinations will make less noise. |
| Stealth II | Required Skill Points: 2 | Requirement: Level 3 and Stealth I | Steath stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise. |
| Stealth III (Evie only) | Required Skill Points: 4 | Requirement: Level 5 and Stealth II | Evie's Steath stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise. |
| First Strike I | Required Skill Points: 2 | Requirement: Level 2 | Attack an enemy just before they enter combat to inflict significantly damage. |
| First Strike II | Required Skill Points: 6 | Requirement: Level 6 and First Strike I | Your First Strike attacks inflict even more damage. Possibly killing the enemy outright. |
| Assassin Steps | Required Skill Points: 2 | Requirement:
Level 3 |
You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise. |
| Knife Master I | Required Skill Points: 2 | Requirement: Level 3 | Throwing knives stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills. |
| Knife Master II (Evie only) | Required Skill Points: 4 | Requirement: Level 5 and Knife Master I | Evie can carry twice as many throwing knives. Her knives can also inflict significantly more damage. |
| Chamaleon (Evie only) | Required Skill Points: 6 | Requirement: Level 6 and Assassin Steps | In Sneak Mode "X / A", Evie is invisible while stationary. Her skills as a Master Assassin allow her to blend into her sorroundings and seemingly disappear. Only enemies in close proximity will be able to detect her. |
Economy
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Countershot | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "Tri-Angle / Y" to shoot and enemy that's about to shoot you preempting their attack. |
| Eagle Vision I | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "L3" to activate Eagle Vision. In Eagle Vision, enemies are highlighted in the world and on the mini-map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls. |
| Eagle Vision II | Required Skill Points: 1 | Requirement: Complete Sequence 1 and Eagle Vision I | Your Eagle Vision (L3) now allows you see through walls to watch and Tag enemies. |
| Eagle Vision III | Required Skill Points: 2 | Requirement: Eagle Vision II | The radius of your Eagle Vision (L3) increases and now shows enemies' facing on the mini-map. |
| Fast Driven | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press "X / A" to gain a significant short term speed boost while driving carriages. |
| Leadership I | Required Skill Points: 0 | Requirement: Mission Reward: Spitafields Gang Stronghold | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 2 Rooks following you at a time. |
| Leadership II | Required Skill Points: 0 | Requirement: Level 3 and Leadership I | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 3 Rooks following you at a time. |
| Leadership III | Required Skill Points: 0 | Requirement: Level 5 and Leadership II | Press "R1 / RB" to recruit Rooks to follow you. Hold "R1 / RB" to bring up advanced commands. You may have up to 5 Rooks following you at a time. |
| Gunslinger I | Required Skill Points: 2 | Requirement: Level 3 | When attempting to shoot an empty gun mid-combo, the gun will reload automatically. |
| Gunslinger II (Jacob only) | Required Skill Points: 6 | Requirement: Level 6 and Gunslinger I | Jacob's Countershots are automatic headshots. |
| Scavenger I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | You find more common crafting resources from every source |
| Scavenger II | Required Skill Points: 2 | Requirement: Level 2 and Scavenger I | You find more rare crafting resources from every source. |
| Defense I | Required Skill Points: 2 | Requirement: Complete Sequence 1 | Reduces all Melee damage suffered. |
| Defense II | Required Skill Points: 2 | Requirement: Level 3 and Defense I | Reduces all Ranged damage suffered. |
| Defense III (Jacob only) | Required Skill Points: 4 | Requirement: Level 5 and Defense II | Jacob takes less damage overall. |
| Driver I | Required Skill Points: 2 | Requirement: Level 3 | Collisions inflict less damage and don't slow you down as much while driving. |
| Driver II | Required Skill Points: 4 | Requirement: Level 5 and Driver I | Carriages you drive accelerate significantly faster. |
| Demolition Derby | Required Skill Points: 6 | Requirement: Level 6 | Carriages you drive inflict more damage and take less damage. |
