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Skill Tree (Assassin's Creed: Syndicate): Difference between revisions
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imported>PimMaagdenberg →Skills: Combat |
imported>Misphantom for like the 5th time in a row, pls source your editing Pim |
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The skill tree is a User Interface (UI) that allows the player to upgrade assassins [[Jacob]] and Evie in Assassin's Creed Syndicate. There are a total of 53 skills that the player can unlock split into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points with real money through mirco transactions, they unlock a skill point for both | The skill tree is a User Interface (UI) that allows the player to upgrade assassins [[Jacob]] and [[Evie Frye|Evie]] in ''[[Assassin's Creed: Syndicate]]''. There are a total of 53 skills that the player can unlock split into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points with real money through mirco transactions, they unlock a skill point for both [[Assassins]]. The skill points can be used to unlock a skill which will give the Assassin a new ability. But there are three exclusive skills for each Assassin to be unlocked. | ||
== Skills == | == Skills == | ||
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|Performing Multi-Kills now regenerates health based on the number of enemies killed | |Performing Multi-Kills now regenerates health based on the number of enemies killed | ||
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== Reference == | |||
* ''[[Assassin's Creed: Syndicate]]'' | |||
[[Category:Assassin's Creed: Syndicate]] | [[Category:Assassin's Creed: Syndicate]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 12:18, 29 October 2015
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Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
The skill tree is a User Interface (UI) that allows the player to upgrade assassins Jacob and Evie in Assassin's Creed: Syndicate. There are a total of 53 skills that the player can unlock split into 3 trees: Combat, Stealth and Ecosystem. Each time the player gains 1000 xp or buys skill points with real money through mirco transactions, they unlock a skill point for both Assassins. The skill points can be used to unlock a skill which will give the Assassin a new ability. But there are three exclusive skills for each Assassin to be unlocked.
Skills
| Skill-name | Amount of Skill Points required | Requirement | Explanation |
|---|---|---|---|
| Multi-Finisher | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | When multiple enemies are near death, press “Square / X” to execute up to 4 enemies at a time to gain extra XP |
| Stun Attack | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “X / A” to break an enemy’s defensive stance or to briefly stun them. |
| Counter | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Circle / B” to Counter enemies’ attacks in combat |
| Tool Combo | Required Skill Points: 0 | Requirement: Acquired during Sequence 1 | Press “Tri-Angle/ Y” to use your Tools in combat without breaking your combo. |
| Health Boost I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase your Health by 1 segment |
| Health Boost II | Required Skill Points: 2 | Requirement: Level 2 and Health Boost | Increase your Health by 1 additional segment |
| Health Boost III | Required Skill Points: 2 | Requirement: Level 3 and Health Boost II | Increase your Health by 1 additional segment |
| Unstoppable I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | Increase the time before you lose your combo streak due to inaction |
| Unstoppable II | Required Skill Points: 2 | Requirement: Level 2 and Unstoppable I | The first hit you take during a combo doesn’t end your combo |
| Slayer I | Required Skill Points: 1 | Requirement: Complete Sequence 1 | When your combo reaches x10, your next attack automatically puts the target in a near death state. |
| Slayer II | Required Skill Points: 2 | Requirement: Level 3 and Slayer I | When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a near death state |
| Counter Boost | Required Skill Points: 2 | Requirement: Level 2 | Counter attacks have a larger window of opportunity and do increased damage |
| Execute I | Required Skill Points: 2 | Requirement: Level 3. | Stun an enemy with “X/ A”, then perform a Tool Combo with “Tre-Angle/ Y” to execute them |
| Execute II | Required Skill Points: 4 | Requirement: Level 5 and Execute I | Enemies who see you perform an execution are frightened, causing them to break their defensive stance |
| Mutilate I | Required Skill Points: 2 | Requirement: Level 3 | Successful attacks bring enemies to near death more rapidly |
| Adrenaline | Required Skill Points: 4 | Requirement: Level 5 | Increase your Health regenerates |
| Combat Stamina | Required Skill Points: 6 | Requirement: Level 6 | Performing Multi-Kills now regenerates health based on the number of enemies killed |
