Saving Spartans: Difference between revisions
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==Outcome== | ==Outcome== | ||
The mercenaries freed the captive Spartans, denying the [[Athens|Athenians]] the chance to interrogate them for information regarding [[Peloponnesian War|future military operations]]. | The mercenaries freed the captive Spartans, denying the [[Athens|Athenians]] the chance to interrogate them for information regarding [[Peloponnesian War|future military operations]]. | ||
==Behind the scenes== | |||
''Saving Spartans'' is a mission introduced to the mobile game ''[[Assassin's Creed: Rebellion]]'' via the [[Helix Rift Event]] ''[[Spears for Hire]]''. The mission layout is the same as ''[[Saving Athenians]]'', introduced in the related event ''[[For Democracy!]]''. The only differences are enemy faction and which archetypes are placed where. | |||
==References== | ==References== | ||
Revision as of 11:58, 27 June 2020
Saving Spartans was an altered representation of a fragmented genetic memory.
Description
We have received word that several key Spartan warriors have been captured and are being held in an Argolian village. The Spartans value their champions, and the bounty for freeing them is high!
We will need to be agile to navigate our way to them through the village, cutting down all who stand in our path.
Outcome
The mercenaries freed the captive Spartans, denying the Athenians the chance to interrogate them for information regarding future military operations.
Behind the scenes
Saving Spartans is a mission introduced to the mobile game Assassin's Creed: Rebellion via the Helix Rift Event Spears for Hire. The mission layout is the same as Saving Athenians, introduced in the related event For Democracy!. The only differences are enemy faction and which archetypes are placed where.