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Rome: Chapter 4 – Giovanni Borgia: Difference between revisions

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We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.
We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.
*Cortés has grown close to a Nahua slave named Malinalli. Though she does not speak Spanish, she does speak many of the tribal languages. She communicates on our behalf, though we can only assume what she is saying.
*The natives speak of bearded men, a foreigners like us, living with the Maya in Chetumal. One of our first tasks is to find them.
*Malinalli has gained us access to the Chetumal Mayans. We have found Spaniards among them! Gonzalo Guerrero and Gerónimo de Aguilar shipwrecked nearly a decade ago and have been living with the tribes.
*Malinalli and Aguilar can communicate through the Mayan language, much to Cortés' delight. Tenochtitlan's people will speak Nahuatl, a language unknown to Aguilar. Malinalli will translate to Mayan. Aguilar will translate Mayan to Spanish. It will be slow and confusing, but it will work!
*Our numbers are too small to enter Tenochtitlan without aid. We will seek aid from the Tlaxcalans, an indigenous people not yet conquered by the Aztecs.
*Cortés, speaking through Aguilar and Malinalli, has made enormous promises to the Tlaxcalans. I suspect the Spaniards will use these people to conquer the Aztecs. I seek no involvement in their ambitions, but I must prevent Spain from finding the relic. It is too important.
===Sun God===
[[Category:Assassin's Creed: Project Legacy]]
[[Category:Assassin's Creed: Project Legacy]]

Revision as of 12:16, 18 November 2010

Chapter 4 of the Rome Pack of the Facebook game, Assassin's Creed: Project Legacy.


In-Game Introduction Video

Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerers. La Noche Triste or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. Hernan Cortes himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.

Farsighted

My hunt continues. We must find these relics of a previous world. Study them. The Brotherhood has made connections, leveraged deals, and ensured my place aboard Hernán Cortés' ship, bound for the New World. To México.


Calculations

Calculations

Requirements: 50 AP (per execution), 11 Carrack, 1 Astrology Tome, 50 Deckhands, 6 Shipwrights, 11 Captains, 1 Ink, 5 Water of Life.

Rewards: 139 XP, 2987 florins.

The Spaniards know me as Botello, a soldier and a scholar. I have worked hard to perfect my accent and my garb. They remain convinced that I am one of them. I am to chronicle their adventures, though necessity demands I omit certain events.

  • I study my maps and charts, sometimes comparing them to the stars. I am convinced we are following the correct course!
  • I use tools the crew has never seen, lenses and measures suited to study subjects new to these men.
  • Rumor around the ship brands me an astrologer. A magician. They believe I will bring them luck in their journey, so I do not correct them.
  • With everything I know, what I have personally witnessed, I marvel at the endless sea beneath our ship. What secrets lie lost below? Relics? Cities? Answers?
  • I keep a journal about our voyage, careful to note directions and obstacles. I write in doublespeak. Even a scholar would find my journal mundane and obsessed with details. A Brother, however, would find much more hidden in those sentences.
  • We reach shore soon. How my heart races! I have studied these relics from our past, these Pieces of Eden, and I have even wielded them on rare occasion. I have spent my life theorizing and mapping, but never before have I had the opportunity to hunt one.


In The Thick Of It

In The Thick Of It

Requirements: 55 AP (per execution), 30 Swordsmen, 40 Pikemen, 44 Row Boats, 4 Light Cavalry, 7 Heavy Cavalry.

Rewards: 152 XP, 3399 florins.

We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.

  • Cortés has grown close to a Nahua slave named Malinalli. Though she does not speak Spanish, she does speak many of the tribal languages. She communicates on our behalf, though we can only assume what she is saying.
  • The natives speak of bearded men, a foreigners like us, living with the Maya in Chetumal. One of our first tasks is to find them.
  • Malinalli has gained us access to the Chetumal Mayans. We have found Spaniards among them! Gonzalo Guerrero and Gerónimo de Aguilar shipwrecked nearly a decade ago and have been living with the tribes.
  • Malinalli and Aguilar can communicate through the Mayan language, much to Cortés' delight. Tenochtitlan's people will speak Nahuatl, a language unknown to Aguilar. Malinalli will translate to Mayan. Aguilar will translate Mayan to Spanish. It will be slow and confusing, but it will work!
  • Our numbers are too small to enter Tenochtitlan without aid. We will seek aid from the Tlaxcalans, an indigenous people not yet conquered by the Aztecs.
  • Cortés, speaking through Aguilar and Malinalli, has made enormous promises to the Tlaxcalans. I suspect the Spaniards will use these people to conquer the Aztecs. I seek no involvement in their ambitions, but I must prevent Spain from finding the relic. It is too important.


Sun God