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→‎The Temple of the Sand: More tomorrow XD
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*[[Lord Basilisk]]}}
*[[Lord Basilisk]]}}


After receiving his orders from [[Al Mualim]] on the fortress of [[Alep]], [[Altaïr Ibn-La'Ahad]] was tasked to search for a powerful artifact that was in the possession of the [[Knights Templar|Templars]] called the [[Adha|Chalice]]. After preparing his equipment, he began his quest, and started at the city of [[Damascus]].
After receiving his orders from [[Al Mualim]] in the fortress of [[Alep]], [[Altaïr Ibn-La'Ahad]] was tasked to search for a powerful artifact that was in the possession of the [[Knights Templar|Templars]], referred to as the [[Adha|Chalice]]. After preparing his equipment, he began his quest, and started in the city of [[Damascus]].


==Damascus==
==Damascus==
===The Rafiq's challenge===
===The Rafiq's challenge===
{{dialogue|Altaïr|Old man, I have a message for you: A cat's dream is filled with mice.|Man|Not here, you fool! Ladies, you must excuse me!|Altaïr, upon meeting his contact in Damascus}}
{{dialogue|Altaïr|Old man, I have a message for you: A cat's dream is filled with mice.|Man|Not here, you fool! Ladies, you must excuse me!|Altaïr, upon meeting his contact in Damascus}}
Arriving at the city of Damascus, Altaïr located one of the assassin's [[Rafiqs|rafiqs]], who was selling clothes and rugs to the citizens of Damascus. Altaïr confronted him, and uttered out an irrelevant statement, which acted as the assassin's password. The man reprimanded Altaïr for his wrong timing, before leaving his small stand and returning to the [[Assassin's Bureau|bureau]].
Arriving at the city of Damascus, Altaïr located one of the Assassins' [[Rafiqs|rafiqs]], who was selling clothes and rugs to the citizens of the district. Altaïr confronted him, and uttered out an irrelevant statement, which acted as the Assassins' password. The man reprimanded Altaïr for his improper timing, before leaving his small stand and returning to the [[Assassin's Bureau|bureau]].


Inside the bureau, the rafiq began his tirade, stating that Altaïr acted ridiculously and stupidly upon their first meeting, and also reprimanded him for not showing any respect to those like him, which led him to doubt the assassin's abilities. He then gave Altaïr a task, a challenge for the assassin in order to gain the information he sought for. He has been tasked to assassinate one of their enemies by the large gate within the city. He further instructed him to meet him at the end of the street once he is done, and report his success.[[File:Rafiq23.jpg|thumb|left|200px|Altaïr and the rafiq, inside the bureau]]
Inside the bureau, the rafiq began his tirade, stating that Altaïr acted ridiculously and stupidly upon their first meeting, and also reprimanded him for not showing any respect to those like him, which led him to doubt the Assassin's abilities. He then gave Altaïr a task, a challenge for the Assassin in order to gain the information he sought. He required him to assassinate one of their enemies by the large gate within the city. He further instructed him to meet him at the end of the street once the deed was done, and report his success.[[File:Rafiq23.jpg|thumb|left|200px|Altaïr and the rafiq, inside the bureau]]


After receiving his new orders, Altaïr made his way out of the bureau and into the city to begin his search for the man pointed out by the rafiq. After scouring the city thoroughly, Altaïr located the man he was tasked to kill, and assassinated him with his [[Hidden Blade|hidden blade]]. Leaving the area before the guards could catch up to him, Altaïr fled to the rooftops, where he met up with the rafiq. Impressed, the rafiq instructed him to meet up inside the bureau, to discuss Altaïr's initial mission.
After receiving his new orders, Altaïr made his way out of the bureau and into the city to begin his search for the man pointed out by the rafiq. After scouring the city thoroughly, Altaïr located the man he was tasked to kill, and assassinated him with his [[Hidden Blade|hidden blade]]. Leaving the area before the guards could catch up to him, Altaïr fled to the rooftops, where he met up with the rafiq. Impressed, the rafiq instructed him to meet him inside the bureau, to discuss Altaïr's initial mission.


===Greed's end===
===Greed's end===
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{{dialogue2|Tamir|My beautiful carpets! The Venetian Silverware! All gone!|Altaïr|Surely, you can buy them back....|What....Who's there!?|Tamir and Altaïr's initial meeting}}
{{dialogue2|Tamir|My beautiful carpets! The Venetian Silverware! All gone!|Altaïr|Surely, you can buy them back....|What....Who's there!?|Tamir and Altaïr's initial meeting}}


Within the bureau, Altaïr told the rafiq of his initial task to find the artifact known as the Chalice. The rafiq figured as much, for Altaïr was not the first man sent by Al Mualim to find the artifact. Rafiq told him of a merchant named [[Tamir (Altaïr's Chronicles)|Tamir]] who lived in Damascus, and also had connections with the Templars. He told him the location of his house, which lied somewhere in the district, but also warned him of the danger in invading his home, for it was heavily guarded. Altaïr suspected that there was a man who held information regarding a way in, to which the rafiq replied with glee that there was a man who knew of such way.
Within the bureau, Altaïr told the rafiq of his primary task to find the artifact known as the Chalice. The rafiq expected as much, for Altaïr was not the first man sent by Al Mualim to find the artifact. Rafiq told him of a merchant named [[Tamir (Altaïr's Chronicles)|Tamir]] who lived in Damascus, who had connections with the Templars. He told him the location of his house, which lay somewhere in the district, but also warned him of the danger in invading his home, for it was heavily guarded. Altaïr suspected that there was a man who held information regarding a way in, to which the rafiq replied with glee that there was indeed a man who knew of such way.


The rafiq told Altaïr of a man named [[Misbah]], a merchant who had good ties with Tamir. He told him to locate Misbah and question him of a way in. Altaïr complies to this, and quickly leaves the bureau to scour the city for Misbah. After a thorough search, Altaïr manages to locate Misbah, who was taking a quick stroll around the city. Making his way from the rooftops to the ground, Altaïr confronts Misbah, who demanded for a way inside. Denying any knowledge, Altaïr [[Interrogation|interrogates]] him, forcing him to reveal what he knows.[[File:Hung2.jpg|thumb|250px|Misbah, desperately trying to hang on to a rope.]]
The rafiq told Altaïr of a man named [[Misbah]], a merchant who had good ties with Tamir. He told him to locate Misbah and question him for a way in. Altaïr complied to this, and quickly left the bureau to scour the city for Misbah. After a thorough search, Altaïr managed to locate Misbah, who had been taking a quick stroll around the city. Making his way from the rooftops to the ground, Altaïr confronted Misbah, and demanded information for a way into Tamir's residence. After Misbah denied any knowledge, Altaïr began to forcibly [[Interrogation|interrogate]] him.[[File:Hung2.jpg|thumb|250px|Misbah, desperately trying to hang on to a rope.]]


As he did however, the city guards were alerted of the assassin's presence, and proceeded to apprehend him. Altaïr drew his [[Longsword|sword]] in order to fight back against the guards. With the assassin fending off the guards, Misbah quickly fled the scenario and hid himself atop the rooftops. Dispatching the guards, Altaïr made his way to the rooftops, where he looked for Misbah. Arriving at the edge of a tall building, Altaïr located Misbah, who hid right above him. As he tried to cross a narrow beam, the structure fell apart, causing the roof and the beam to break and fall, leaving Misbah hanging from a rope. Altaïr saw an opportunity, and offered Misbah his assistance in exchange for information regarding a way in Tamir's house.[[File:Tamirdie.jpg|thumb|left|200px|Tamir's death]]
As he did so however, the city guards were alerted of the Assassin's presence, and proceeded to apprehend him. Altaïr drew his [[Longsword|sword]] in order to fight back against the guards. With the Assassin occupied, Misbah quickly fled the scene and hid himself upon the rooftops. Upon killing the guards, Altaïr made his way to the rooftops, where he looked for Misbah. Arriving at the edge of a tall building, Altaïr located Misbah, who had hidden right above him. As Misbah tried to cross a narrow beam however, the structure fell apart, causing the roof and the beam to break and fall, leaving him hanging from a rope. Altaïr saw an opportunity, and offered Misbah his assistance in exchange for the information he needed.[[File:Tamirdie.jpg|thumb|left|200px|Tamir's death]]


Misbah continued to deny any information regarding a way in. With his grip slipping further and further, Misbah was forced to reveal what he knows. He denied of a definite way in, but told him of the merchant's stock of oil, kept in barrels at the small terrace located at the top of his home. Misbah told him to light the barrels and lure Tamir out of his home. After revealing what he knew, he begged Altaïr for assistance, but the assassin refused to comply, leaving Misbah to his fate.
Misbah at first continued to deny any knowledge of a way in, but with his grip slipping further and further, he was forced to cooperate. He denied a definite way in, but told him of the merchant's stock of oil, kept in barrels on the small terrace located at the top of his home. Misbah told him to light the barrels and lure Tamir out of his home. After revealing what he knew, he begged Altaïr for assistance, but the Assassin refused to comply, leaving Misbah to his fate.


After learning of a way to get close to Tamir, Altaïr made his way to the merchant's home through the rooftops. Arriving at the small terrace atop the merchant's home, Altaïr located a small box of fire torches, much to his convenience. Using these torches, the assassin lit the merchant's house on fire, effectively luring Tamir out of his house. Leaving the burning building, Tamir angrily demanded the guards to put out the fire before it swallows his home. As he grieved over his belongings, Altaïr made his appearance, and stood before Tamir. Threatened by the assassin, Tamir is forced to reveal what he knows.
After learning of a way to get close to Tamir, Altaïr made his way to the merchant's home through the rooftops. Arriving at the terrace atop the merchant's home, Altaïr located a small box of fire torches, much to his convenience. Using these torches, the assassin lit the merchant's house on fire, effectively luring Tamir out of his house. Leaving the burning building, Tamir angrily demanded the guards to put out the fire before it swallowed his home. As he grieved over his belongings, Altaïr made his appearance, and stood before Tamir. Threatened by the Assassin, Tamir had no choice but to answer his questions.


He told Altaïr of an [[Temple of the Sand|ancient temple]] at the midst of the desert, where the Chalice is located. He continues, and told Altaïr that, in order to gain access into the temple, he needed three keys, one of which belonged to a dancer Tamir knew of, a woman named [[Fajera]] who thought herself a butterfly. After revealing what he knew, Tamir demanded Altaïr that he let him go, but the assassin complied by putting his blade through the merchant's throat. The guards arrived at the scenario, greeted by the sight of Tamir's dead body. Altaïr, after dispatching the guards, returned to the Rafiq and told him of what he had learned.
He told Altaïr of an [[Temple of the Sand|ancient temple]] in the midst of the desert, where the Chalice was located. He continued and told Altaïr that, in order to gain access into the temple, he needed three keys, one of which belonged to a dancer Tamir knew of, a woman named [[Fajera]] who thought herself a butterfly. After revealing what he knew, Tamir demanded that Altaïr let him go, but the Assassin only replied by putting his blade through the merchant's throat. The guards arrived at the scene too late, and were greeted by the sight of Tamir's dead body. Altaïr, after dispatching the guards, returned to the rafiq and told him of what he had learned.


===Circus act===
===Circus act===
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Returning to the bureau, Altaïr consulted with the rafiq, and asked him if he knew of a dancer named Fajera. The Rafiq let out a brief chuckle, and said that Tamir had a good sense of humor. The Rafiq told Altaïr that Fajera was a circus dancer, who was part of the circus near the district. With the rafiq pointing the way to the circus, Altaïr leaves the bureau in order to confront the woman.
Returning to the bureau, Altaïr consulted with the rafiq, and asked him if he knew of a dancer named Fajera. The Rafiq let out a brief chuckle, and said that Tamir had a good sense of humor. The Rafiq told Altaïr that Fajera was a circus dancer, who was part of the circus near the district. With the rafiq pointing the way to the circus, Altaïr leaves the bureau in order to confront the woman.


Arriving at the circus tent, Altaïr confronts Fajera, who claimed that his cards foresaw the coming of the assassin. Altaïr demanded an answer from her, asking if she held with her the key to the temple, but refused to comply. She then called the attention of one of her circus friends, a brute named [[Badr]]. Altaïr told the towering man to step aside, but the brute refused to cooperate, and abruptly begins a fight, as Fajera leave the tent. Despite Altaïr's size disadvantage, he was able to outsmart the brute, and managed to defeat him, as the tent started to fall and crumble.
Arriving at the circus tent, Altaïr confronts Fajera, who claimed that her cards foresaw the coming of the Assassin. Altaïr demanded an answer from her, asking if she held with her the key to the temple, but she refused to comply. She then called the attention of one of her circus friends, a brute named [[Badr]]. Altaïr told the towering man to step aside, but the brute refused to cooperate, and abruptly began a fight, allowing Fajera to leave the tent. Despite Altaïr's size disadvantage, he was able to outsmart the brute, and managed to defeat him, even as the tent began to fall and crumble around them.


Altaïr left the tent before in collapsed, leaving the body of Badr under the rubble. Preparing himself, Altaïr proceeded to chase down Fajera, who was fleeing the district. Altaïr [[Free-running|trudged]] a difficult path, with [[Civilians|civilians]] throwing rocks at him and [[Guards|guards]] after him, Altaïr passed through the city while everyone around him was against him. After a long chase, Fajera crossed a crumbling bridge and managed to make it through, leaving Altaïr behind, as she continued to taunt the assassin, and as the gates closed behind her. Using the tool given to him by the rafiq, Altaïr made his way through the other side of the bridge, and scaled up to the buildings in order to pass through the gate.
Altaïr left the tent before in collapsed, leaving the body of Badr under the rubble. Preparing himself, Altaïr proceeded to chase down Fajera, who was fleeing the district. Altaïr [[Free-running|trudged]] a difficult path, with [[Civilians|civilians]] throwing rocks and [[Guards|guards]] pursuing him. After a long chase, Fajera crossed a crumbling bridge and managed to make it through, leaving Altaïr behind. She continued to taunt the Assassin, as the gates closed behind her. Using the tool given to him by the rafiq, Altaïr made his way across to the other side of the bridge, and scaled up to the buildings in order to pass the gate.


Locating Fajera by a well, Altaïr confronted the dancer, demanding the key to the temple. Fajera, impressed by the assassin's actions, gladly gave the key to the assassin. Altaïr was confused by the dancer's actions. Fajera explained that she was actually testing Altaïr. She continued, explaining that through her cards, she foresaw the coming of the assassin, and thought that she best prepare herself in aiding the assassin. She then asked Altaïr to dispose of a man named [[Alaat]], who was within a bathhouse not too far from where they were.[[File:Alaatdie.jpg|thumb|230px|Altaïr finishes off Alaat inside the bathhouse]]
Locating Fajera by a well, Altaïr confronted the dancer, demanding the key to the temple. Fajera, impressed by the Assassin's actions, gladly gave the key to him. Altaïr was confused by her actions, thus Fajera explained that she had actually been testing Altaïr. She continued that, through her cards, she had foreseen his coming, and thought that she had best prepare herself in aiding the Assassin. She then asked Altaïr to dispose of a man named [[Alaat]], who was within a bathhouse not too far from where they were.[[File:Alaatdie.jpg|thumb|230px|Altaïr finishes off Alaat inside the bathhouse]]


Altaïr asked how was he to find a way inside a bathhouse, to which Fajera pointed out that there is a way through some old sewer tunnels that lied beneath Damascus. Fajera pointed Altaïr the way to the entrance of the sewer. Bidding Altaïr good luck, Fajera leaves Altaïr to his task, as the assassin made his way to the sewer. After trudging through the complicated structure of the sewers, Altaïr found the entrance to the bathhouse. There, he found Alaat, resting within the warm waters. Surprised by the assassin's sudden appearance, Alaat called out a desperate cry for help, but this was to be his last words, as the assassin plunged his blade into the man, killing him.
Altaïr asked how he was to find a way inside a bathhouse, to which Fajera replied that there was a way through some old sewer tunnels beneath Damascus. Fajera pointed Altaïr the way to the entrance of the sewer. Bidding Altaïr good luck, Fajera left Altaïr to his task, as the Assassin made his way to the sewer. After making his way through the complicated structure of the sewers, Altaïr found the entrance to the bathhouse. There, he found Alaat, resting within the warm waters. Surprised by the Assassin's sudden appearance, Alaat called out a desperate cry for help, but these were to be his last words, as the Assassin plunged his blade into the man, killing him.


As the guards arrived, Altaïr drew his sword, and repelled their attacks. As the assassin fled the scenario, he meets up with Fajera, whom he reported to. As a way of saying thank you, Fajera told Altaïr of the one of the key holder's location, which was within the city of [[Tyre]]. After this, Altaïr leaves for the city of Tyre, as Fajera bid him good luck.
As the guards arrived, Altaïr drew his sword, and repelled their attacks. The Assassin fled and met up with Fajera, whom he reported to. As a way of saying thank you, Fajera told Altaïr of the location of another key holder, within the city of [[Tyre]].


==Tyre==
==Tyre==
===Underground navigation===
===Underground navigation===


Altaïr arrived at the city of Tyre, as he recollect on his past endeavors on the city. The only difference he noticed was the increase of guards, which led him to make his way through the city on the rooftops. He first decided to meet up with the assassin's rafiq of Tyre, [[Hamid]]. After a long way through the city, and a brief civilian conflict, Altaïr manages to locate Hamid, who was spying on the hospital from afar.
Altaïr arrived at Tyre, and recollected on his past endeavors on the city. The only difference he noticed was the increase of guards, which led him to make his way through the city on the rooftops. He first decided to meet up with the rafiq of Tyre, [[Hamid]]. After a long way through the city, and a brief civilian conflict, Altaïr managed to locate Hamid, who was spying on the city hospital from afar.


He told him that a man named [[Roland Napule]] has held the key holder captive within his own hospital. He also remarked that one of his men tried to gain entrance into the Hospital, but never returned. When asked for a way in, Hamid told him of an old sewer system that lied beneath the city, that leads a way into the hospital. Altaïr also needed a key to get inside the sewers. [[Pickpocketing|Stealing]] the key of the keeper, who was stationed nearby, Altaïr managed to get inside the sewer.
Hamid informed him that a man named [[Roland Napule]] was keeping the key holder captive within his own hospital. He also remarked that one of his men who had tried to gain entrance into the Hospital had never returned. When asked for a way in, Hamid told him of the sewer system that lay beneath the city, that provided a way into the hospital. Altaïr also needed a key to get inside the sewers. By [[Pickpocketing|stealing]] the key of the keeper, who was stationed nearby, Altaïr managed to get inside the sewer.


As he progressed through the old sewers, Altaïr encountered Templar guards who were patrolling the area. After dispatching them, Altaïr presumed that Roland knew of the secret entrance, and had guards posted all across the sewers.
As he progressed through the old sewers, Altaïr encountered Templar guards who were patrolling the area. After dispatching them, Altaïr presumed that Roland knew of the secret entrance, for he had posted guards all across the sewers.


===The Templar Hospital===
===The Templar Hospital===
{{dialogue|Altaïr|End of the road, Templar!|Roland|I'll see you in hell, Assassin!|Roland's last words to Altaïr}}
{{dialogue|Altaïr|End of the road, Templar!|Roland|I'll see you in hell, Assassin!|Roland's last words to Altaïr}}
As it turned out, Altaïr's assumptions was true, as more Templar soldiers were stationed all across the sewer system. Navigating through the complex sewers and the dangerous obstacles that lay before him, Altaïr stumbles upon an old crypt, with the Templar's insignia embedded upon the stone fireplace. Disposing of the nearby guards that caught sight of him, Altaïr solved the crypt's puzzle, and triggered an old mechanism that paved the way into the hospital.[[File:Rolanddie.jpg|thumb|200px|Altaïr assassinates Roland inside the hospital]]
As it turned out, Altaïr's assumptions were true, with more Templar soldiers barring his way. Navigating through the complex sewers and the dangerous obstacles that lay before him, Altaïr stumbled upon an old crypt with the Templar's insignia embedded upon its stone fireplace. Disposing of the nearby guards that caught sight of him, Altaïr solved the crypt's puzzle, and triggered an old mechanism that opened the way into the hospital.[[File:Rolanddie.jpg|thumb|200px|Altaïr assassinates Roland inside the hospital]]


Making his way to the passageway, Altaïr managed to locate Roland, who was interrogating the key holder, demanding the old man for the key. As he did, his guards caught sight of the assassin, and drew their weapons in order to combat Altaïr. The assassin, with his sword in hand, fought the Templar men, and successfully dispatched them. Roland, who tried to escape, then met his end by the hands of the assassin. Altaïr then returned to the first chamber and confronted the prisoner.
Making his way through the passageway, Altaïr managed to locate Roland, who was interrogating the key holder, and demanding the old man for the key. As he did, his guards caught sight of the Assassin, and drew their weapons in order to combat Altaïr. The Assassin, with his sword in hand, successfully off fought the Templar men. Roland, who tried to escape, met his end at the hands of the Assassin. Altaïr then returned to the first chamber and confronted the prisoner.


Altaïr introduced himself as a member of the [[Assassins|assassins]], and asked if he could have the key to the Temple. The man doubted the assassin's appearance, and presumed that he is a Templar. The man wanted proof that he is of the assassin order, but Altaïr remarked that he had none. The man, seeing a way to prove Altaïr's allegiance, asked for his left hand. Seeing the [[Hidden Blade|hidden blade]] mounted on the assassin's wrist, the man knew where Altaïr's loyalty lied.
Altaïr introduced himself as a member of the [[Assassins]], and asked if he could have the key to the Temple. The man doubted the Assassin's appearance, and presumed that he was a Templar. The man wanted proof that he was of the Assassin Order, but Altaïr remarked that he had none. The man, seeing a way to prove Altaïr's allegiance, asked for his left hand. Seeing the [[Hidden Blade|hidden blade]] mounted on the Assassin's wrist, the man knew where Altaïr's loyalty lay.


The man then handed Altaïr the key to the temple, and as Altaïr thanked him, the man revealed that the final key was in the possession of [[Lord Basilisk]] himself, whom he last saw at the city of [[Jerusalem]]. After freeing the man, Altaïr bid his farewells, as he made his way to Jerusalem, in order to confront Basilisk.
The man then handed Altaïr the key to the temple, and as Altaïr thanked him, the man revealed that the final key was in the possession of [[Lord Basilisk]] himself, whom he had last seen in the city of [[Jerusalem]]. After freeing the man, Altaïr bid him farewell and  made his way to Jerusalem, in order to confront Basilisk.


==Jerusalem==
==Jerusalem==
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{{dialogue2|Altaïr|Tell me where the king is having his party this evening.|Ayman|I don't have to tell you anything, begone!|I'm not a Djinn for you to order around.|Altaïr and Ayman's exchange of words at the gardens of Jerusalem}}
{{dialogue2|Altaïr|Tell me where the king is having his party this evening.|Ayman|I don't have to tell you anything, begone!|I'm not a Djinn for you to order around.|Altaïr and Ayman's exchange of words at the gardens of Jerusalem}}


Altaïr arrived at the bureau in Jerusalem, and have met up with the local rafiq, [[Kadar]]. The assassin asked where can he find Lord Basilisk. Kadar remarked that his fierceness and feral bravado in battle has earned him the trust of the King, meaning Basilisk is frequently idling by with the King's audience. As the assassin pondered over a way to get closer to Basilisk, Kadar informed him of the an upcoming party hosted by the King himself, meaning that he will be sending invitations to some of the citizens. In order to locate the location of the party, Altaïr needed to [[Eavesdropping|eavesdrop]] on some citizens.[[File:Impale2.jpg|thumb|left|300px|Altaïr dispatches a Templar Knight]]
Altaïr arrived at the bureau in Jerusalem, and met up with the local rafiq, [[Kadar]], asking him where he could find Lord Basilisk. Kadar remarked that the man's fierceness and feral bravado in battle had earned him the trust of the King, meaning Basilisk was frequently idling in the King's audience. As the Assassin pondered over a way to get closer to his target, Kadar informed him of an upcoming party hosted by the King himself, which meant that he would be sending invitations to some of the citizens. In order to locate the location of the party, Altaïr needed to [[Eavesdropping|eavesdrop]] on some citizens.[[File:Impale2.jpg|thumb|left|300px|Altaïr dispatches a Templar Knight]]


Kadar then told Altaïr of the city gardens located in Jerusalem, where gossip is mostly heard. Learning the location, Altaïr headed off to the city gardens, in order to learn more of the location of the party. After dealing with the city guards, and trudging through the rooftops of Jerusalem, Altaïr managed to make his way to the garden, where people filled the corners. In order to learn more, he had to eavesdrop on the civilians conversations. After coming across a few civilians, he eventually learned information regarding one of the king's guest. One man made mention of a man named [[Ayman]], who was invited to the king's party. Based on the civilian's conversation, Ayman was located at the other side of the gardens, taking a quick stroll.
Kadar then told Altaïr of the city gardens located in Jerusalem, where gossip was often exchanged. Learning the location, Altaïr headed off to the gardens. After dealing with the city guards, and crossing the rooftops of Jerusalem, Altaïr managed to make his way to the garden, which was filled with people. After listening in on a few conversations, he eventually caught information regarding one of the king's guests. One man made mention of one named [[Ayman]], who had been invited to the king's party. Based on the civilian's words, Ayman was walking nearby, on the other side of the gardens.


Learning what he needed, Altaïr crossed the small, curved stream that served as the gap between the two sides of the garden, evading the falling boulders that rolled down the curved stream. Managing to evade the boulders, Altaïr made it through alive and well. As he scoured the area, he located and confronted Ayman. The civilian, whom at first was hesitant, eventually cracked, and told Altaïr of the party's location, which was at a villa north of the gardens. Pretending that he never knew Ayman, Altaïr walked away as if nothing happened, as the assassin and the civilian parted ways. After making his way out of the gardens, Altaïr arrived at the front of the villa.
Learning what he needed, Altaïr crossed the small, curved stream that served as the gap between the two sides of the garden, evading the falling boulders that rolled down the path. Managing to evade the obstacles, he began to scour the area, until finally he located and confronted Ayman. The man, who was at first hesitant, eventually cracked, and told Altaïr of the party's location, which was at a villa north of the gardens. Upon gaining this information, Altaïr walked away as if nothing had happened. After making his way out of the gardens, Altaïr arrived at the front of the villa.


===Confrontation with Basilisk===
===Confrontation with Basilisk===
{{dialogue|Basilisk|A challenge, finally!|Altaïr|Not really, Basilisk. I'm not here for you...|Altaïr and Basilisk, exchanging words at the underground area of the villa}}
{{dialogue|Basilisk|A challenge, finally!|Altaïr|Not really, Basilisk. I'm not here for you...|Altaïr and Basilisk, exchanging words at the underground area of the villa}}


As he inspected the entrance of the villa, Altaïr noticed that the only way in is through the front entrance, which was guarded by several soldiers. Seeing no other way in, Altaïr went through the front entrance, and dispatched the soldiers that stood in his wake. After handling the guards and navigating through the rooftops of the villa, Altaïr fell through an unstable wooden platform that caused him to plummet down into the building. The guards that was stationed in the building saw him, but was quickly routed by the assassin. As he inspected the area, Altaïr made contact with one of the king's men, who also happened to be one of the rafiq's own.
As he inspected the villa, Altaïr noticed that the only way in was through the front entrance, which was guarded by several soldiers. With no other option, he fought his way past the front gate. After handling the guards and navigating through the rooftops of the villa, Altaïr fell through an unstable wooden platform that caused him to plummet down into the building. The guards that were stationed in the building caught sight of him, but were all quickly routed by the Assassin. As he inspected the area, Altaïr made contact with one of the king's men, who also happened to be one of the rafiq's own.


The man told the assassin of a secret passage that was built for those who needed a way in and out of the villa. He continued, telling Altaïr of an old mechanism that reveals the entrance to the passage, shown after pressing down the four floor panels at the same time, that lied somewhere up ahead. Altaïr needed to find a way to press the four panels all at once. Altaïr told the man that Kadar was looking for him, but told the assassin that he cannot leave for the time being. The man told Altaïr to assure Kadar that he is safe, and he will make his return shortly. After this, the two parted ways, as Altaïr made his way further into the villa.
The man told the Assassin of a secret passage that was built for those who needed a concealed way in and out of the villa. He continued, telling Altaïr of an old mechanism that lay somewhere up ahead, which revealed the entrance to the passage after pressing down four floor panels at the same time. Altaïr told the man that Kadar was looking for him, but he only replied that he could not leave for the time being. The man told Altaïr to assure Kadar that he is safe, and that he would return shortly. After this, the two parted ways, and Altaïr made his way further into the villa.


Seeing the way in from afar,which was submerged in water, Altaïr found a way to activate the mechanism by placing the wooden crates located nearby onto the four panels. After dispatching the nearby guards and placing all of the wooden crates, Altaïr made his way inside the secret passageway. Triggering another mechanism, Altaïr had to use a [[Throwing knives|throwing knife]] in order to activate one of the structure's trigger mechanism. Trudging through the passageway, Altaïr eventually arrived at the end of the passageway, that lead into a rotating stone wall. Activating the trigger, the stone wall paved the way forward, and as Altaïr came out of the darkness, he saw the man he sought for: [[Lord Basilisk]].
Seeing the way in from afar, which was submerged in water, Altaïr found a way to activate the mechanism by placing nearby wooden crates upon the four panels. After dispatching the guards and placing all of the crates, Altaïr made his way inside the secret passageway. Upon finding another mechanism, Altaïr needed to use a [[Throwing knives|throwing knife]] in order to activate the structure's trigger. Altaïr eventually arrived at a rotating stone wall at the end of the passageway and, triggering the hidden doorway, came out of the darkness. Here, he caught sight of the man he sought: [[Lord Basilisk]].


Seeing a challenge within the assassin, Basilisk drew his weapon and prepared to duel Altaïr. The assassin on the other hand, was not so ecstatic, as he only sought the key. Regardless, Basilisk engaged the assassin in combat. Altaïr, barely holding Basilisk off, managed to land blows onto the man. As the fight continued, Altaïr, climbing Basilisk's back, managed to steal the key that was wrapped around his neck. After this, the assassin made his escape, as Basilisk watch him leave, while calling desperately for the guards to show.
Seeing a challenge within the Assassin, Basilisk drew his weapon and prepared to duel Altaïr. The Assassin, on the other hand, was not so eager to fight, as he only sought the key. Regardless, Basilisk engaged the Assassin in combat. Altaïr, barely holding Basilisk off, just managed to climb onto Basilisk's back and steal the key that was wrapped around his neck. The Assassin then fled, leaving Basilisk to watch him escape, and call desperately for the guards.


===Into the Tower===
===Into the Tower===


As Altaïr set his foot onto the streets of Jerusalem once more, he made his way to the bureau in order to sought out the rafiq. But what greeted him was the sight of Templars nearly murdering the rafiq. The soldiers told him to back off, and as they leave, Altaïr comes to the aid of the rafiq, barely alive from his injuries. The man told him of a map that detailed the way to the Temple of the Sand, found by one of his men, which was just taken by the Templars through force. He told the assassin of their destination, a tall tower located somewhere in Jerusalem. Taking responsibility, Altaïr set off and scoured the city for the Templars that took the map that he needed.
As Altaïr set his foot onto the streets of Jerusalem once more, he made his way to the bureau in order to seek out the rafiq. However, he was greeted by the sight of Templars nearly murdering the rafiq. The soldiers told him to back off, and as they left, Altaïr came to aid of the rafiq, who was barely alive from his injuries. The man told him of a map that detailed the way to the [[Temple of the Sand]] that had been found by one of his men, but had just been taken by the Templars by force. He told the Assassin of their destination, a tall tower located somewhere in Jerusalem. Taking responsibility, Altaïr set off and searched the city for the Templars that had taken the map he needed.


Locating the men that took the map, he eavesdropped on them from the rooftops while they were discussing their next step. One of them decided that it is best to leave the map to the care of the fastest soldier from the three of them, while the other two take care of the assassin. With a knight taking responsibility over the delivery of the map to the tower, Altaïr quickly fled the scenario in order to intercept the knight before he makes his way into the tower. Fending off more of the guards, and evading the violent civilians, Altaïr managed to catch up with the knight through the rooftops, but proved too late, for the knight managed to make his way into the heavily guarded military compound that lead the way to the tower.[[File:ACMasterTower.jpg|thumb|250px|Altaïr and the master's initial meeting.]]
Locating the men, he eavesdropped on them from the rooftops as they discussed their next step. One of them decided that it was best to leave the map to the care of the fastest soldier among the three of them, while the other two took care of the Assassin. With a knight taking responsibility over the delivery of the map to the tower, Altaïr quickly fled the scene in order to intercept him. Fending off more of the guards, and evading a few violent civilians, Altaïr managed to catch up with the knight through the rooftops, but proved too late, for the knight managed to make his way into the heavily guarded military compound that lead the way to the tower.[[File:ACMasterTower.jpg|thumb|250px|Altaïr and the master's initial meeting.]]


As the knight warned his men of the assassin's presence, Altaïr managed to sneak inside the compound undetected, but was soon spotted by several crossbowmen from afar. The knight managed to deliver the map as Altaïr trudged across the compound's complex structures and passes, all the while evading the traps set by the soldiers. After dispatching the knight who took the map, and the soldiers with him, Altaïr made his way to the tower. There, he confronted the [[Master of the Tower|master of the tower]].
As the knight warned his men of the Assassin's presence, Altaïr managed to sneak inside the compound undetected, but was soon spotted by several crossbowmen from afar. The knight managed to deliver the map as Altaïr made his way across the compound's winding passes, all the while evading the traps set by the soldiers. After dispatching the knight who took the map, and the soldiers with him, Altaïr made his way into the tower. There, he confronted the [[Master of the Tower|master of the tower]].


The master, who was hugely impressed by Altaïr's skills, tried to persuade the assassin into joining their ranks, stating that they shared the same creed. Altaïr refused, much to the man's disappointment. Figuring the assassin would change his mind, the master left Altaïr alone to deal with his men. After dispatching the guards, Altaïr confronted the master, whom asked again if the assassin was interested in joining, to which Altaïr reconfirmed his answer. Disappointed, the master faced Altaïr in a sword fight. Unable to fend off Altaïr, the master ran outside of the room's balcony in order to escape the area. After dealing with the guards, the assassin abruptly follows the master.
The master, who was hugely impressed by Altaïr's skills, tried to persuade the Assassin into joining their ranks, stating that they shared the same Creed. Altaïr refused, much to the man's disappointment. Figuring that the Assassin would change his mind, the master left Altaïr alone to deal with his men. After dispatching the guards, Altaïr confronted the master, who asked again if the Assassin was interested in joining, to which Altaïr reconfirmed his answer. Disappointed, the master faced Altaïr in a sword fight. Unable to fend off Altaïr, the master ran outside of the room's balcony in order to escape the area. After dealing with more of the guards, the Assassin pursued the master.


After scaling the side of the tower, navigating through its complex structure, Altaïr soon found himself inside the tower's dungeon, filled with prisoners. As he scouted the area, he was greeted by the [[The Master's Student|the master's disciple]]. Mocking the assassin, the student engaged Altaïr in combat, with some Templar soldiers in tow. After a hard-fought duel, Altaïr was able to defeat the student. After this, he continued to navigate through the tower. After making through more obstacles, Altaïr met up with the master, who engaged Altaïr in combat once more. After another brief duel, the master flees once again in order to save his life. Altaïr abruptly follows, but was stopped on his tracks when he was pit inside an obstacle set by the master. This however, was not enough to stop Altaïr, for he managed to route the obstacle.
After scaling the side of the tower, navigating through its complex structure, Altaïr soon found himself inside the tower's dungeon, filled with prisoners. As he scouted the area, he was greeted by the [[The Master's Student|the master's disciple]]. Mocking the assassin, the student engaged Altaïr in combat, with some Templar soldiers in tow. After a hard-fought duel, Altaïr was able to defeat the student. After passing through more obstacles, Altaïr met up with the master for a third time, who once again engaged Altaïr in combat. After another brief duel, the master again flees in order to save his life. Altaïr follows, but was hindered by a trap set by the master. This however, was not enough to stop him, for it did not take him long to route the obstacle.


After passing through the obstacle, Altaïr confronts the master, with the map sealed within a stone casing, covered in glass. After a brief conversation, Altaïr and the master once again clashed swords under the raining sky. After a long and hard-fought duel, Altaïr managed to defeat the master, and took the map with him. After thoroughly reading the map, the assassin sets off to the Temple of the Sand.
Altaïr confronts the master for a final time in the room that held the map he sought, sealed within a stone casing and covered in glass. After a brief conversation, and a difficult duel, Altaïr managed to defeat the master, and took the map with him. After thoroughly reading the map, the Assassin sets off to the Temple of the Sand.


==The sands of Syria==
==The sands of Syria==
Line 136: Line 136:
{{quote|Looking for something, assassin? This game of ours is amusing, but it's getting old rather quickly...|Lord Basilisk, upon meeting Altaïr at the Temple}}
{{quote|Looking for something, assassin? This game of ours is amusing, but it's getting old rather quickly...|Lord Basilisk, upon meeting Altaïr at the Temple}}


Leaving Jerusalem, Altaïr made his way through the desert, and managed to locate the entrance to the temple. As he did, he navigated through the temple's obstacles, all the while evading the guards that were posted around the area. The obstacles set before Altaïr was devious and hard to navigate through, but this alone was not enough to stop the assassin, as he was able to arrive at the entrance to the upper areas unscathed. However, he was stopped on his tracks when the entrance was locked, and can only be opened after triggering the temple's unique mechanism. After interrogating the local patrol, Altaïr learned how to trigger the mechanism, and successfully does so. After this, he made his way further into the temple.
Leaving Jerusalem, Altaïr made his way through the desert, and managed to locate the entrance to the temple. He navigated through the temple's obstacles, all the while evading the guards that were posted around the area, until he reached the upper areas, quite unscathed. However, he was stopped in his tracks upon finding the entrance barred with a lock that could only be opened after triggering the temple's unique mechanism. After interrogating the local patrol, Altaïr learned how to word the mechanism, and successfully did so. After this, he made his way further into the temple.


Arriving at the upper areas, Altaïr continued to make his way through the temple, all the while dispatching the guards that were patrolling the area. Through the crumbling structure and the falling debris, Altaïr navigated through the ancient temple using all his equipment. After a long journey, Altaïr managed to make his way to the Chalice's antechamber. There, he saw the shrine of the Chalice, wrought in gold and placed upon a stone pillar with four bridges attached to four different directions. Altaïr carefully made his way to the center, cautious of the fire below the bridge. Eventually, he made his way to the shrine, and there, he unveiled its contents.
Arriving at the upper areas, Altaïr continued to search the temple, all the while dispatching the guards that were patrolling the area. Through the crumbling structure and the falling debris, Altaïr finally managed to make his way to the Chalice's antechamber. There, he saw the shrine of the Chalice, wrought in gold and placed upon a stone pillar with four bridges stretching in four different directions. Altaïr carefully made his way to the center, cautious of the fire below the bridge.


To his surprise, the shrine was empty, all but dust was in it. Just then, a confused Altaïr was greeted by [[Lord Basilisk]] who grew tired of their recent encounters. Basilisk, feeling he owed the assassin an explanation, gave away a hint to him of the Chalice's true nature; that it is no artifact, but a [[Adha|woman]], flesh and blood. Mocking the assassin, Basilisk abruptly left after ordering his men to finish off Altaïr within the chamber. Cornered, Altaïr fended off the soldiers, careful not to fall into the fire. Successfully doing so, Altaïr was blinded by the dust that enveloped the chamber, and soon found himself standing outside the rubble of the temple.
To his surprise, the shrine was empty, devoid of all but dust. Here, a confused Altaïr was greeted by [[Lord Basilisk]], who had grown tired of their recent encounters. Basilisk, feeling he owed the Assassin an explanation, told him of the Chalice's true nature; that it was no artifact, but in fact a [[Adha|woman]], flesh and blood. Mocking the Assassin, Basilisk abruptly left after ordering his men to finish off Altaïr within the chamber. Cornered, Altaïr fended off the soldiers, careful not to fall into the fire. Successfully doing so, Altaïr was blinded by the dust that enveloped the chamber, and soon found himself standing outside the rubble of the temple.
[[Category:Major Events]]
[[Category:Major Events]]

Revision as of 20:25, 25 September 2010

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After receiving his orders from Al Mualim in the fortress of Alep, Altaïr Ibn-La'Ahad was tasked to search for a powerful artifact that was in the possession of the Templars, referred to as the Chalice. After preparing his equipment, he began his quest, and started in the city of Damascus.

Damascus

The Rafiq's challenge

Altaïr: "Old man, I have a message for you: A cat's dream is filled with mice."
Man: "Not here, you fool! Ladies, you must excuse me!"
—Altaïr, upon meeting his contact in Damascus

Arriving at the city of Damascus, Altaïr located one of the Assassins' rafiqs, who was selling clothes and rugs to the citizens of the district. Altaïr confronted him, and uttered out an irrelevant statement, which acted as the Assassins' password. The man reprimanded Altaïr for his improper timing, before leaving his small stand and returning to the bureau.

Inside the bureau, the rafiq began his tirade, stating that Altaïr acted ridiculously and stupidly upon their first meeting, and also reprimanded him for not showing any respect to those like him, which led him to doubt the Assassin's abilities. He then gave Altaïr a task, a challenge for the Assassin in order to gain the information he sought. He required him to assassinate one of their enemies by the large gate within the city. He further instructed him to meet him at the end of the street once the deed was done, and report his success.

File:Rafiq23.jpg
Altaïr and the rafiq, inside the bureau

After receiving his new orders, Altaïr made his way out of the bureau and into the city to begin his search for the man pointed out by the rafiq. After scouring the city thoroughly, Altaïr located the man he was tasked to kill, and assassinated him with his hidden blade. Leaving the area before the guards could catch up to him, Altaïr fled to the rooftops, where he met up with the rafiq. Impressed, the rafiq instructed him to meet him inside the bureau, to discuss Altaïr's initial mission.

Greed's end

Tamir: "My beautiful carpets! The Venetian Silverware! All gone!"
Altaïr: "Surely, you can buy them back...."
Tamir: "What....Who's there!?"
—Tamir and Altaïr's initial meeting

Within the bureau, Altaïr told the rafiq of his primary task to find the artifact known as the Chalice. The rafiq expected as much, for Altaïr was not the first man sent by Al Mualim to find the artifact. Rafiq told him of a merchant named Tamir who lived in Damascus, who had connections with the Templars. He told him the location of his house, which lay somewhere in the district, but also warned him of the danger in invading his home, for it was heavily guarded. Altaïr suspected that there was a man who held information regarding a way in, to which the rafiq replied with glee that there was indeed a man who knew of such way.

The rafiq told Altaïr of a man named Misbah, a merchant who had good ties with Tamir. He told him to locate Misbah and question him for a way in. Altaïr complied to this, and quickly left the bureau to scour the city for Misbah. After a thorough search, Altaïr managed to locate Misbah, who had been taking a quick stroll around the city. Making his way from the rooftops to the ground, Altaïr confronted Misbah, and demanded information for a way into Tamir's residence. After Misbah denied any knowledge, Altaïr began to forcibly interrogate him.

File:Hung2.jpg
Misbah, desperately trying to hang on to a rope.

As he did so however, the city guards were alerted of the Assassin's presence, and proceeded to apprehend him. Altaïr drew his sword in order to fight back against the guards. With the Assassin occupied, Misbah quickly fled the scene and hid himself upon the rooftops. Upon killing the guards, Altaïr made his way to the rooftops, where he looked for Misbah. Arriving at the edge of a tall building, Altaïr located Misbah, who had hidden right above him. As Misbah tried to cross a narrow beam however, the structure fell apart, causing the roof and the beam to break and fall, leaving him hanging from a rope. Altaïr saw an opportunity, and offered Misbah his assistance in exchange for the information he needed.

File:Tamirdie.jpg
Tamir's death

Misbah at first continued to deny any knowledge of a way in, but with his grip slipping further and further, he was forced to cooperate. He denied a definite way in, but told him of the merchant's stock of oil, kept in barrels on the small terrace located at the top of his home. Misbah told him to light the barrels and lure Tamir out of his home. After revealing what he knew, he begged Altaïr for assistance, but the Assassin refused to comply, leaving Misbah to his fate.

After learning of a way to get close to Tamir, Altaïr made his way to the merchant's home through the rooftops. Arriving at the terrace atop the merchant's home, Altaïr located a small box of fire torches, much to his convenience. Using these torches, the assassin lit the merchant's house on fire, effectively luring Tamir out of his house. Leaving the burning building, Tamir angrily demanded the guards to put out the fire before it swallowed his home. As he grieved over his belongings, Altaïr made his appearance, and stood before Tamir. Threatened by the Assassin, Tamir had no choice but to answer his questions.

He told Altaïr of an ancient temple in the midst of the desert, where the Chalice was located. He continued and told Altaïr that, in order to gain access into the temple, he needed three keys, one of which belonged to a dancer Tamir knew of, a woman named Fajera who thought herself a butterfly. After revealing what he knew, Tamir demanded that Altaïr let him go, but the Assassin only replied by putting his blade through the merchant's throat. The guards arrived at the scene too late, and were greeted by the sight of Tamir's dead body. Altaïr, after dispatching the guards, returned to the rafiq and told him of what he had learned.

Circus act

Returning to the bureau, Altaïr consulted with the rafiq, and asked him if he knew of a dancer named Fajera. The Rafiq let out a brief chuckle, and said that Tamir had a good sense of humor. The Rafiq told Altaïr that Fajera was a circus dancer, who was part of the circus near the district. With the rafiq pointing the way to the circus, Altaïr leaves the bureau in order to confront the woman.

Arriving at the circus tent, Altaïr confronts Fajera, who claimed that her cards foresaw the coming of the Assassin. Altaïr demanded an answer from her, asking if she held with her the key to the temple, but she refused to comply. She then called the attention of one of her circus friends, a brute named Badr. Altaïr told the towering man to step aside, but the brute refused to cooperate, and abruptly began a fight, allowing Fajera to leave the tent. Despite Altaïr's size disadvantage, he was able to outsmart the brute, and managed to defeat him, even as the tent began to fall and crumble around them.

Altaïr left the tent before in collapsed, leaving the body of Badr under the rubble. Preparing himself, Altaïr proceeded to chase down Fajera, who was fleeing the district. Altaïr trudged a difficult path, with civilians throwing rocks and guards pursuing him. After a long chase, Fajera crossed a crumbling bridge and managed to make it through, leaving Altaïr behind. She continued to taunt the Assassin, as the gates closed behind her. Using the tool given to him by the rafiq, Altaïr made his way across to the other side of the bridge, and scaled up to the buildings in order to pass the gate.

Locating Fajera by a well, Altaïr confronted the dancer, demanding the key to the temple. Fajera, impressed by the Assassin's actions, gladly gave the key to him. Altaïr was confused by her actions, thus Fajera explained that she had actually been testing Altaïr. She continued that, through her cards, she had foreseen his coming, and thought that she had best prepare herself in aiding the Assassin. She then asked Altaïr to dispose of a man named Alaat, who was within a bathhouse not too far from where they were.

File:Alaatdie.jpg
Altaïr finishes off Alaat inside the bathhouse

Altaïr asked how he was to find a way inside a bathhouse, to which Fajera replied that there was a way through some old sewer tunnels beneath Damascus. Fajera pointed Altaïr the way to the entrance of the sewer. Bidding Altaïr good luck, Fajera left Altaïr to his task, as the Assassin made his way to the sewer. After making his way through the complicated structure of the sewers, Altaïr found the entrance to the bathhouse. There, he found Alaat, resting within the warm waters. Surprised by the Assassin's sudden appearance, Alaat called out a desperate cry for help, but these were to be his last words, as the Assassin plunged his blade into the man, killing him.

As the guards arrived, Altaïr drew his sword, and repelled their attacks. The Assassin fled and met up with Fajera, whom he reported to. As a way of saying thank you, Fajera told Altaïr of the location of another key holder, within the city of Tyre.

Tyre

Underground navigation

Altaïr arrived at Tyre, and recollected on his past endeavors on the city. The only difference he noticed was the increase of guards, which led him to make his way through the city on the rooftops. He first decided to meet up with the rafiq of Tyre, Hamid. After a long way through the city, and a brief civilian conflict, Altaïr managed to locate Hamid, who was spying on the city hospital from afar.

Hamid informed him that a man named Roland Napule was keeping the key holder captive within his own hospital. He also remarked that one of his men who had tried to gain entrance into the Hospital had never returned. When asked for a way in, Hamid told him of the sewer system that lay beneath the city, that provided a way into the hospital. Altaïr also needed a key to get inside the sewers. By stealing the key of the keeper, who was stationed nearby, Altaïr managed to get inside the sewer.

As he progressed through the old sewers, Altaïr encountered Templar guards who were patrolling the area. After dispatching them, Altaïr presumed that Roland knew of the secret entrance, for he had posted guards all across the sewers.

The Templar Hospital

Altaïr: "End of the road, Templar!"
Roland: "I'll see you in hell, Assassin!"
—Roland's last words to Altaïr

As it turned out, Altaïr's assumptions were true, with more Templar soldiers barring his way. Navigating through the complex sewers and the dangerous obstacles that lay before him, Altaïr stumbled upon an old crypt with the Templar's insignia embedded upon its stone fireplace. Disposing of the nearby guards that caught sight of him, Altaïr solved the crypt's puzzle, and triggered an old mechanism that opened the way into the hospital.

File:Rolanddie.jpg
Altaïr assassinates Roland inside the hospital

Making his way through the passageway, Altaïr managed to locate Roland, who was interrogating the key holder, and demanding the old man for the key. As he did, his guards caught sight of the Assassin, and drew their weapons in order to combat Altaïr. The Assassin, with his sword in hand, successfully off fought the Templar men. Roland, who tried to escape, met his end at the hands of the Assassin. Altaïr then returned to the first chamber and confronted the prisoner.

Altaïr introduced himself as a member of the Assassins, and asked if he could have the key to the Temple. The man doubted the Assassin's appearance, and presumed that he was a Templar. The man wanted proof that he was of the Assassin Order, but Altaïr remarked that he had none. The man, seeing a way to prove Altaïr's allegiance, asked for his left hand. Seeing the hidden blade mounted on the Assassin's wrist, the man knew where Altaïr's loyalty lay.

The man then handed Altaïr the key to the temple, and as Altaïr thanked him, the man revealed that the final key was in the possession of Lord Basilisk himself, whom he had last seen in the city of Jerusalem. After freeing the man, Altaïr bid him farewell and made his way to Jerusalem, in order to confront Basilisk.

Jerusalem

The City Gardens

Altaïr: "Tell me where the king is having his party this evening."
Ayman: "I don't have to tell you anything, begone!"
Altaïr: "I'm not a Djinn for you to order around."
—Altaïr and Ayman's exchange of words at the gardens of Jerusalem

Altaïr arrived at the bureau in Jerusalem, and met up with the local rafiq, Kadar, asking him where he could find Lord Basilisk. Kadar remarked that the man's fierceness and feral bravado in battle had earned him the trust of the King, meaning Basilisk was frequently idling in the King's audience. As the Assassin pondered over a way to get closer to his target, Kadar informed him of an upcoming party hosted by the King himself, which meant that he would be sending invitations to some of the citizens. In order to locate the location of the party, Altaïr needed to eavesdrop on some citizens.

File:Impale2.jpg
Altaïr dispatches a Templar Knight

Kadar then told Altaïr of the city gardens located in Jerusalem, where gossip was often exchanged. Learning the location, Altaïr headed off to the gardens. After dealing with the city guards, and crossing the rooftops of Jerusalem, Altaïr managed to make his way to the garden, which was filled with people. After listening in on a few conversations, he eventually caught information regarding one of the king's guests. One man made mention of one named Ayman, who had been invited to the king's party. Based on the civilian's words, Ayman was walking nearby, on the other side of the gardens.

Learning what he needed, Altaïr crossed the small, curved stream that served as the gap between the two sides of the garden, evading the falling boulders that rolled down the path. Managing to evade the obstacles, he began to scour the area, until finally he located and confronted Ayman. The man, who was at first hesitant, eventually cracked, and told Altaïr of the party's location, which was at a villa north of the gardens. Upon gaining this information, Altaïr walked away as if nothing had happened. After making his way out of the gardens, Altaïr arrived at the front of the villa.

Confrontation with Basilisk

Basilisk: "A challenge, finally!"
Altaïr: "Not really, Basilisk. I'm not here for you..."
—Altaïr and Basilisk, exchanging words at the underground area of the villa

As he inspected the villa, Altaïr noticed that the only way in was through the front entrance, which was guarded by several soldiers. With no other option, he fought his way past the front gate. After handling the guards and navigating through the rooftops of the villa, Altaïr fell through an unstable wooden platform that caused him to plummet down into the building. The guards that were stationed in the building caught sight of him, but were all quickly routed by the Assassin. As he inspected the area, Altaïr made contact with one of the king's men, who also happened to be one of the rafiq's own.

The man told the Assassin of a secret passage that was built for those who needed a concealed way in and out of the villa. He continued, telling Altaïr of an old mechanism that lay somewhere up ahead, which revealed the entrance to the passage after pressing down four floor panels at the same time. Altaïr told the man that Kadar was looking for him, but he only replied that he could not leave for the time being. The man told Altaïr to assure Kadar that he is safe, and that he would return shortly. After this, the two parted ways, and Altaïr made his way further into the villa.

Seeing the way in from afar, which was submerged in water, Altaïr found a way to activate the mechanism by placing nearby wooden crates upon the four panels. After dispatching the guards and placing all of the crates, Altaïr made his way inside the secret passageway. Upon finding another mechanism, Altaïr needed to use a throwing knife in order to activate the structure's trigger. Altaïr eventually arrived at a rotating stone wall at the end of the passageway and, triggering the hidden doorway, came out of the darkness. Here, he caught sight of the man he sought: Lord Basilisk.

Seeing a challenge within the Assassin, Basilisk drew his weapon and prepared to duel Altaïr. The Assassin, on the other hand, was not so eager to fight, as he only sought the key. Regardless, Basilisk engaged the Assassin in combat. Altaïr, barely holding Basilisk off, just managed to climb onto Basilisk's back and steal the key that was wrapped around his neck. The Assassin then fled, leaving Basilisk to watch him escape, and call desperately for the guards.

Into the Tower

As Altaïr set his foot onto the streets of Jerusalem once more, he made his way to the bureau in order to seek out the rafiq. However, he was greeted by the sight of Templars nearly murdering the rafiq. The soldiers told him to back off, and as they left, Altaïr came to aid of the rafiq, who was barely alive from his injuries. The man told him of a map that detailed the way to the Temple of the Sand that had been found by one of his men, but had just been taken by the Templars by force. He told the Assassin of their destination, a tall tower located somewhere in Jerusalem. Taking responsibility, Altaïr set off and searched the city for the Templars that had taken the map he needed.

Locating the men, he eavesdropped on them from the rooftops as they discussed their next step. One of them decided that it was best to leave the map to the care of the fastest soldier among the three of them, while the other two took care of the Assassin. With a knight taking responsibility over the delivery of the map to the tower, Altaïr quickly fled the scene in order to intercept him. Fending off more of the guards, and evading a few violent civilians, Altaïr managed to catch up with the knight through the rooftops, but proved too late, for the knight managed to make his way into the heavily guarded military compound that lead the way to the tower.

File:ACMasterTower.jpg
Altaïr and the master's initial meeting.

As the knight warned his men of the Assassin's presence, Altaïr managed to sneak inside the compound undetected, but was soon spotted by several crossbowmen from afar. The knight managed to deliver the map as Altaïr made his way across the compound's winding passes, all the while evading the traps set by the soldiers. After dispatching the knight who took the map, and the soldiers with him, Altaïr made his way into the tower. There, he confronted the master of the tower.

The master, who was hugely impressed by Altaïr's skills, tried to persuade the Assassin into joining their ranks, stating that they shared the same Creed. Altaïr refused, much to the man's disappointment. Figuring that the Assassin would change his mind, the master left Altaïr alone to deal with his men. After dispatching the guards, Altaïr confronted the master, who asked again if the Assassin was interested in joining, to which Altaïr reconfirmed his answer. Disappointed, the master faced Altaïr in a sword fight. Unable to fend off Altaïr, the master ran outside of the room's balcony in order to escape the area. After dealing with more of the guards, the Assassin pursued the master.

After scaling the side of the tower, navigating through its complex structure, Altaïr soon found himself inside the tower's dungeon, filled with prisoners. As he scouted the area, he was greeted by the the master's disciple. Mocking the assassin, the student engaged Altaïr in combat, with some Templar soldiers in tow. After a hard-fought duel, Altaïr was able to defeat the student. After passing through more obstacles, Altaïr met up with the master for a third time, who once again engaged Altaïr in combat. After another brief duel, the master again flees in order to save his life. Altaïr follows, but was hindered by a trap set by the master. This however, was not enough to stop him, for it did not take him long to route the obstacle.

Altaïr confronts the master for a final time in the room that held the map he sought, sealed within a stone casing and covered in glass. After a brief conversation, and a difficult duel, Altaïr managed to defeat the master, and took the map with him. After thoroughly reading the map, the Assassin sets off to the Temple of the Sand.

The sands of Syria

The Temple of the Sand

"Looking for something, assassin? This game of ours is amusing, but it's getting old rather quickly..."
―Lord Basilisk, upon meeting Altaïr at the Temple

Leaving Jerusalem, Altaïr made his way through the desert, and managed to locate the entrance to the temple. He navigated through the temple's obstacles, all the while evading the guards that were posted around the area, until he reached the upper areas, quite unscathed. However, he was stopped in his tracks upon finding the entrance barred with a lock that could only be opened after triggering the temple's unique mechanism. After interrogating the local patrol, Altaïr learned how to word the mechanism, and successfully did so. After this, he made his way further into the temple.

Arriving at the upper areas, Altaïr continued to search the temple, all the while dispatching the guards that were patrolling the area. Through the crumbling structure and the falling debris, Altaïr finally managed to make his way to the Chalice's antechamber. There, he saw the shrine of the Chalice, wrought in gold and placed upon a stone pillar with four bridges stretching in four different directions. Altaïr carefully made his way to the center, cautious of the fire below the bridge.

To his surprise, the shrine was empty, devoid of all but dust. Here, a confused Altaïr was greeted by Lord Basilisk, who had grown tired of their recent encounters. Basilisk, feeling he owed the Assassin an explanation, told him of the Chalice's true nature; that it was no artifact, but in fact a woman, flesh and blood. Mocking the Assassin, Basilisk abruptly left after ordering his men to finish off Altaïr within the chamber. Cornered, Altaïr fended off the soldiers, careful not to fall into the fire. Successfully doing so, Altaïr was blinded by the dust that enveloped the chamber, and soon found himself standing outside the rubble of the temple.