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Pickpocketing (Sibrand): Difference between revisions

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Adding image, basic mission description and letter contents.
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{{Imageneed}}
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{{Era|Memories|AC}}
{{Era|Memories|AC}}
{{Memory Infobox
{{Memory Infobox
| name = Pickpocketing
| name = Pickpocketing
| image =  
| image = Sibrand-pickpocketing-I-memory.png
| description = ''[[Sibrand]] will soon retreat to his private vessel, believing himself safe surrounded by water. It would be difficult to approach the ship unseen, but I will find a way.''
| description = ''[[Sibrand]] will soon retreat to his private vessel, believing himself safe surrounded by water. It would be difficult to approach the ship unseen, but I will find a way.''
| appearance = ''[[Assassin's Creed]]''
| appearance = ''[[Assassin's Creed]]''
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| date = 1191}}
| date = 1191}}
'''Pickpocketing''' was a virtual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Pickpocketing''' was a virtual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
==Description==
During his investigation into [[Sibrand]], Altaïr stumbled upon two men speaking of a letter to be delivered. The [[Assassins|Assassin]] took notice of this and [[Pickpocketing|pickpocketed]] the letter from its carrier.
==Letter==
<poem>
Master:
The situation here is dire. Stories of the Assassins and their evil deeds continue to plague me. Our losses at their hands have been substantial - both in Acre and our other holdings. I fear they come for me next. I have asked my men to increase their patrols throughout the city (and especially the docks), but they have proven quite resourceful. Can I even trust my men? How many of them might be in league with our enemy?
I have made plans to move to sea. As soon as she is ready, I intend to board  my ship and be away. It is, perhaps, the safest course of action. Surrounded by water, and guarded by my most loyal men, it will be difficult for anyone to approach unseen. Shoudl you have further orders for me, now would be the time to deliver them, before my ship arrives.
Yours in Peace,
[[Sibrand|Brother S.]]
</poem>


==Outcome==
==Outcome==

Revision as of 22:19, 23 August 2019

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Pickpocketing was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

During his investigation into Sibrand, Altaïr stumbled upon two men speaking of a letter to be delivered. The Assassin took notice of this and pickpocketed the letter from its carrier.

Letter

<poem> Master:

The situation here is dire. Stories of the Assassins and their evil deeds continue to plague me. Our losses at their hands have been substantial - both in Acre and our other holdings. I fear they come for me next. I have asked my men to increase their patrols throughout the city (and especially the docks), but they have proven quite resourceful. Can I even trust my men? How many of them might be in league with our enemy?

I have made plans to move to sea. As soon as she is ready, I intend to board my ship and be away. It is, perhaps, the safest course of action. Surrounded by water, and guarded by my most loyal men, it will be difficult for anyone to approach unseen. Shoudl you have further orders for me, now would be the time to deliver them, before my ship arrives.

Yours in Peace,

Brother S. </poem>

Outcome

Altaïr acquired a letter, which stated Sibrand was soon to return to his private vessel.

Trivia

  • This memory is only present in the console versions of Assassin's Creed. In the PC version, it is replaced with Rooftop Race.

References

Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Masyaf
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Damascus
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Acre
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Jerusalem
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Damascus
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Acre
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Jerusalem
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Acre
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Damascus
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Jerusalem
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7
Paradise
Assassination