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They usually commanded a section or above and are responsible for the well-being and deployment of their troops. Officers displayed ostentatious gear and embellishments that denoted their position.
They usually commanded a section or above and are responsible for the well-being and deployment of their troops. Officers displayed ostentatious gear and embellishments that denoted their position.
==Gameplay==


Officers were almost ubiquitous in the cities, forts and frontiers alike, accompanied by a body of troops. They were armed with [[Swords and maces|sabers]] and [[Firearms|flintlocks]]. Officers could parry and attack in rapid succession and were dangerous if not countered properly. Direct attacks would often result in a parry and counterattacks led to retaliation. Disarms, defense breaks and execution streaks were all viable tactics.
Officers were almost ubiquitous in the cities, forts and frontiers alike, accompanied by a body of troops. They were armed with [[Swords and maces|sabers]] and [[Firearms|flintlocks]]. Officers could parry and attack in rapid succession and were dangerous if not countered properly. Direct attacks would often result in a parry and counterattacks led to retaliation. Disarms, defense breaks and execution streaks were all viable tactics.


Officers were also quite perceptive and could see through blended spots and disguises.
Officers were also quite perceptive and could see through blended spots and disguises.
 
==Trivia==
*Officer equivalents with yellow coats can be seen in liberated areas.
[[Category:Guards]]
[[Category:Guards]]
[[Category:Assassin's Creed III gameplay]]
[[Category:Assassin's Creed III gameplay]]

Revision as of 23:49, 15 November 2012

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An officer in ceremonial gear.

Officers were troops appointed to positions of authority and power in the British Army during the American Revolutionary War.

They usually commanded a section or above and are responsible for the well-being and deployment of their troops. Officers displayed ostentatious gear and embellishments that denoted their position.

Gameplay

Officers were almost ubiquitous in the cities, forts and frontiers alike, accompanied by a body of troops. They were armed with sabers and flintlocks. Officers could parry and attack in rapid succession and were dangerous if not countered properly. Direct attacks would often result in a parry and counterattacks led to retaliation. Disarms, defense breaks and execution streaks were all viable tactics.

Officers were also quite perceptive and could see through blended spots and disguises.

Trivia

  • Officer equivalents with yellow coats can be seen in liberated areas.