Welcome to Assassin's Creed Wiki! Log in and join the community.
Nicolas Collings: Difference between revisions
Jump to navigation
Jump to search
imported>Amnestyyy adding trivia - removing template |
|||
| Line 7: | Line 7: | ||
==Games Credited== | ==Games Credited== | ||
*''Assassin's Creed: Brotherhood'' ( | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
*''Divinity II: Flames of Vengeance'' (2010), dtp entertainment | *''Divinity II: Flames of Vengeance'' (2010), dtp entertainment | ||
*''[[Assassin's Creed II]]'' (2009), Ubisoft | *''[[Assassin's Creed II]]'' (2009), Ubisoft | ||
*''Divinity II: Ego Draconis'' (2009), dtp entertainment | *''Divinity II: Ego Draconis'' (2009), dtp entertainment | ||
==Trivia== | ==Trivia== | ||
*Nicolas is known to have a thorough understanding of human anatomy. | *Nicolas is known to have a thorough understanding of human anatomy. | ||
Revision as of 22:56, 9 September 2011

Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. However, he used to have the very same job at Ubisoft Montreal, where he was responsible for responsible for the creation of many main characters of Assassin's Creed: Brotherhood, such as Cesare and Juan Borgia.
Games Credited
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Ego Draconis (2009), dtp entertainment
Trivia
- Nicolas is known to have a thorough understanding of human anatomy.
