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Animus Core: Difference between revisions
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imported>TheHiddenBlade123 Added images |
imported>Darman36 |
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AC3MP - Animus Core 3.jpg|The City Hall | AC3MP - Animus Core 3.jpg|The City Hall | ||
AC III Animus Core Death.jpg|The [[Night Stalker]] being killed by the [[Hessian]] in the Animus Core location | AC III Animus Core Death.jpg|The [[Night Stalker]] being killed by the [[Hessian]] in the Animus Core location | ||
AC III Independent and Huntsmen SS.jpg|The [[Huntsman]] throwing a [[ | AC III Independent and Huntsmen SS.jpg|The [[Huntsman]] throwing a [[Throwing knives|knife]] at the [[Independent]] to interrupt her escape | ||
ACIII - Animus Core - Aerial.png|An aerial view of Animus Core | ACIII - Animus Core - Aerial.png|An aerial view of Animus Core | ||
</gallery> | </gallery> | ||
Revision as of 18:10, 15 April 2016

The Animus Core was a simulated location created by Abstergo Industries' entertainment branch in 2012, for the console stage of their Animus technology.
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load New York, with the exception of the center, where City Hall was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions.
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations. Because of this, the Animus Core could be utilized during the day, the night, or amidst rain, though the rain limited itself to the loaded area.
Gallery
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The aesthetic variations of Animus Core
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The fragmented structures in Animus Core
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The City Hall
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The Night Stalker being killed by the Hessian in the Animus Core location
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An aerial view of Animus Core