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The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is a [[Animus]]-based training program used by [[Abstergo Industries]] to prepare new [[Templar]] agents | The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is a [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] agents for the fight against the [[Assassins]] in 2012. Introduced in [[ACBH|''Assassin's Creed: Brotherhood'']] and confirmed to be featured in [[ACR|''Assassin's Creed: Revelations'']], the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | ||
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Revision as of 03:18, 21 August 2011
The multiplayer aspect of the Assassin's Creed franchise is a Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and confirmed to be featured in Assassin's Creed: Revelations, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.