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Merchandise Lifts: Difference between revisions

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{{quote|We are always trying to think of new ideas for players to get around the city in cool and efficient ways; so here [[Ezio]] uses a merchandise lift, allowing him to travel up many stories almost instantly.|Jean Francois Boivin, E3 Single Player Walkthrough}}
{{era|acb}}
[[File:Lift,.jpg|thumb|A lift as it appears in ''Assassin's Creed: Brotherhood'' Multiplayer]]
[[File:Lift,.jpg|thumb|250px|A lift, as it appears in the [[Abstergo Industries]] training program.]]
The '''Merchandise lift''' is a device available in ''[[Assassin's Creed: Brotherhood]]''. It consists of a rope attached to a suspended weight stretching from ground level to the pulley at the top of a beam. The rope is held in place by a lever at ground level. Players can kick the lever, releasing the weight, and grab onto the rope that is pulled up as the weight descends. This allows players to get on top of a building within seconds.
{{quote|We are always trying to think of new ideas for players to get around the city in cool and efficient ways; so here [[Ezio Auditore da Firenze|Ezio]] uses a merchandise lift, allowing him to travel up many stories almost instantly.|[[Jean-François Boivin]], E3 ''[[Assassin's Creed: Brotherhood|Brotherhood]]'' Walkthrough.}}


In the Story Mode, lifts appear both in [[Rome]] for use by [[Ezio Auditore]], and in [[Monteriggioni]] for [[Desmond Miles]]. Using a lift causes the weight to shatter, and renders the lift unusable until the game is restarted, or a new Sequence is entered. It should also be noted that if the weight falls on top of a [[Guards|guard]] or [[Civilians|civilian]], they will be killed; however, you will not be penalized for desynchronization.  
The '''Merchandise lift''' was a device that consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.


[[File:Lift.png|thumb|left|275px|Ezio activating a lift.]]
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.
Lifts also appear as [[Chase Breakers]] in Multiplayer mode, and function in the same manner as in Story mode. They are useful for escaping pursuers, or for quickly reaching a target up on the rooftops. Unlike in Story Mode, if one uses the lift in Multiplayer, the weight will slowly rise back up and the lift will become available to others in roughly 3-5 seconds.


{{Template:-}}
[[File:Lift.png|thumb|left|250px|Ezio activating a lift.]]
Lifts could be found in [[Rome]], and in [[Renaissance]] or modern [[Monteriggioni]]. However, using a lift caused the weight to shatter, and rendered the lift unusable.


Lifts also worked as [[Chase Breakers]] in [[Abstergo Industries]]' [[Animus]] training program, for the use of [[Abstergo recruits|their recruits]]. The lifts in the program functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position. The lift would become available to others in roughly 3-5 seconds.
{{-}}
==Trivia==
==Trivia==
*The corrupt cardinal in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]]s in the Liquid Gold Templar Lair and the [[Aqueducts]] are the only non-[[Assassins]] in singleplayer to use a merchandise lift.
*Lift weights can kill anyone, including [[Vigilantes]] and Assassin [[Apprentices]].
*In ''[[The Da Vinci Disappearance]]'', there is an achievement called "Going Up," which is given for dropping the weight of a merchandise lift onto a [[Guards|guard]].


*The corrupt cardinal in the memory [[A Wolf In Sheep's Clothing]] and the [[Papal Guard]]s in the Liquid Gold Templar Lair and the [[Aqueducts]] are the only non-[[Assassins]] in singleplayer to use a merchandise lift.
==Source==
*Lift weights can kill anyone, including [[Vigilantes]] and Assassin [[Apprentices]].
*''[[Assassin's Creed: Brotherhood]]''
*In ''[[The Da Vinci Disappearance]]'', there is a trophy/achievement called "Going Up" for killing a guard by letting the weight of a merchandise lift fall on a guard.
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Assassin's Creed: Brotherhood]]
[[Category:Assassin's Creed: Brotherhood Gameplay]]
[[Category:Assassin's Creed: Brotherhood Gameplay]]

Revision as of 13:36, 15 August 2011

File:Lift,.jpg
A lift, as it appears in the Abstergo Industries training program.
"We are always trying to think of new ideas for players to get around the city in cool and efficient ways; so here Ezio uses a merchandise lift, allowing him to travel up many stories almost instantly."
Jean-François Boivin, E3 Brotherhood Walkthrough.

The Merchandise lift was a device that consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.

Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.

File:Lift.png
Ezio activating a lift.

Lifts could be found in Rome, and in Renaissance or modern Monteriggioni. However, using a lift caused the weight to shatter, and rendered the lift unusable.

Lifts also worked as Chase Breakers in Abstergo Industries' Animus training program, for the use of their recruits. The lifts in the program functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position. The lift would become available to others in roughly 3-5 seconds.

Trivia

Source