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===Cities===
===Cities===
Ezio can send his apprentices to [[Algiers]], [[Alexandria]], [[Athens]], [[Bursa]], [[Damascus]], [[Genoa]], [[Jerusalem]], [[Lisbon]], [[Madrid]],  [[Marseille]], [[Tripoli]], [[Tunis]], and [[Rhodes]]. (Rhodes is locked until the player has played every multiplayer Rhodes map.)
Ezio can send his apprentices to [[Algiers]], [[Alexandria]], [[Athens]], [[Bursa]], [[Damascus]], [[Genoa]], [[Jerusalem]], [[Lisbon]], [[Madrid]],  [[Marseille]], [[Tripoli]], [[Tunis]], and [[Rhodes]]. (Rhodes is locked until the player has played every multiplayer Rhodes map.)
==Bugs==
* A city may disappear from the list after defending it from Templar takeover. This appears to happen when there was a contract being fulfilled at the time. The city should reappear when the contract is completed.<ref>[http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/7381000469 Mediterranean Defense Explained], Assassin's Creed & ACR General Discussion [Console], LightRey</ref>


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]

Revision as of 05:37, 8 December 2011

File:MediterraneanDefenseGameACR.png
The Mediterranean Defense game.

Mediterranean Defense is a minigame in Assassin's Creed: Revelations, in which Ezio Auditore da Firenze sends apprentices to fulfill contracts in cities around Constantinople during the Renaissance. The Armchair General achievement is given for controlling all cities simultaneously (not counting Rhodes).[1]

Gameplay

The Mediterranean Defense minigame consists of thirteen cities, each having a certain ratio of Templar and Assassin control. Contracts can be fulfilled to decrease Templar control or reclaim the city for the Assassins. Once a city is liberated from Templar control, it will provide regular money, XP, and ingredient rewards. Apprentices can fulfill further contracts to improve daily income, recruit new assassins, and add new bomb ingredients for purchase at Piri Reis. Templar control will always gradually increase, requiring Ezio to fulfill occasional contracts to maintain control of the city.

Apprentices can be permanently stationed in the city. This will decrease the rate at which Templar control grows, increase the maximum ratio of Assassin control in that city (depending on their level), provide regular XP rewards to the stationed assassins, and free slots to recruit new assassins. Stationed assassins are no longer available for other parts of the game, though they can be dispatched to contracts within their own city (except the first) or recalled.

If Assassin control in a reclaimed city falls to low, the Templars will attempt to retake it. Assassin apprentices must fulfill a new Defending the City contract to regain access to the city.

Contracts

Each contract has a difficulty (ranging from one to six stars) which affects the probability of success; the probability can be increased by assigning higher-level or additional assassins. If a contract fails, the assassins assigned to that contract may die.

Most contracts are random and can be fulfilled any number of times, but a few are unique (recognizable by the stars in their difficulty meter). Unique contracts often cost money to fulfill, but confer handy rewards (such as bomb ingredients, an additional assassin station slot, or additional money and XP rewards).

Cities

Ezio can send his apprentices to Algiers, Alexandria, Athens, Bursa, Damascus, Genoa, Jerusalem, Lisbon, Madrid, Marseille, Tripoli, Tunis, and Rhodes. (Rhodes is locked until the player has played every multiplayer Rhodes map.)

Bugs

  • A city may disappear from the list after defending it from Templar takeover. This appears to happen when there was a contract being fulfilled at the time. The city should reappear when the contract is completed.[2]

References

  1. Assassin's Creed: Revelations
  2. Mediterranean Defense Explained, Assassin's Creed & ACR General Discussion [Console], LightRey