Mediterranean Defense: Difference between revisions
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If Assassin control in a reclaimed city falls to low, the Templars will attempt to retake it. Assassin apprentices must fulfill a new ''Defending the City'' contract to regain access to the city. | If Assassin control in a reclaimed city falls to low, the Templars will attempt to retake it. Assassin apprentices must fulfill a new ''Defending the City'' contract to regain access to the city. | ||
== | ===Contracts=== | ||
Each contract has a difficulty (ranging from one to six stars) which affects the probability of success; the probability can be increased by assigning higher-level or additional assassins. If a contract fails, the assassins assigned to that contract may die. | |||
Most contracts are random and can be fulfilled any number of times, but a few are unique (recognizable by the stars in their difficulty meter). Unique contracts often cost money to fulfill, but confer handy rewards (such as bomb ingredients, an additional assassin station slot, or additional money and XP rewards). | |||
===Cities=== | |||
Ezio can send his apprentices to [[Algiers]], [[Alexandria]], [[Athens]], [[Bursa]], [[Damascus]], [[Genoa]], [[Jerusalem]], [[Lisbon]], [[Madrid]], [[Marseille]], [[Tripoli]], [[Tunis]], and [[Rhodes]]. (Rhodes is locked until the player has played every multiplayer Rhodes map.) | |||
==Trivia== | ==Trivia== | ||
Revision as of 05:31, 8 December 2011
Mediterranean Defense is a minigame in Assassin's Creed: Revelations, in which Ezio Auditore da Firenze sends apprentices to fulfill contracts in cities around Constantinople during the Renaissance.[1]
Gameplay
The Mediterranean Defense minigame consists of thirteen cities, each having a certain ratio of Templar and Assassin control. Contracts can be fulfilled to decrease Templar control or reclaim the city for the Assassins. Once a city is liberated from Templar control, it will provide regular money, XP, and ingredient rewards. Apprentices can fulfill further contracts to improve daily income, recruit new assassins, and add new bomb ingredients for purchase at Piri Reis. Templar control will always gradually increase, requiring Ezio to fulfill occasional contracts to maintain control of the city.
Apprentices can be permanently stationed in the city. This will decrease the rate at which Templar control grows, increase the maximum ratio of Assassin control in that city (depending on their level), provide regular XP rewards to the stationed assassins, and free slots to recruit new assassins. Stationed assassins are no longer available for other parts of the game, though they can be dispatched to contracts within their own city (except the first) or recalled.
If Assassin control in a reclaimed city falls to low, the Templars will attempt to retake it. Assassin apprentices must fulfill a new Defending the City contract to regain access to the city.
Contracts
Each contract has a difficulty (ranging from one to six stars) which affects the probability of success; the probability can be increased by assigning higher-level or additional assassins. If a contract fails, the assassins assigned to that contract may die.
Most contracts are random and can be fulfilled any number of times, but a few are unique (recognizable by the stars in their difficulty meter). Unique contracts often cost money to fulfill, but confer handy rewards (such as bomb ingredients, an additional assassin station slot, or additional money and XP rewards).
Cities
Ezio can send his apprentices to Algiers, Alexandria, Athens, Bursa, Damascus, Genoa, Jerusalem, Lisbon, Madrid, Marseille, Tripoli, Tunis, and Rhodes. (Rhodes is locked until the player has played every multiplayer Rhodes map.)
Trivia
- There is an achievement in for controlling all of the cities simultaneously (excluding Rhodes).[1]
- Managing Assassin Guilds in reclaimed cities is the easiest method of removing Assassins should you wish to recruit more apprentices.