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An Unexpected Summon: Difference between revisions

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imported>Sol Pacificus
Created page with "{{Era|ACID}} {{Memory Infobox |image = An Unexpected Summon.png |description = ''Dusk began to fall over Forlì when the Assassin received a letter. It..."
 
imported>Sol Pacificus
m Always forgetting something sorry...
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*''[[Assassin's Creed: Identity]]''
*''[[Assassin's Creed: Identity]]''


{{ACIDMemories}}
[[Category:Memories relived using Animus Omega]]
[[Category:Memories relived using Animus Omega]]

Revision as of 12:47, 26 January 2017

An Unexpected Summon was a visual representation of a genetic memory relived by an Abstergo Entertainment research analyst through the Animus Omega.

Description

Lo Sparviero met with Niccolò Machiavelli as he conferred with his spy.

Outcome

Lo Sparviero protected Machiavelli from waves of ambushing Crows.

Trivia

This memory's events occurs in the immediate aftermath of the fall of the Crows in Rome, which itself takes place many years after the Siege of Monteriggioni in 1500. However, the memory's journal entry describes its events as also occurring shortly after Ezio Auditore da Firenze and Mario Auditore presents the Apple of Eden to Machiavelli with the idea to send it to Forlì, which canonically occurred in 1488. Reinforcing this inconsistency is that the Battle of Forlì happens soon after this in the memory sequence.

Reference

Assassin's Creed: Identity memories
Main memories
Italy – A Murder of Crows
Prologue - The Corrupted - A Healer's Blood - Vengeful Eyes - An Assassin's Requiem - Broken Chains - A Storm of Crows - Burning Pages - Under the Red Sun - A Dangerous Trade - Saviors of Roma
Forlì – A Crimson Sunset
An Unexpected Summon - The Nest of the Bird - A Grey Sky - One for All
Montreal – Animus VR Training
Tutorial: Assassinations - Tutorial: Combat - Tutorial: Eagle Vision - Tutorial: Stealth Assassinations - Tutorial: Interaction - Tutorial: Civilians - Tutorial: Hirelings
Contracts
Assassination (Elite) - Pillage (Elite) - Courier (Elite) - Escort (Elite) - Recovery (Elite) - Tail (Elite) - Kill (Elite) - Bounty Hunt (Elite) - Parkour (Elite) - Track Down (Elite) - Liberation (Elite) - Stalk (Elite) - Crow Hunt (Elite)