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==Trivia==
==Trivia==
*To achieve full synchronization, the waterfall had to be climbed within one minute.
*To achieve full synchronization, the waterfall had to be climbed within one minute.
*When Assassin's Creed III Liberation is linked with Assassin's Creed III on PS3, the player can play this memory as Connor. Connor's unlockable memory is not shown in Assassin's Creed III.
**A probable explanation to Connor's memory not being shown in Assassin's Creed III is that this memory is not related to finding the key to the Temple.
**Another explanation by fans is that it was a repressed memory or that it was intentionally skipped by Rebecca or Shaun, as again, it was not related to their goal.


==Reference==
==Reference==

Revision as of 18:35, 10 January 2013

Template:WPmemories

A Fool's Errand was a virtual representation of one of Aveline de Grandpré's genetic memories.

Description

Aveline went to New York to find Officer Davidson, who would be able to give more insight into the identity of the Company Man.

Dialogue

  • Letter: Although the reconstruction of our network has required an investment of several years, the help of our American friends means we can now reach further than before. One of our newest informants sends word of a Loyalist in New York who might, with a little pressure, unmask the Company Man. Please, go to New York and find your Brother, Connor. I have enlisted his help in locating Officer Davidson of Lord Dunmore's Ethiopian Regiment.

Aveline traveled to New York.

  • Aveline: Connor? I'm Aveline de Grandpré your... "brother" from New Orleans.
  • Connor: Yes. Achilles told me you would come.
  • Aveline: I seek a loyalist--Officer Davidson, of Lord Dunmore's Ethiopian Regiment.
  • Connor: That regiment passed through here. Look at the destruction they left. Their trail leads this way. We will follow them carefully.
  • Aveline: Over there! Through the trees!
  • Connor: A trap! Keep after the sentry. I will hold off these men.

Aveline caught the sentry.

  • Sentry: Unhand me!
  • Aveline: One chance to keep your life: where is Davidson?
  • Sentry: Who?
  • Aveline: Come on! Time's up!
  • Sentry: He's in the fort.
  • Aveline: That was easy. Why is it you call yourselves loyalists again?
  • Sentry: Easier to be loyal in the safety of the fort than out in the snow with a knife to your neck.
  • Aveline: Run home. Now. And don't let me see you again--you won't be able to run then. To the fort!
  • Connor: We climb.

They then climbed the frozen waterfall to the fort. They eventually reached a broken bridge.

  • Connor: Can you get across?

They worked together to cross the bridge and reached the fort.

  • Connor: Can you find a way in? I will go around and divert attention.

Aveline entered the fort and found Davidson.

  • Aveline: What? George? Is it you?
  • George: Officer Davidson, if you would kindly pay me the respect my rank commands now.
  • Aveline: Fighting for the British? And working for my enemy--who would enslave you? I'll say something's "rank".
  • George: Ha! The loyalists have guaranteed my freedom. I will fight for it, and win it for myself. Meanwhile, the slaves and the poor are targets in New Orleans, and you play the hero in New York. Who do you serve? And do you really think yourself free? "Charity should begin at himself," Miss Aveline.

Aveline fought George Davidson and his men. Davidson managed to escape through the backdoor. Aveline caught up to him.

  • Aveline: I had hoped it would not come to this. Now, in death, eternal freedom.
  • George: You mock me! I chose my destiny. That is real freedom. Perhaps one day you will know it too.
  • Aveline: I... Who is the Company Man?
  • George: The answer has been in your own backyard all along. Just open your eyes--

Aveline met up with Connor again.

  • Connor: Did you find what you sought?
  • Aveline: Oui (Yes), and much that I didn't. Connor, are you always... certain in the means and ways of the Brotherhood?
  • Connor: I... trust my own hands.
  • Aveline: Of course.
  • Connor: Travel safely.
  • Aveline: It's the arrival that concerns me.
  • Connor: Then you are on the right path.

Outcome

Aveline killed George Davidson.

Trivia

  • To achieve full synchronization, the waterfall had to be climbed within one minute.
  • When Assassin's Creed III Liberation is linked with Assassin's Creed III on PS3, the player can play this memory as Connor. Connor's unlockable memory is not shown in Assassin's Creed III.
    • A probable explanation to Connor's memory not being shown in Assassin's Creed III is that this memory is not related to finding the key to the Temple.
    • Another explanation by fans is that it was a repressed memory or that it was intentionally skipped by Rebecca or Shaun, as again, it was not related to their goal.

Reference

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash