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**However, on completing the [[Rome|Roman]] Courtesans' and Thieves' [[Guild challenges (Brotherhood)|guild challenges]], the courtesans will be granted the ability to distract horsemen, making the guard dismount, while thieves will pull the guard from their horse and flee.
**However, on completing the [[Rome|Roman]] Courtesans' and Thieves' [[Guild challenges (Brotherhood)|guild challenges]], the courtesans will be granted the ability to distract horsemen, making the guard dismount, while thieves will pull the guard from their horse and flee.
*Certain mounted [[Hermeticists]] share the abilities of horsemen.
*Certain mounted [[Hermeticists]] share the abilities of horsemen.
*In the E3 Cinematic of Brotherhood, horsemen took the appearance of a Leader Guard.
*In ''[[Assassin's Creed III]]'', [[Officers]] and [[Jägers]] will sometimes mount horses and use [[Firearms|flintlock pistols]] to attack as well as charge the player.
*In ''[[Assassin's Creed III]]'', [[Officers]] and [[Jägers]] will sometimes mount horses and use [[Firearms|flintlock pistols]] to attack as well as charge the player.



Revision as of 02:45, 12 August 2017

A horseman

Horsemen was a term given to those who rode horses as a part of their daily life. Guards who were capable of wielding a variety of weapons and riding on horseback were a common sight through Renaissance Europe.

Equipment

Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.

They were equipped with both short-ranged weapons such as swords or blunt weapons, and long-ranged weapons like throwing knives and crossbows. However, they did not possess long or heavy weapons.

Combat

Ezio fighting a horseman

When a horseman detected an Assassin on foot, they would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or begin freerunning.

Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.

Trivia

  • A guard on foot, usually a captain or Papal Guard, will sometimes mount a nearby horse upon becoming hostile towards Ezio. If no free horse is available, the guard will hijack one from a passing civilian.
  • Horsemen cannot be killed with the Poison Blade while on horseback, and have to be unsaddled first. If shot with a poison dart however, there is a chance that the horseman might fall off.
  • Horsemen cannot be lured by thieves, attacked by mercenaries, or distracted by courtesans.
    • However, on completing the Roman Courtesans' and Thieves' guild challenges, the courtesans will be granted the ability to distract horsemen, making the guard dismount, while thieves will pull the guard from their horse and flee.
  • Certain mounted Hermeticists share the abilities of horsemen.
  • In the E3 Cinematic of Brotherhood, horsemen took the appearance of a Leader Guard.
  • In Assassin's Creed III, Officers and Jägers will sometimes mount horses and use flintlock pistols to attack as well as charge the player.

Gallery

Reference