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{{Era|ACB|AC3}}
{{Era|ACB|AC3}}
[[File:Guard-horseman-ACB.png|thumb|250px|A horseman]]
[[File:Guard-horseman-ACB.png|thumb|250px|A horseman]]
'''Horsemen''' was a term given to those individuals who rode [[Horses]] as a part of their daily life. [[Guard|Guards]] capable of wielding a variety of weapons, and riding on horseback were a common sight through Renaissance Europe.
'''Horsemen''' was a term given to those who rode [[horses]] as a part of their daily life. [[Guards]] who were capable of wielding a variety of weapons and riding on horseback were a common sight through Renaissance Europe.


==Equipment==
==Equipment==
Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.
Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.


They were equipped with both short-ranged weapons such as [[Swords and maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] and [[Crossbow|crossbows]]. However, they did not possess [[Long weapons|long]] or [[heavy weapons]].  
They were equipped with both short-ranged weapons such as [[Swords and maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] and [[crossbow]]s. However, they did not possess [[Long weapons|long]] or [[heavy weapons]].


==Combat==
==Combat==
[[File:ACB_Ezio_vs_Horseman.png|thumb|left|250px|Ezio fighting a horseman]]
[[File:ACB_Ezio_vs_Horseman.png|thumb|left|250px|Ezio fighting a horseman]]
When a horseman detected an [[Assassins|Assassin]] on foot, the horseman would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or start [[freerunning]].
When a horseman detected an [[Assassins|Assassin]] on foot, they would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or begin [[freerunning]].


Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.
Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.
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*Horsemen could not be killed with the [[Poison Blade]] while on horseback, and had to be unsaddled first. If shot with a [[Poison darts|poison dart]] however, there was a chance that the horseman would fall off.
*Horsemen could not be killed with the [[Poison Blade]] while on horseback, and had to be unsaddled first. If shot with a [[Poison darts|poison dart]] however, there was a chance that the horseman would fall off.
*Horsemen could not be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]].
*Horsemen could not be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]].
**However, on completing the [[Rome|Roman]] Courtesans' [[Guild challenges (Brotherhood)|guild challenges]], the courtesans would be enabled to distract horsemen, making the guard dismount.
**However, on completing the [[Rome|Roman]] Courtesans' and Theives' [[Guild challenges (Brotherhood)|guild challenges]], the courtesans would be granted the ability to distract horsemen, making the guard dismount, while theives would pull the guard from their horse and flee.
*Certain mounted [[Hermeticists]] shared the abilities of horsemen.
*Certain mounted [[Hermeticists]] shared the abilities of horsemen.
*In [[United States|Colonial America]], [[Officers]] and [[Jägers]] would sometimes mount horses, and use [[Firearms|flintlock pistols]] to attack.
*In [[United States|Colonial America]], [[Officers]] and [[Jägers]] would sometimes mount horses, and use [[Firearms|flintlock pistols]] to attack.


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Concept art of a horseman.jpg|Concept art of a horseman
Concept art of a horseman.jpg|Concept art of a horseman
Horseman.jpg|A horseman in Rome
Horseman.jpg|A horseman in Rome

Revision as of 21:20, 5 September 2013

A horseman

Horsemen was a term given to those who rode horses as a part of their daily life. Guards who were capable of wielding a variety of weapons and riding on horseback were a common sight through Renaissance Europe.

Equipment

Horsemen were mounted on one of two varieties of horse, being either the common horse or the warhorse.

They were equipped with both short-ranged weapons such as long swords or maces, and long-ranged weapons like throwing knives and crossbows. However, they did not possess long or heavy weapons.

Combat

Ezio fighting a horseman

When a horseman detected an Assassin on foot, they would either charge at them with their short-ranged weapon at the ready, or they would attempt to strike the Assassin with their long-ranged weapon if they tried to flee or begin freerunning.

Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount their horse.

Trivia

  • A guard on foot would sometimes mount a nearby horse upon becoming hostile towards Ezio. If no free horse was available, the guard would hijack one from a passing civilian.
  • Horsemen could not be killed with the Poison Blade while on horseback, and had to be unsaddled first. If shot with a poison dart however, there was a chance that the horseman would fall off.
  • Horsemen could not be lured by thieves, attacked by mercenaries, or distracted by courtesans.
    • However, on completing the Roman Courtesans' and Theives' guild challenges, the courtesans would be granted the ability to distract horsemen, making the guard dismount, while theives would pull the guard from their horse and flee.
  • Certain mounted Hermeticists shared the abilities of horsemen.
  • In Colonial America, Officers and Jägers would sometimes mount horses, and use flintlock pistols to attack.

Gallery

Reference