Horseman: Difference between revisions
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'''Horsemen''' were a [[Guards|guard]] archetype that possessed the ability to use a variety of weapons while on [[Horses|horseback]]. | '''Horsemen''' were a [[Guards|guard]] archetype that possessed the ability to use a variety of weapons while on [[Horses|horseback]]. | ||
==Equipment== | == Equipment == | ||
Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse. | Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse. | ||
They were equipped with both short-ranged weapons such as [[Swords and Maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] (for those mounted on the common horse) and [[crossbow]]s (for those mounted on warhorses). They did not possess [[Long weapons|long]] or [[Heavy weapons|heavy]] weapons. | They were equipped with both short-ranged weapons such as [[Swords and Maces|long swords or maces]], and long-ranged weapons like [[throwing knives]] (for those mounted on the common horse) and [[crossbow]]s (for those mounted on warhorses). They did not possess [[Long weapons|long]] or [[Heavy weapons|heavy]] weapons. | ||
==Combat== | == Combat == | ||
[[File:Horsemen.jpg|thumb|left|250px|Ezio fighting a horseman.]] | [[File:Horsemen.jpg|thumb|left|250px|Ezio fighting a horseman.]] | ||
When a horseman detected an [[Assassins|Assassin]] on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started [[freerunning]]). | When a horseman detected an [[Assassins|Assassin]] on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started [[freerunning]]). | ||
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Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount. | Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount. | ||
==Trivia== | == Trivia == | ||
*A guard on foot will sometimes mount a nearby horse upon becoming hostile towards [[Ezio Auditore da Firenze|Ezio Auditore]]. If no free horse is available, he will hijack one from a passing [[Civilians|civilian]]. | * A guard on foot will sometimes mount a nearby horse upon becoming hostile towards [[Ezio Auditore da Firenze|Ezio Auditore]]. If no free horse is available, he will hijack one from a passing [[Civilians|civilian]]. | ||
*Horsemen cannot be killed with the [[Poison blade]] while on horseback, and must be unsaddled first. If you use a [[Poison darts|poison dart]] however, there is a chance that the horseman will fall off. | * Horsemen cannot be killed with the [[Poison blade]] while on horseback, and must be unsaddled first. If you use a [[Poison darts|poison dart]] however, there is a chance that the horseman will fall off. | ||
*Horsemen cannot be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]]. | * Horsemen cannot be lured by [[thieves]], attacked by [[mercenaries]], or distracted by [[courtesans]]. | ||
**However, completing the Courtesan [[Assassin's Creed: Brotherhood Guild Challenges|Guild Challenges]] will enable courtesans to distract horsemen, and make them dismount. | ** However, completing the Courtesan [[Assassin's Creed: Brotherhood Guild Challenges|Guild Challenges]] will enable courtesans to distract horsemen, and make them dismount. | ||
*Certain mounted [[Hermeticists]] share the abilities of horsemen. | * Certain mounted [[Hermeticists]] share the abilities of horsemen. | ||
==Gallery== | == Gallery == | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
Concept art of a horseman.jpg|Concept art of a horseman. | Concept art of a horseman.jpg|Concept art of a horseman. | ||
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</gallery> | </gallery> | ||
==Source== | == Source == | ||
*''[[Assassin's Creed: Brotherhood]]'' | * ''[[Assassin's Creed: Brotherhood]]'' | ||
[[Category:Assassin's Creed: Brotherhood | |||
[[Category:Assassin's Creed: Brotherhood gameplay]] | |||
[[Category:Guards]] | [[Category:Guards]] | ||
Revision as of 15:59, 3 October 2012

Horsemen were a guard archetype that possessed the ability to use a variety of weapons while on horseback.
Equipment
Horsemen were mounted on one of two varieties of horse, either the common horse or the warhorse.
They were equipped with both short-ranged weapons such as long swords or maces, and long-ranged weapons like throwing knives (for those mounted on the common horse) and crossbows (for those mounted on warhorses). They did not possess long or heavy weapons.
Combat

When a horseman detected an Assassin on foot, the horseman would either charge at him with his short-ranged weapon ready (if the Assassin remained still) or would attempt to strike him with his long-ranged weapon (if he fled or started freerunning).
Horsemen often held an advantage in a fight, as they could move faster, and could use their steeds to knock over enemies on the ground. However, they were vulnerable to long-ranged weapons, and could be unseated if their horses were injured while charging. Should they be unsaddled, horsemen would either challenge their enemies on the ground, or attempt to re-mount.
Trivia
- A guard on foot will sometimes mount a nearby horse upon becoming hostile towards Ezio Auditore. If no free horse is available, he will hijack one from a passing civilian.
- Horsemen cannot be killed with the Poison blade while on horseback, and must be unsaddled first. If you use a poison dart however, there is a chance that the horseman will fall off.
- Horsemen cannot be lured by thieves, attacked by mercenaries, or distracted by courtesans.
- However, completing the Courtesan Guild Challenges will enable courtesans to distract horsemen, and make them dismount.
- Certain mounted Hermeticists share the abilities of horsemen.
Gallery
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Concept art of a horseman.
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A horseman in Rome.
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Ezio air-assassinating a horseman.
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Ezio about to throw a spear at a horseman.
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Ezio assassinating a horseman with his hidden blade.
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Ezio impaling a horseman with a spear.