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[[File:Alliance.jpg|thumb|306px|Alliance; [[Smuggler|Smugglers]] vs [[Noble|Nobles]].]]
[[File:Alliance.jpg|thumb|306px|Alliance; [[Smuggler|Smugglers]] vs [[Noble|Nobles]].]]


'''Alliance''' is a multiplayer mode in ''[[Assassin's Creed: Brotherhood]]''. Alliance places players into three teams of two players each. Each team are the hunters of one team and the prey of the other team. It is advised to work together to hunt down and avoid the other teams as this mode is more reliant on teamwork then the others. <ref name="Assassin's Creed Brotherhood beta dated">''[http://ps3.nowgamer.com/news/4199/assassins-creed-brotherhood-beta-dated Assassin's Creed Brotherhood beta dated]''</ref> In the introductory trailer for this mode, you see multiple teams (each of two players who share a multiplayer character skin) cooperating with each other to bring down the enemy teams. The trailer shows that kills can be made with one player locking onto the target, with the other making the actual kill. The lock-on ability works for all modes including Manhunt as well enabling bonuses to score for marking targets for allies.
==Summary==
 
'''Alliance''' is a mode of gameplay in Assassin's Creed: Brotherhood Multiplayer. It can only be unlocked at level 10, making it a difficult game to find players for unless a team has been organised before attempting to find a game.
 
==Gameplay==
 
This gametype works on the basis of three teams; 1, 2 and 3. Each team is made of two players, both of whom are the same Multiplayer Characters. The game is separated into two rounds, much like Manhunt, and in each round the different teams will hunt different targets whilst being hunted by the remaining team. The point of the game is to kill your opponents by using teamwork and skill.
 
Like every Multiplayer game, the player may choose a different 'Profile' once they have died or chosen to respawn once stunned. According to how the player decides to use their profiles and abilities, the game may end decisively for or against them. It's a game of wits and instincts as the teams hunt and hide at the same time, mixing the strategies of Manhunt with the ever-popular Wanted.
 
==Strategies==
 
Hiding in Plain Sight: Your team uses stealth to draw your opponents closer, therefore attracting your targets at the same time. Using smokebombs and skills picked up in other games will be essential to making this work efficiently.
 
Bait: One team member blends somewhere such as a small crowd while the other attracts the attention of the other two teams. The baiter runs past their teammate, who uses smoke bombs and stuns the attackers while the baiter hunts any targets that revealed themselves in the confusion.
 
Stealth is Overrated: Both team members run around in plain sight to get the attention of both teams, thus causing a chase and possibly revealing the team hunting your attackers (your targets, in other words.) This strategy is not recommended, as pretty much everything that could possibly go wrong <u>will</u> go wrong in an online game.
==Advanced Alliance==
==Advanced Alliance==
This mode is the same as basic Alliance, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay as it will make you have to be more accurate in who you are hunting whilst also evading the hunter looking for you.
This mode is the same as basic Alliance, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay. It will force you to be more accurate in who you are hunting whilst evading the hunter looking for you.


==References==
==References==

Revision as of 16:47, 24 April 2011

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Alliance; Smugglers vs Nobles.

Summary

Alliance is a mode of gameplay in Assassin's Creed: Brotherhood Multiplayer. It can only be unlocked at level 10, making it a difficult game to find players for unless a team has been organised before attempting to find a game.

Gameplay

This gametype works on the basis of three teams; 1, 2 and 3. Each team is made of two players, both of whom are the same Multiplayer Characters. The game is separated into two rounds, much like Manhunt, and in each round the different teams will hunt different targets whilst being hunted by the remaining team. The point of the game is to kill your opponents by using teamwork and skill.

Like every Multiplayer game, the player may choose a different 'Profile' once they have died or chosen to respawn once stunned. According to how the player decides to use their profiles and abilities, the game may end decisively for or against them. It's a game of wits and instincts as the teams hunt and hide at the same time, mixing the strategies of Manhunt with the ever-popular Wanted.

Strategies

Hiding in Plain Sight: Your team uses stealth to draw your opponents closer, therefore attracting your targets at the same time. Using smokebombs and skills picked up in other games will be essential to making this work efficiently.

Bait: One team member blends somewhere such as a small crowd while the other attracts the attention of the other two teams. The baiter runs past their teammate, who uses smoke bombs and stuns the attackers while the baiter hunts any targets that revealed themselves in the confusion.

Stealth is Overrated: Both team members run around in plain sight to get the attention of both teams, thus causing a chase and possibly revealing the team hunting your attackers (your targets, in other words.) This strategy is not recommended, as pretty much everything that could possibly go wrong will go wrong in an online game.

Advanced Alliance

This mode is the same as basic Alliance, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay. It will force you to be more accurate in who you are hunting whilst evading the hunter looking for you.

References