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[[Category:Assassin's Creed: Revelations Memories]]

Revision as of 20:27, 21 November 2011

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Escape is a memory in Assassin's Creed: Revelations.

Description

After having killed Manuel Palaiologos, Ezio is confronted by Prince Ahmet, who reveals himself to be a Templar. Ahmet tells Ezio he will kill Sofia if he does not get the Masyaf Keys. Ezio makes his way out of Cappadocia and travels back to Constantinople.

Dialogue

As Ezio recovers from killing Manuel Palaiologos, Ahmet arrives on a ship.

  • Ahmet: Poor Manuel, last of the Palaiologi. I should not have put him in charge of our Masyaf expedition. He was an arrogant man, impossible to keep in line.
  • Ezio: You disappoint me Ahmet. Why the Templars?
  • Ahmet: Because I am tired of all these pointless blood feuds that pit father against son, brother against brother. To achieve true peace, mankind must think and move as one body, with one master mind. The secrets in the Grand Temple will give us just that. And Altaïr will lead us there.
  • Ezio: Delusions. Altaïr's secrets are not for you.
  • Ahmet: I am not interested in arguiing, Ezio. I am here for the Masyaf keys.
  • Ezio: Keys? Are there more than this one?
  • Ahmet: So I have heard. Perhaps I should ask someone who knows better. Sofia Sartor? Is that her name?
  • Ezio: She knows nothing! Leave her be!
  • Ahmet: We shall see.
  • Ezio: I will kill you if you touch her!
  • Ahmet: I know you'll try.

Ahmet leaves, and Ezio starts his escape out of the city.

Outcome

Ezio escapes Cappadocia and sets sail for Constantinople again.

Trivia

  • To achieve full Synchronization, Ezio must not lose more than half his health.
Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line