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Escape (Kantara Castle): Difference between revisions

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m →‎top: Updating field parameter, replaced: |ancestor → | source, |name → | name, |description → | description, |appearance → | appearance, |type → | type, |previous → | previous, |next → | next, |location → | location, |date → ...
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{{Era|ACBL}}
{{Era|ACBL}}
{{Memory Infobox
{{Memory Infobox
|name = Escape
| name = Escape
|image = Escape Kantara Castle 2.png
| image = Escape Kantara Castle 2.png
|description = ''Escape [[Kantara Castle]].''
| description = ''Escape [[Kantara Castle]].''
|appearance = ''[[Assassin's Creed: Bloodlines]]''
| appearance = ''[[Assassin's Creed: Bloodlines]]''
|type = Main
| type = Main
|previous = [[Assault (Moloch)|Assault III]]
| previous = [[Assault (Moloch)|Assault III]]
|next = [[Assault (Kyrenia Market)|Assault]]
| next = [[Assault (Kyrenia Market)|Assault]]
|ancestor = [[Altaïr Ibn-La'Ahad]]
| source = [[Altaïr Ibn-La'Ahad]]
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
|date = 1192}}
| date = 1192}}
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].



Revision as of 17:15, 18 September 2018

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.

Description

After assassinating Moloch, Altaïr fought his way out to escape Kantara Castle.

Dialogue

Altaïr wrote another entry in the Codex.

  • Altaïr: Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created through the works of a divine power - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.

Outcome

Altaïr escaped Kantara Castle and returned to the resistance safehouse.

Gallery

Reference

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III