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Escape (Kantara Castle): Difference between revisions

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==Dialogue==
==Dialogue==
Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]].
Altaïr wrote another entry in the [[Altaïr Ibn-La'Ahad's Codex|Codex]].
*'''Altaïr:''' ''Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[First Civilization|divine power]] - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.''
*'''Altaïr:''' ''Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the [[Earth|world]] was created through the works of a [[Isu|divine power]] - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.''


==Outcome==
==Outcome==

Revision as of 18:03, 23 December 2015

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

After assassinating Moloch, Altaïr fought his way out to escape Kantara Castle.

Dialogue

Altaïr wrote another entry in the Codex.

  • Altaïr: Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created through the works of a divine power - but I see only the designs of a madman, bent on celebrating death, destruction, and desperation.

Outcome

Altaïr escaped Kantara Castle and returned to the resistance safehouse.

Gallery

Reference

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III