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Escape (Buffavento Castle): Difference between revisions
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==Dialogue== | ==Dialogue== | ||
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | ||
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Great | *'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Great Catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?'' | ||
==Outcome== | ==Outcome== | ||
Revision as of 22:40, 19 January 2022
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus 1.28.
Description
Having assassinated the Dark Oracle, Altaïr fought his way out of Buffavento Castle.
Dialogue
Altaïr wrote another Codex entry.
- Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?
Outcome
Altaïr escaped Buffavento Castle and returned to the resistance safehouse.
Behind the scenes
Altaïr's question on whether humanity may have attributed divine meaning to scrap metal unknowingly echoed Minerva's sentiments in 2012's Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".
Gallery
-
Altaïr scaling the castle walls
-
Altaïr writing in the Codex
References
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |