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Escape (Buffavento Castle): Difference between revisions
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| appearance = ''[[Assassin's Creed: Bloodlines]]'' | | appearance = ''[[Assassin's Creed: Bloodlines]]'' | ||
| type = Main | | type = Main | ||
| fullsync = <small> | |||
*Find the balcony and escape Buffavento Castle | |||
*Escape pursuit and return to the Safe House</small> | |||
| previous = [[Assault (Dark Oracle)|Assault III]] | | previous = [[Assault (Dark Oracle)|Assault III]] | ||
| next = [[Tail (Kyrenia Merchant District)|Tail]] | | next = [[Tail (Kyrenia Merchant District)|Tail]] | ||
| Line 14: | Line 17: | ||
==Description== | ==Description== | ||
Having assassinated the [[Dark Oracle|Oracle]], Altaïr fought his way out of | Having assassinated the [[Dark Oracle|Oracle]], Altaïr fought his way out of [[Buffavento Castle]]. | ||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Altaïr escaped | Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse. | ||
==Trivia== | ==Trivia== | ||
Revision as of 02:38, 5 August 2019
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.
Description
Having assassinated the Oracle, Altaïr fought his way out of Buffavento Castle.
Dialogue
Altaïr wrote another Codex entry.
- Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?
Outcome
Altaïr escaped Buffavento Castle and returned to the resistance safehouse.
Trivia
- Altaïr's question on whether humanity may have attributed divine meaning to scrap metal unknowingly echoed Minerva's sentiments in 2012's Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".
Gallery
-
Altaïr scaling the castle walls
-
Altaïr writing the Codex
References
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |