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Escape (Buffavento Castle): Difference between revisions
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==Dialogue== | ==Dialogue== | ||
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | ||
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Toba catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[ | *'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Toba catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to [[Calculations|guide]] us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?'' | ||
==Outcome== | ==Outcome== | ||
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==References== | ==References== | ||
*''[[Assassin's Creed: Bloodlines]]'' | *''[[Assassin's Creed: Bloodlines]]'' | ||
{{ACBLMemories}} | {{ACBLMemories}} | ||
[[Category:Memories of Altaïr Ibn-La'Ahad]] | [[Category:Memories of Altaïr Ibn-La'Ahad]] | ||
[[Category:Memories relived using Animus 1.28]] | [[Category:Memories relived using Animus 1.28]] | ||
Revision as of 00:38, 13 February 2019
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.
Description
Having assassinated the Oracle, Altaïr fought his way out of the Buffavento Castle.
Dialogue
Altaïr wrote another Codex entry.
- Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?
Outcome
Altaïr escaped the Buffavento Castle, and returned to the resistance safehouse.
Gallery
-
Altaïr scaling the castle walls
-
Altaïr writing the Codex
References
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |