Encho Enchev: Difference between revisions
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Revision as of 04:55, 4 February 2023

Encho Enchev is a Senior 3D Environment and Concept Artist working at Ubisoft Sofia, Bulgaria. His skills include modern interior and exterior design, texture designing and composition, all of which he has used to create environment concepts for the Assassin's Creed franchise.
Biography
After graduating from the University of Forestry with a Bachelor's degree in Interior Design, Enchev was hired as a Design Consultant by Intro, a design studio. He worked there for roughly two years, before becoming an Interior Designer at Creart; his responsibilities consisted of designing private residences, malls, trade centers and other amenities.
In 2010, Enchev ventured into the game industry, being hired as a 3D Artist for Tom Clancy's Ghost Recon: Shadow Wars. Following this project, he continued to work at Ubisoft Sofia, contributing to Assassin's Creed III: Liberation, Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue. He later moved to work with Ubisoft Montreal for Assassin's Creed: Origins, its downloadable expansion The Curse of the Pharaohs, and Assassin's Creed: Valhalla.
Games credited
- Tom Clancy's Ghost Recon: Shadow Wars (2011) – Ubisoft
- Assassin's Creed III: Liberation (2012) – Ubisoft
- Assassin's Creed IV: Black Flag (2013) – Ubisoft
- Assassin's Creed: Rogue (2014) – Ubisoft
- Assassin's Creed: Origins (2017) – Ubisoft
- The Curse of the Pharaohs (2018) – Ubisoft
- Assassin's Creed: Valhalla (2020) – Ubisoft
Gallery
Assassin's Creed III: Liberation
Assassin's Creed IV: Black Flag
Assassin's Creed: Rogue
Assassin's Creed: Valhalla
Dawn of Ragnarök
Reference
- Encho Enchev's professional profile on LinkedIn
External links
- Encho Enchev's personal blog
- Encho Enchev's profile on Behance