Deathmatch: Difference between revisions
imported>Slate Vesper Added rewording for better detail. |
imported>Slate Vesper m Adding link. |
||
| Line 1: | Line 1: | ||
{{Era|ACR}} | {{Era|ACR}} | ||
[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|right|300px|The Deathmatch mode.]] | [[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|right|300px|The Deathmatch mode.]] | ||
'''Deathmatch''' is a new gameplay mode in the multiplayer of the Assassin's Creed series, and features in ''[[Assassin's Creed: Revelations]]''. | '''Deathmatch''' is a new gameplay mode in the [[Multiplayer|multiplayer]] of the Assassin's Creed series, and features in ''[[Assassin's Creed: Revelations]]''. | ||
==Description== | ==Description== | ||
Revision as of 00:41, 5 September 2011

Deathmatch is a new gameplay mode in the multiplayer of the Assassin's Creed series, and features in Assassin's Creed: Revelations.
Description
The Deathmatch game mode functions in a similar manner to the game mode of Wanted, however, there are no skin replicants of a player's chosen persona (i.e. if you choose the Bombardier, no other Bombardiers will appear on the map), encouraging players to blend to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.
With Deathmatch, there is no compass to guide a player; instead, players must use their target's portrait (located in the top right corner of the HUD) to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of whoever the player is assigned to.
One other thing to note about Deathmatch is the size of the maps, which differ to the maps in other modes, as they are roughly one quarter of the size of the regular map; making for hectic, fast-paced games.
Variations
Easy Deathmatch
Easy Deathmatch is Deathmatch with a slight difference, which is the exclusion of Profile Sets. This means that players will enter the game without abilities, perks or streaks and must therefore be more dependant on their own skills of observation, blending and planning.
Source
- Assassin's Creed: Revelations Multiplayer Demo