Welcome to Assassin's Creed Wiki! Log in and join the community.

Database: 15. Precursor Memo: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Amnestyyy
imported>Amnestyyy
No edit summary
Line 1: Line 1:
ABSTERGO INDUSTRIES<br>
[[Abstergo Industries|ABSTERGO INDUSTRIES]]<br>
Operations, Historical Research
Operations, Historical Research


Àlvaro... I hope you're sitting down. This still was extracted from the Standish sample last week. The total video we have amounts to barely 2.7 seconds at 60 FPS from a total of 14 interlaced memories. But even with this obscure sample, I'm already getting butterflies in my gut. I pulled one frame from the video to show you how mangled the data is. But even at this quality some striking details emerge:
[[Alvaro Gramatica|Àlvaro]]... I hope you're sitting down. This still was extracted from the [[John Standish|Standish]] sample last week. The total video we have amounts to barely 2.7 seconds at 60 FPS from a total of 14 interlaced memories. But even with this obscure sample, I'm already getting butterflies in my gut. I pulled one frame from the video to show you how mangled the data is. But even at this quality some striking details emerge:


Note the guard-like figures, a full 20 inches taller on average than the humanoids nearby ... and clearly calling the shots. The architecture looks like some combination of Sumerian, Egyptian, and Babylonian... but the metals they're using are ultra-modern alloys. Elsewhere we see stranger architectural shapes. These structures have no modern precedent anywhere in the world, though the memory's geo-stamp gives us a location south west of the Hoggar Mountains.
Note the guard-like figures, a full 20 inches taller on average than the humanoids nearby ... and clearly calling the shots. The architecture looks like some combination of Sumerian, Egyptian, and Babylonian... but the metals they're using are ultra-modern alloys. Elsewhere we see stranger architectural shapes. These structures have no modern precedent anywhere in the world, though the memory's geo-stamp gives us a location south west of the Hoggar Mountains.
Line 10: Line 10:
Please call or email if you have any questions. I'm eager to talk and discuss our next steps.
Please call or email if you have any questions. I'm eager to talk and discuss our next steps.


-Isabelle
-[[Isabelle Ardant|Isabelle]]
[[Category:Database/ACU]]
{{DEFAULTSORT:15. Precursor Memo}}
[[Category:Database: Assassin Intel]]
[[Category:Helix database entries]]

Revision as of 15:18, 1 March 2015

ABSTERGO INDUSTRIES
Operations, Historical Research

Àlvaro... I hope you're sitting down. This still was extracted from the Standish sample last week. The total video we have amounts to barely 2.7 seconds at 60 FPS from a total of 14 interlaced memories. But even with this obscure sample, I'm already getting butterflies in my gut. I pulled one frame from the video to show you how mangled the data is. But even at this quality some striking details emerge:

Note the guard-like figures, a full 20 inches taller on average than the humanoids nearby ... and clearly calling the shots. The architecture looks like some combination of Sumerian, Egyptian, and Babylonian... but the metals they're using are ultra-modern alloys. Elsewhere we see stranger architectural shapes. These structures have no modern precedent anywhere in the world, though the memory's geo-stamp gives us a location south west of the Hoggar Mountains.

Unfortunately, most of the geo-stamps on these images are confusing. Some point to a location in modern Jordan some 80,000 years ago, other to a few locations in Tanzania and Ethiopia. But so far, we haven't been able to nail anything down with much precision.

Please call or email if you have any questions. I'm eager to talk and discuss our next steps.

-Isabelle