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imported>DarkFeather
imported>Crookandcharlatan
I had a go, but I'm still not sure how to incorporate Rogue and Freedom Cry here
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{{Era|AC2|ACB|ACR|AC3|AC3L|AC4|ACI}}
{{Era|AC2|ACB|ACR|AC3|AC3L|AC4|ACI}}
[[File:AC2 Database Menu.png|thumb|250px|Database menu of Animus 2.0]]  
[[File:AC2 Database Menu.png|thumb|250px|Database menu of Animus 2.0]]  
The '''Database''' refers to a collection of information that could be used by any person for use within the [[Animus]] virtual machine, providing background information on people, locations and items seen while using the device.<ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref><ref name="AC3">''[[Assassin's Creed III]]''</ref>
The '''Database''' refers to a collection of information that could be accessed by any person while within the [[Animus]] virtual machine, providing background information on people, locations and items seen while using the device.


==Maintenance==
==Iterations==
===Animus 2.01===
===Animus 2.01===
[[File:ACB Database menu.png|thumb|250px|Database menu of Animus 2.01]]
[[File:ACB Database menu.png|thumb|250px|Database menu of Animus 2.01]]
Before Desmond Miles was put into a comatose state, the database was maintained by Shaun Hastings, and whenever Ezio saw something of interest, he could flag the database entry into Desmond's view, for the purpose of gaining greater knowledge about the entry's subject.
The database incorporated into Animus 2.01 was created by [[Shaun Hastings]]. If [[Desmond Miles]] happened upon an object of interest while exploring [[Ezio Auditore da Firenze]]'s memories, Shaun could flag the relevant database entry, allowing Desmond to find out more information about the entry's subject.<ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref>


With the database being maintained from the outside of the Animus, Shaun or [[Rebecca Crane]] could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database. It could also help Desmond reach tombs, Glyphs and other specific places whenever he needed to.<ref name="AC2"/><ref name="ACB"/>
Both Shaun and [[Rebecca Crane]] could add comments or details of their own, including mentions of [[Glyphs]] and other important items of interest in the database.<ref name="AC2"/><ref name="ACB"/>


Animus 2.0 Database Entries:
Animus 2.0 Database Entries:
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===Animus 2.03===
===Animus 2.03===
[[File:ACR Database Menu.png|thumb|250px|Database menu of Animus 2.03]]
[[File:ACR Database Menu.png|thumb|250px|Database menu of Animus 2.03]]
When Desmond fell into a comatose state due to the events in the [[Colosseo|Colosseum]], he was sent into the Animus' [[Black Room]] to recover. Because of this, Shaun could no longer monitor his activities when reliving Ezio's life, with the virtual construct of Clay Kaczmarek (also known as Subject 16), taking on his role and writing database entries for Desmond to read.
The database incorporated into Animus 2.03 was created by the virtual construct of [[Clay Kaczmarek]], who took over Shaun's role when Desmond fell into a comatose state due to the events in the [[Colosseum]]. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref>
 
Clay also added in some comments to help Desmond within the Animus, but unlike Shaun and Rebecca, he wrote it within the database entry itself.<ref name="ACR"/>


*[[Database/People (ACR)|People]]
*[[Database/People (ACR)|People]]
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[[File:ACR TLA Database Menu.png|thumb|250px|Database menu of ''The Lost Archive'']]
[[File:ACR TLA Database Menu.png|thumb|250px|Database menu of ''The Lost Archive'']]
''[[The Lost Archive]]'', which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the [[decipher fragments]] and letters as well as transcripts of voice logs.
''[[The Lost Archive]]'', which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the [[decipher fragments]] and letters, as well as transcripts of voice logs.<ref name="TLA">''Assassin's Creed: Revelations - [[The Lost Archive]]''</ref>


The voice logs became available for viewing only after completing the [[The End Is Only the Beginning|first memory]], and the logs for the decipher fragments and letters by gathering them.
The voice logs became available for viewing only after completing the [[The End Is Only the Beginning|first memory]], and the logs for the decipher fragments and letters by gathering them.<ref name="TLA"/>


*[[Database/Decipher Fragments (TLA)|Decipher Fragments]]
*[[Database/Decipher Fragments (TLA)|Decipher Fragments]]
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===Animus 3.01===
===Animus 3.01===
[[File:AC3Database.png|thumb|250px|Database menu of Animus 3.01]]
[[File:AC3Database.png|thumb|250px|Database menu of Animus 3.01]]
With Desmond fully conscious once more, Shaun regained his role, for which he supplemented Desmond's time in the Animus 3.01 with information again. A folder on the [[Kanien'kehá:ka]] was provided by a friend of Shaun, who believed the information was for a presentation.
The database incorporated into Animus 3.01 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring [[Ratonhnhaké:ton]]'s memories.<ref name="AC3">''[[Assassin's Creed III]]''</ref>


As Connor earned money through hunting, the database would also be used to provide Desmond with information on animals and how to effectively hunt them.<ref name="AC3"/>
Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behaviour and the various tactics that could be used to effectively hunt them.<ref name="AC3"/>


*[[Database/Locations (AC3)|Locations]]
*[[Database/Locations (AC3)|Locations]]
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*[[Database/Kanien'kehá:ka|Kanien'kehá:ka]]
*[[Database/Kanien'kehá:ka|Kanien'kehá:ka]]
*[[Database/Documents (AC3)|Documents]]
*[[Database/Documents (AC3)|Documents]]
[[Category:Database]]
 
===Animus Console===
The database incorporated into the Animus console was created by [[Abstergo Entertainment]] employees. As ''[[Liberation]]'' was designed to cast the [[Templars]] in a more positive light, important information was frequently left out, misrepresented or outright false.<ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref>
 
To counteract this, the hacking collective known as [[Erudito]] actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.<ref name="AC3L"/>
 
*[[Database/People (AC3L)|People]]
*Locations


===Animus Omega===
===Animus Omega===
[[File:AC4_Database.png|thumb|250px|Database menu of Animus Omega]]
[[File:AC4_Database.png|thumb|250px|Database menu of Animus Omega]]
For the Animus Omega, drafts of database articles were posted by [[Abstergo Entertainment]] employees.<ref>''[[Assassin's Creed IV: Black Flag]]''</ref>
The database incorporated into the Animus Omega consisted of drafts written by [[Abstergo Entertainment]] employees. As such, the material within them was subject to change, with people such as [[Melanie Lemay]], [[Olivier Garneau]] and others frequently adding in remarks.<ref>''[[Assassin's Creed IV: Black Flag]]''</ref>


*[[Sea shanties|Shanties]]
*[[Sea shanties|Shanties]]
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*[[Database/Locations (AC4BF)|Locations]]
*[[Database/Locations (AC4BF)|Locations]]
*[[Database/Landmarks|Landmarks]]
*[[Database/Landmarks|Landmarks]]
*[[Database/Ships|Ships]]
*Ships
*[[Database/Art collection|Art collection]]
*[[Database/Art collection|Art collection]]
*[[Database/Fauna|Fauna]]
*[[Database/Fauna|Fauna]]
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==Trivia==
==Trivia==
*The various databases commonly held incorrect information on birth years. For example, [[Francesco de' Pazzi]] and [[Vieri de' Pazzi]], who were father and son, were stated to have an age difference of 10 years.
*The various databases commonly held incorrect information on birth years. For example, [[Francesco de' Pazzi]] and [[Vieri de' Pazzi]], who were father and son, were stated to have an age difference of 10 years.
*Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo, as Shaun mentions that they have more info, with multiple references pointing out to this.
*Most of the files for the Animus 2.0 and 3.0 were obtained from [[Abstergo Industries]], as they possessed better and larger archives, which Shaun frequently pointed out.


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Database]]
[[Category:Database]]

Revision as of 01:20, 21 December 2014

Database menu of Animus 2.0

The Database refers to a collection of information that could be accessed by any person while within the Animus virtual machine, providing background information on people, locations and items seen while using the device.

Iterations

Animus 2.01

Database menu of Animus 2.01

The database incorporated into Animus 2.01 was created by Shaun Hastings. If Desmond Miles happened upon an object of interest while exploring Ezio Auditore da Firenze's memories, Shaun could flag the relevant database entry, allowing Desmond to find out more information about the entry's subject.[1][2]

Both Shaun and Rebecca Crane could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database.[1][2]

Animus 2.0 Database Entries:

Animus 2.01 Database Entries:

Animus 2.03

Database menu of Animus 2.03

The database incorporated into Animus 2.03 was created by the virtual construct of Clay Kaczmarek, who took over Shaun's role when Desmond fell into a comatose state due to the events in the Colosseum. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.[3]

Database menu of The Lost Archive

The Lost Archive, which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the decipher fragments and letters, as well as transcripts of voice logs.[4]

The voice logs became available for viewing only after completing the first memory, and the logs for the decipher fragments and letters by gathering them.[4]

Animus 3.01

Database menu of Animus 3.01

The database incorporated into Animus 3.01 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring Ratonhnhaké:ton's memories.[5]

Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behaviour and the various tactics that could be used to effectively hunt them.[5]

Animus Console

The database incorporated into the Animus console was created by Abstergo Entertainment employees. As Liberation was designed to cast the Templars in a more positive light, important information was frequently left out, misrepresented or outright false.[6]

To counteract this, the hacking collective known as Erudito actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.[6]

Animus Omega

Database menu of Animus Omega

The database incorporated into the Animus Omega consisted of drafts written by Abstergo Entertainment employees. As such, the material within them was subject to change, with people such as Melanie Lemay, Olivier Garneau and others frequently adding in remarks.[7]

Initiates

Following the 2012 phenomenon, the hacker group Initiates began compiling database entries covering information known by the Assassins and Templars.[8]

Trivia

  • The various databases commonly held incorrect information on birth years. For example, Francesco de' Pazzi and Vieri de' Pazzi, who were father and son, were stated to have an age difference of 10 years.
  • Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo Industries, as they possessed better and larger archives, which Shaun frequently pointed out.

References