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{{Spoilerhd}}
{{Quote|Prolonged exposure to the Animus caused a 'Bleeding Effect' within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory.|[[Lucy Stillman]]'s e-mail to [[Warren Vidic]]}}
{{Quote|Prolonged exposure to the Animus caused a 'Bleeding Effect' within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory.|[[Lucy Stillman]]'s e-mail to [[Warren Vidic]]}}


The '''''bleeding effect''''' was a side effect someone could suffer from prolonged exposure to an [[Animus]], which resulted in an involuntary blending of genetic and real-time memories. Similar in fashion to multiple personalities or delusional disorders, believed by [[Lucy Stillman]] to be a naturally occurring ''bleeding effect'', the end result was, in all cases, insanity.
The bleeding effect is a disorder caused by overexposure to the [[Animus]], suggested by [[Lucy Stillman]] to be similar to 'certain forms of multiple personality and delusional disorders'. With increasing exposure, subjects begin to experience a blending of their own real-time memories and their genetic memories, leading to difficulty in distinguishing the two, and ultimately mental breakdown. The effect is suffered notably by [[Subject 16]] and [[Desmond Miles]].
 
[[File:Crypticmessages.jpg|thumb|Due to the bleeding effect, Desmond develops the ability to use [[Eagle Vision]], allowing him to see [[Subject 16]]'s messages.]]
 
==Symptoms==
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds.|[[Lucy Stillman]]'s email to [[Warren Vidic]]}}
 
*'''Desmond''' gains the fighting and free-running abilities of his ancestors, as well as the ability to use [[Eagle Vision]]. This is followed by hallucinations; in [[Assassin's Creed II]], Desmond is told that as long as the visions are shorter than thirty seconds, "he'll be fine". They start out ghost-like and indistinct, but become longer and more vivid, at one point causing Desmond to black out.
*'''Subject 16''', known as an extreme case, is seldom described before his breakdown. In his messages to Desmond through the [[Glyph|glyphs]], he has difficulty remembering who he is and what year it is; however, he thinks clearly enough to keep the goal of revealing [[The Truth]] in mind, and to leave messages and clues to do so. He becomes increasingly obsessed with this, leading him to drain his own blood to write with.
 
==Assassin's Creed==
The bleeding effect is at first only hinted at, with [[Lucy]] and [[Vidic]] implying that using the Animus for prolonged periods was dangerous. Later, Lucy's [[Vidic's E-mail|email to Vidic]] describes it in much more detail: having been forced to use the Animus for days at a time, Subject 16 gradually became unable to control the bleeding effect, and was driven to insanity by the genetic memories he experienced outside the Animus. Eventually, after writing [[cryptic messages|warnings]] to future subjects in his own blood, Subject 16 committed suicide.


[[File:Crypticmessages.jpg|thumb|Because of the bleeding effect, Desmond sees a hidden message with [[Eagle Vision]].]]
Meanwhile, by the end of [[Assassin's Creed]] the bleeding effect is starting to affect Desmond, allowing him to use [[Eagle Vision]] outside the Animus.


In 2012, after being forced to use the Animus by [[Abstergo Industries]], Desmond Miles begun to suffer from the ''bleeding effect'', adopting the [[Eagle Vision]] from his ancestor [[Altaïr Ibn-La'Ahad]] first, and other skills later still from his ancestor [[Ezio Auditore da Firenze]]; although this time willingly. The [[Assassin]], [[Shaun Hastings]] also mentions to Desmond during a break from the Animus that anyone exposed to the Animus too long won't even need the machine to see his Ancestors memories, but without proper control, the individual would go insane (a likely reference to [[Subject 16]]). Subject 16 himself said in one his [[Glyphs]] that he could see his Ancestors memories without the Animus from time to time. The insanity is partly due to the fact that Subject 16 was put in the Animus for "days" at a time, which resulted in the bleeding effect overwhelming him with more unlocked memories than he could handle.
==Assassin's Creed II==
After their escape from [[Abstergo]], Lucy attempts to use the bleeding effect to train Desmond as an [[assassin]] much more quickly than would otherwise be possible. He is quickly able to learn skills such as [[Free Running]] in the Animus by following the life of [[Ezio]]. The bleeding effect gets progressively worse and Desmond begins to hallucinate, but continues to use the Animus.


The ''bleeding effect'' was already known to Abstergo Industries even before Desmond's kidnapping, as the [[Subject Sixteen|test subject]] before him had been driven mad by it and even committed suicide.
Subject 16, apparently able to see [[Abstergo]]'s past plots through the bleeding effect, leaves an intricate trail of evidence through the memories of his and Desmond's common ancestor, Ezio.
[[Category:Genetic skills]]
[[Category:Genetic skills]]

Revision as of 01:35, 16 February 2010

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"Prolonged exposure to the Animus caused a 'Bleeding Effect' within Subject Sixteen's genetic structure. The result was a blending of genetic and real-time memory."
Lucy Stillman's e-mail to Warren Vidic

The bleeding effect is a disorder caused by overexposure to the Animus, suggested by Lucy Stillman to be similar to 'certain forms of multiple personality and delusional disorders'. With increasing exposure, subjects begin to experience a blending of their own real-time memories and their genetic memories, leading to difficulty in distinguishing the two, and ultimately mental breakdown. The effect is suffered notably by Subject 16 and Desmond Miles.

File:Crypticmessages.jpg
Due to the bleeding effect, Desmond develops the ability to use Eagle Vision, allowing him to see Subject 16's messages.

Symptoms

"Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds."
Lucy Stillman's email to Warren Vidic
  • Desmond gains the fighting and free-running abilities of his ancestors, as well as the ability to use Eagle Vision. This is followed by hallucinations; in Assassin's Creed II, Desmond is told that as long as the visions are shorter than thirty seconds, "he'll be fine". They start out ghost-like and indistinct, but become longer and more vivid, at one point causing Desmond to black out.
  • Subject 16, known as an extreme case, is seldom described before his breakdown. In his messages to Desmond through the glyphs, he has difficulty remembering who he is and what year it is; however, he thinks clearly enough to keep the goal of revealing The Truth in mind, and to leave messages and clues to do so. He becomes increasingly obsessed with this, leading him to drain his own blood to write with.

Assassin's Creed

The bleeding effect is at first only hinted at, with Lucy and Vidic implying that using the Animus for prolonged periods was dangerous. Later, Lucy's email to Vidic describes it in much more detail: having been forced to use the Animus for days at a time, Subject 16 gradually became unable to control the bleeding effect, and was driven to insanity by the genetic memories he experienced outside the Animus. Eventually, after writing warnings to future subjects in his own blood, Subject 16 committed suicide.

Meanwhile, by the end of Assassin's Creed the bleeding effect is starting to affect Desmond, allowing him to use Eagle Vision outside the Animus.

Assassin's Creed II

After their escape from Abstergo, Lucy attempts to use the bleeding effect to train Desmond as an assassin much more quickly than would otherwise be possible. He is quickly able to learn skills such as Free Running in the Animus by following the life of Ezio. The bleeding effect gets progressively worse and Desmond begins to hallucinate, but continues to use the Animus.

Subject 16, apparently able to see Abstergo's past plots through the bleeding effect, leaves an intricate trail of evidence through the memories of his and Desmond's common ancestor, Ezio.