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Barely Made It: Difference between revisions

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imported>Crookandcharlatan
gosh thatlooks awkward; suggestions for improvements? I had no idea about the practice of putting [''sic''] after deliberate misspellings :s
imported>Kainzorus Prime
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==Dialogue==
==Dialogue==
Aveline read the letter.
Aveline read the letter.
*'''Letter:''' ''Aveline, pleas'' [''sic''] ''meet me at the doks'' [''sic'']. ''It's urgent! Gerald'' [''sic'']''.''
*'''Letter:''' ''Aveline, pleas meet me at the doks. It's urgent! Gerald.'' [sic]
As asked, Aveline journeyed to the docks, where she was ambushed by mercenaries, tied up and thrown into a decrepit warehouse. Thanks to her [[Hidden Blade]]s, Aveline managed to escape her prison, but was attacked by a [[Bears|bear]] outside. Narrowly defeating the animal, she then escaped the area.
As asked, Aveline journeyed to the docks, where she was ambushed by mercenaries, tied up and thrown into a decrepit warehouse. Thanks to her [[Hidden Blade]]s, Aveline managed to escape her prison, but was attacked by a [[Bears|bear]] outside. Narrowly defeating the animal, she then escaped the area.



Revision as of 17:29, 14 June 2014

Barely Made It was a virtual representation of one of Aveline de Grandpré's genetic memories, relived through the portable iteration of the Animus Omega.

Description

Aveline spoke to a civilian, who gave her a letter.

Dialogue

Aveline read the letter.

  • Letter: Aveline, pleas meet me at the doks. It's urgent! Gerald. [sic]

As asked, Aveline journeyed to the docks, where she was ambushed by mercenaries, tied up and thrown into a decrepit warehouse. Thanks to her Hidden Blades, Aveline managed to escape her prison, but was attacked by a bear outside. Narrowly defeating the animal, she then escaped the area.

Outcome

Aveline survived a kidnapping and set out to find the culprits.

References

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash