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| | #REDIRECT [[Chase breaker#Trap doors]] |
| [[File:Courtesan Escape.JPG|thumb|300px|A trap door in use.]]
| | [[Category:Redirections]] |
| '''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of one or more sets of gates that close once a player runs through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopen, allowing other players to run through them.
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| If a player runs at them while they are still closed, then they will simply start a [[Free Running|free running]] sequence. Simply walking through a trap door in low profile will not trigger them to close.
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| Occasionally, if a player is sufficiently close enough to their target, they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
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| NPCs will never go into a passage of trap doors, thus are good way to spot other players.
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| Certain trap doors come in sets of two or more, allowing a player to enter through one, and exit in several possible directions. However, if two players enter each end of a trap door corridor at once, they will both be temporarily trapped; which proves problematic, particularly if one is the hunter of the other.
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| ==Trivia==
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| *Trap doors also appear in ''[[Assassin's Creed II]]''. They are used in [[Agile]] chases in [[Assassin's Tombs]], though they do not re-open, and cannot be used by the player.
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| [[Category:Assassin's Creed: Brotherhood]]
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| [[Category:Assassin's Creed: Brotherhood Gameplay]] | |
| [[Category:Article stubs]]
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| [[Category:Assassin's Creed: Brotherhood Multiplayer]]
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