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| {{Stub}}
| | #REDIRECT [[Chase breaker#Trap doors]] |
| [[File:Trapdoor.jpg|thumb|180px|right]]'''Trap doors''' are the first featured [[Chase-breakers|chase-breakers]] used in the ''[[Assassin's Creed: Brotherhood]]'' multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, however, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, then the player will simply start a [[Free Running|free running]] sequence.
| | [[Category:Redirections]] |
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| Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.
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| Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.
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| Trap doors are always followed by a secondary closing door. They will not close unless the player is running , leaving it agape behind the player. | |
| [[Category:Assassin's Creed: Brotherhood]]
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| [[Category:Tools]]
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| [[Category:Assassin's Creed: Brotherhood Gameplay]]
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| [[Category:Article stubs]] | |
Latest revision as of 21:20, 18 October 2018