Multiplayer Streak Bonuses: Difference between revisions
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'''Streak bonuses''' are features in the ''[[Assassin's Creed: Brotherhood]]'' [[Multiplayer/ACBH|multiplayer]] and | '''Streak bonuses''' are features in the ''[[Assassin's Creed: Brotherhood]]'' [[Multiplayer/ACBH|multiplayer]] and the ''[[Assassin's Creed: Revelations]]'' [[Multiplayer/ACR|multiplayer]]. Steak bonuses come into effect after obtaining a specific streak in the session. There are two different types of streaks: kill streaks and loss streaks. Kill streaks occur when you successfully assassinate a series of targets in a row, and loss streaks occur when losing a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling. | ||
==''Assassin's Creed: Brotherhood''== | == ''Assassin's Creed: Brotherhood'' == | ||
===Streak Bonus +100=== | === Streak Bonus +100 === | ||
[[File:AC_Brotherhood_icon_Streak_Bonus_100.png]] | [[File:AC_Brotherhood_icon_Streak_Bonus_100.png]] | ||
Kill streak bonus. Awarded when reaching level 5. | Kill streak bonus. Awarded when reaching level 5. | ||
This bonus is applied once three targets have been killed in any manner. The bonus adds an additional 100 points to your score for each successful kill until you lose a contract. | This bonus is applied once three targets have been killed in any manner. The bonus adds an additional 100 points to your score for each successful kill until you lose a contract. | ||
===Streak Bonus +300=== | === Streak Bonus +300 === | ||
[[File:AC_Brotherhood_icon_Streak_Bonus_300.png]] | [[File:AC_Brotherhood_icon_Streak_Bonus_300.png]] | ||
Silent kill streak bonus. Awarded when reaching level 13. | Silent kill streak bonus. Awarded when reaching level 13. | ||
This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successful silent kill until you lose a contract or kill a target without the Silent bonus. | This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successful silent kill until you lose a contract or kill a target without the Silent bonus. | ||
===Streak Bonus +250=== | === Streak Bonus +250 === | ||
Kill streak bonus. Awarded when reaching level 18. | Kill streak bonus. Awarded when reaching level 18. | ||
This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successful kill until you lose a contract. | This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successful kill until you lose a contract. | ||
===Streak Bonus +750=== | === Streak Bonus +750 === | ||
Silent kill streak bonus. Awarded when reaching level 31. | Silent kill streak bonus. Awarded when reaching level 31. | ||
This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successful Silent kill until you lose a contract or kill a target without the Silent bonus. | This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successful Silent kill until you lose a contract or kill a target without the Silent bonus. | ||
===Extra Precision=== | === Extra Precision === | ||
[[File:AC_Brotherhood_icon_Extra_Sensitivity.png]] | [[File:AC_Brotherhood_icon_Extra_Sensitivity.png]] | ||
Loss streak bonus. Awarded when reaching level 4. | Loss streak bonus. Awarded when reaching level 4. | ||
This bonus will increase the precision of your compass until you make a kill. | This bonus will increase the precision of your compass until you make a kill. | ||
===Reset Cooldowns=== | === Reset Cooldowns === | ||
[[File:AC_Brotherhood_icon_Reset_Cooldowns.png]] | [[File:AC_Brotherhood_icon_Reset_Cooldowns.png]] | ||
Loss streak ability. Awarded when the player reaches level 9. | Loss streak ability. Awarded when the player reaches level 9. | ||
This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in [[Manhunt]] and [[Alliance]] modes. | This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in [[Manhunt]] and [[Alliance]] modes. | ||
===Score x2=== | === Score x2 === | ||
Loss streak ability. Awarded when reaching level 17. | Loss streak ability. Awarded when reaching level 17. | ||
This bonus will double the points acquired in the next contract and it will be applied after five contracts are lost in a row. | This bonus will double the points acquired in the next contract and it will be applied after five contracts are lost in a row. | ||
===Boost Cooldowns=== | === Boost Cooldowns === | ||
Loss streak ability. Awarded when reaching level 28. | Loss streak ability. Awarded when reaching level 28. | ||
This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row. | This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row. | ||
==''Assassin's Creed: Revelations''== | == ''Assassin's Creed: Revelations'' == | ||
===Animus Hack Streak=== | === Animus Hack Streak === | ||
When the streak counter reaches 9 kills or stuns (or 7 silent kills or stuns), the user is able to kill any player or non-player at a distance so long as they have line of sight. The user is awarded 100 points for each kill; no other bonuses are awarded. After selecting a target, they will enter the "dazed" mode that one enters after a contested kill. It is important to remember that players may still stun or kill the user while they are being killed by the hack. If the user is killed, the mode will persist through death. This mode lasts for 30 seconds. | When the streak counter reaches 9 kills or stuns (or 7 silent kills or stuns), the user is able to kill any player or non-player at a distance so long as they have line of sight. The user is awarded 100 points for each kill; no other bonuses are awarded. After selecting a target, they will enter the "dazed" mode that one enters after a contested kill. It is important to remember that players may still stun or kill the user while they are being killed by the hack. If the user is killed, the mode will persist through death. This mode lasts for 30 seconds. | ||
===Vision Loss Bonus=== | === Vision Loss Bonus === | ||
Reveals the location of out-of-sight targets until you perform a kill. Occurs after 5 deaths or stuns in a row. | Reveals the location of out-of-sight targets until you perform a kill. Occurs after 5 deaths or stuns in a row. | ||
===Tracker Loss Bonus=== | === Tracker Loss Bonus === | ||
Reveals a target in your sight by highlighting their path with a yellow aura until you perform a kill. Occurs after 5 contract losses in a row. | Reveals a target in your sight by highlighting their path with a yellow aura until you perform a kill. Occurs after 5 contract losses in a row. | ||
===Revelation Loss Bonus=== | === Revelation Loss Bonus === | ||
Reveals all pursuers in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row. | Reveals all pursuers in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row. | ||
===Hack Loss Bonus=== | === Hack Loss Bonus === | ||
Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row. | Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row. | ||
[[Category:Assassin's Creed: Brotherhood multiplayer]] | |||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Revelations multiplayer]] | ||
[[Category:Assassin's Creed: Revelations | |||
Latest revision as of 17:11, 1 September 2013
Streak bonuses are features in the Assassin's Creed: Brotherhood multiplayer and the Assassin's Creed: Revelations multiplayer. Steak bonuses come into effect after obtaining a specific streak in the session. There are two different types of streaks: kill streaks and loss streaks. Kill streaks occur when you successfully assassinate a series of targets in a row, and loss streaks occur when losing a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.
Assassin's Creed: Brotherhood[edit | edit source]
Streak Bonus +100[edit | edit source]
Kill streak bonus. Awarded when reaching level 5.
This bonus is applied once three targets have been killed in any manner. The bonus adds an additional 100 points to your score for each successful kill until you lose a contract.
Streak Bonus +300[edit | edit source]
Silent kill streak bonus. Awarded when reaching level 13.
This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successful silent kill until you lose a contract or kill a target without the Silent bonus.
Streak Bonus +250[edit | edit source]
Kill streak bonus. Awarded when reaching level 18.
This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successful kill until you lose a contract.
Streak Bonus +750[edit | edit source]
Silent kill streak bonus. Awarded when reaching level 31.
This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successful Silent kill until you lose a contract or kill a target without the Silent bonus.
Extra Precision[edit | edit source]
Loss streak bonus. Awarded when reaching level 4.
This bonus will increase the precision of your compass until you make a kill.
Reset Cooldowns[edit | edit source]
Loss streak ability. Awarded when the player reaches level 9.
This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in Manhunt and Alliance modes.
Score x2[edit | edit source]
Loss streak ability. Awarded when reaching level 17.
This bonus will double the points acquired in the next contract and it will be applied after five contracts are lost in a row.
Boost Cooldowns[edit | edit source]
Loss streak ability. Awarded when reaching level 28.
This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row.
Assassin's Creed: Revelations[edit | edit source]
Animus Hack Streak[edit | edit source]
When the streak counter reaches 9 kills or stuns (or 7 silent kills or stuns), the user is able to kill any player or non-player at a distance so long as they have line of sight. The user is awarded 100 points for each kill; no other bonuses are awarded. After selecting a target, they will enter the "dazed" mode that one enters after a contested kill. It is important to remember that players may still stun or kill the user while they are being killed by the hack. If the user is killed, the mode will persist through death. This mode lasts for 30 seconds.
Vision Loss Bonus[edit | edit source]
Reveals the location of out-of-sight targets until you perform a kill. Occurs after 5 deaths or stuns in a row.
Tracker Loss Bonus[edit | edit source]
Reveals a target in your sight by highlighting their path with a yellow aura until you perform a kill. Occurs after 5 contract losses in a row.
Revelation Loss Bonus[edit | edit source]
Reveals all pursuers in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row.
Hack Loss Bonus[edit | edit source]
Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row.